Author Topic: alright need to know! 2e, 3e or 4e  (Read 966 times)

Legacy_TSMDude

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alright need to know! 2e, 3e or 4e
« Reply #15 on: May 05, 2011, 04:27:59 pm »


               
Quote
Elhanan wrote...

In my day we only had d6's
Quote


that were made from rocks we chiseled ourselves! We had to play in the snow barefooted on a hill with nothing but our own blood to use as ink on sheepskin we had to kill ourselves with our bare tooth....yes...i said tooth.
               
               

               


                     Modifié par TSMDude, 05 mai 2011 - 03:28 .
                     
                  


            

Legacy_Elhanan

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« Reply #16 on: May 05, 2011, 04:34:28 pm »


               

TSMDude wrote...

... that were made from rocks we chiseled ourselves! We had to play in the snow barefooted on a hill with nothing but our own blood to use as ink on sheepskin we had to kill ourselves with our bare tooth....yes...i said tooth.


You had a chisel and sheepskin?!

'Posted
               
               

               
            

Legacy_Guest_Lowlander_*

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« Reply #17 on: May 05, 2011, 05:43:18 pm »


               

Aleron wrote...

I've never really understood the hate for 4th ed, but man there is a lot of it. I suspect it is the same for 2nd ed players when they encountered 3rd ed and the like lol.

The arguments it is like an MMO and "nothing like D&D" I've never got either tbh. Sounds a bit jaded to me or like it hasn't been tried.


From Red and Blu box, right through 3rd Edition, they all appear to be an evolution of the same game and for me that connection keeps the nostalgia from the PnP days alive when I play NWN.

4th Ed. is pretty much a complete break. It loses it's connection with the past. IMO it has no more connection to old school D&D than any other random RPG system out there.

It may in fact offer mechanical/stream-lining advantages. But it has severed the nostalgia for me and therefore I have zero interest.
               
               

               
            

Legacy_lordofworms

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« Reply #18 on: May 05, 2011, 09:01:35 pm »


               So I see I am not alone in all this, I admit 1st edition was my favorite as well (nostalgia wise) but I didnt want to give away TOO much of my ancient age here...

I guess the biggest change for me nowadays is that back in 1st-2nd edition...your characters had to evolve and you had to really create a unique character because of limited skills and attribute points. our DM used to allow us 3 rolls of which we could take the 'best of' but still that always left one player with a 9 strength or an 8 int.
thats what I missed, players that were flawed, hero's that had maybe no strength, were frail and weak but had a rockin inteligence! or vice versa...
now with 4th edition etc...its like everyone out there is in the +15 across the board, everyone is the same, elf human dwarf, doesnt matter your all still powerhouses with supreme inteligence, strength, wisdom ,charisma,etc...
my favorite characters of all time I have played p&p never had a stat above 15 unless it was their ruling attribute (int for wizards, dex for rogues,etc)

nowadays... like I said...
oh look...another +15,+15,+15,+15 fighter fighting along a +15,+15,+15,+15 wizard who is accompanied by a +15 ,+15,+15,+15 rogue...

just not alot of 'roleplaying options' in my humble opinion...sure you can 'act' out your PC but back when things were flawed you had to 'work' around those flaws usually to the outcome of a truly memorable PC.

just my thoughts...
               
               

               
            

Legacy_Elhanan

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« Reply #19 on: May 06, 2011, 12:16:22 am »


               

lordofworms wrote...

So I see I am not alone in all this, I admit 1st edition was my favorite as well (nostalgia wise) but I didnt want to give away TOO much of my ancient age here...

I guess the biggest change for me nowadays is that back in 1st-2nd edition...your characters had to evolve and you had to really create a unique character because of limited skills and attribute points. our DM used to allow us 3 rolls of which we could take the 'best of' but still that always left one player with a 9 strength or an 8 int.
thats what I missed, players that were flawed, hero's that had maybe no strength, were frail and weak but had a rockin inteligence! or vice versa...
now with 4th edition etc...its like everyone out there is in the +15 across the board, everyone is the same, elf human dwarf, doesnt matter your all still powerhouses with supreme inteligence, strength, wisdom ,charisma,etc...
my favorite characters of all time I have played p&p never had a stat above 15 unless it was their ruling attribute (int for wizards, dex for rogues,etc)

nowadays... like I said...
oh look...another +15,+15,+15,+15 fighter fighting along a +15,+15,+15,+15 wizard who is accompanied by a +15 ,+15,+15,+15 rogue...

just not alot of 'roleplaying options' in my humble opinion...sure you can 'act' out your PC but back when things were flawed you had to 'work' around those flaws usually to the outcome of a truly memorable PC.

just my thoughts...


Oooh! All 15+? Be still my old Powergaming heart! Maybe I was too hasty.... 'Posted
               
               

               
            

Legacy_ShadowM

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« Reply #20 on: May 06, 2011, 01:17:15 am »


               Ahhh I played them all,  3.5 and 1st-2nd are my favorites. My reason are pretty much what lordofworms said the characters felt more like real characters (with flaws). 1st-2nd with some house rules it work good. 3.5 for the simplified rules for new players and with some house rules too you can get though flawed characters back. Ah the nostalgia is a factor when you played at lunch and only had some paper to get everything done. Ahh played in a party of 12 were almost everyone died, but in a fun and entertaining way so it was all good, I think I died from a spider bite because back then poison meant something not just a lower ability score. Poor DM having to deal with that many. The most I DMed was 8. 4th just does not feel right, but it can be fun with a good dm and a good module.
               
               

               
            

Legacy_Guest_Lowlander_*

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« Reply #21 on: May 06, 2011, 01:33:44 am »


               

lordofworms wrote...
. our DM used to allow us 3 rolls of which we could take the 'best of' but still that always left one player with a 9 strength or an 8 int.
thats what I missed, players that were flawed, hero's that had maybe no strength, were frail and weak but had a rockin inteligence! or vice versa...


Rolling up was a blast... People trying to bribe the DM with snacks, whining, throwing dice, etc...
               
               

               
            

Legacy_Bubba McThudd

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« Reply #22 on: May 06, 2011, 01:37:10 am »


               I started with 1e, moved to 2e and then my group all switched to I.C.E.'s Rolemaster, so I never played D&D past the 2e.  2e is my sentimental favorite.  
Rolemaster was very complex, but it had the most morbidly amusing crit charts with hundreds of varieties of dismemberment and death.  Rolemaster was so complex and involved, you practically needed a computer to play it.  I wonder who owns the rights to it?  It would make a brilliant computer game.
               
               

               
            

Legacy_Mirgalen

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« Reply #23 on: May 06, 2011, 01:53:31 am »


               That's an easy one. Let's see by order of preference.

1. AD&D (1E) PnP with a handful of house rules. The best of the best (10/10)
2. D&D (from Basic set to Companion supplement) PnP.  Simple and fun (8/10)
3. 3E NWN/SoU/HotU More complex than AD&D but more roll-play than role-play. (5/10)
4. 3.5E NWN2. Again more complex even more roll-play than the above. (4/10)

2E?
4E?

What I see with all these version is a typical trend. Selling paper is good for business but it does not mean it is good for the hobby. The game complexity (the roll-playing factor) increased over the years at the expense of realism and role-playing. Don't you think somebody could have written a chapter in these thick books telling (new) players how you role play a character based on alignment, race, sex, class, stats, skills/feats and motivations? The other key thing that seems to have been lost with the so called "rebalancing the classes" and proliferation of magic (items) is the true cooperative play or teamwork.  In the early editions, it was nearly impossible to survive in a (TSR) module without the four key classes being present (Cleric, Fighter, Magic-User and Thief) and it was necessary to coordinate efforts in/out of battle (in a long campaign we played back then my mage was always aware of how many dispel magic the cleric had memorized and vice versa). The other important teamwork aspect was that  at low level the fighter was the shining class who had to protect the group. Level one spellcasters were almost useless (DnD level 1 cleric had no spells btw). This was reversed in mid to high level where Mages and Clerics had access to powers far beyond what any fighter or thief could ever do.  What I have seen over the years playing MP 3E (NWN) is more like self-centered individuals (characters not players hopefully)  with overlapping powers moving together in dungeons  with little if any coordination/teamwork. clearly another weakness in the newer rules.

Happy gaming!
               
               

               
            

Legacy_JanrithShadowbloom

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« Reply #24 on: May 06, 2011, 06:48:50 am »


               Oh man... I remember getting the DnD Blue box set in junior high school... this was the set between ChainMail/Blackmoor and ADnD. It didn't even have dice in it; it had chits that you had to punch out of cardstock. To tell if you hit or not, you had all the chits face down in the lid, shook it around and then picked one '<img'>.

Our first gaming "upgrade" was the old style, cheap plastic dice that wore down to round sling bullets after several hundred rolls lol.

To this day, my preferred gaming setup is a combo of 1st edition ADnD + Arduin with select 2e and HackMaster components sprinkled in.

Oh, and did I mention I'm a Greyhawkian through and through???

d20 FTW!
               
               

               


                     Modifié par JanrithShadowbloom, 06 mai 2011 - 05:49 .
                     
                  


            

Legacy_muvs32

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« Reply #25 on: May 06, 2011, 03:04:18 pm »


               I started out my RPG passion with the red box set, then the 2e rulebooks that I purchased from a thrift store for like a quarter each (them were the days) and also learned to handle thAC0 through the SSI gold box P.o.Radiance.

It's my thinking that AD&D started out what some might consider hard as in rules/ease of play. But this is not the case. Certain things, races and classes were meant to be rare and cherished. The rules tried to reflect a fantasy reality, reality being the optimum word. It was far easier to die and that was part of the game. As TSM Dude stated, a player hand much more control over how their PC's acted, who they were, then they had over dice rolls and other game mechanics. It was, I think, the best game offered for RP.

3.&3.5 I learned from NwN's only even tho' I purchased the PBH&DM books. I think the onus shifted quite apparently to character builds rather then character behaviors ext. What is the first question one is usually asked about their PC...what class, race, sadly...what build is your "toon" *frowns*  Stats seem to encompass too much time and for my part as a imagination driven player/DM It's hard to equate that to an RP based game. I'd be too busy doing math during a battle to think of anything cool to have my PC say or do (I know, I'm exaggerating a bit for effect)

As a DM especially I tried not to have the dice roll determine the game. Having said that, if I do actually get these knuckle heads of mine together and start a PnP game again I will use a simplified form of 3.5 as I am so second nature with much of it now...and it has a good bit to offer even the old schooler, I am one but haven't broke 40 yet:)

So, that is my take on the systems in question and a simplified response on what I intend to use in my upcoming PnP game. Now on to why so many legacy system users do not recognize 4e as D&D. According to muvs of course!

In a nutshell, there were a lot of different copyrights held by peoples such as Gygax, Arneson, original TSR investors and all those who expanded and created AD&D over the years. It only made sense for WotC to distance themselves from these things to be able to market a financially viable company for others to invest in. Who would not bulk at the amount of possible copyright infringement and allocatable royalties? 4e had to have a different look and feel, they were not making a bigger faster stronger D&D, they were making as much of a completely new game as possible. And for the younger generation that have never heard of the wizard Bergle or even Greyhawk, and never held an actual paper copy of Dragon or Dungeon magazine in their hands how would you market something that does not look and feel and play like the nouveau WoW type MMO's and RPG's?

  There is no reason to debate the merits of 4e against the AD&D or even the D20 system as it is not intended to extend, as were the privious system addtions, but to replace the system intirely. It's in a class of new style RPGs that cater to a different player base. It remains to be seen obviously if 4e is held in such high regard as AD&D 30 years from now. Will mint/near mint books and rare modules and supplements be collector items fetching hundreds of dollars and more at action, all this remains to be seen.

Contempt prior to investigation is one thing but in the case of 4e it just is what it is. D&D in copyrighted name only '<img'>
               
               

               


                     Modifié par muvs32, 06 mai 2011 - 02:11 .
                     
                  


            

Legacy_lordofworms

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« Reply #26 on: May 06, 2011, 03:40:44 pm »


               My first experience was I was about 12 my sister was 15 and she was dating her long time boyfriend of like 7+ years , his name was Jeff Pogi (if you out there man I owe you my imagination and almost everything I am today). I was the typical guy trying to fit in with sports and such but I couldn't throw for sh!t and my catching was worse. I could run real fast and I loved to draw. that was the extent of my skills...lol.
anyways one christmas he gives me 'The Hobbit' by lord tolkien for christmas that year and said read it, when your done reading it, if you liked it I will show you what we all have been playing ..

I ate that book right up...here it was, my imagination come alive, no more stupid sports(no offense sporty types) and dumb boring early 70's life for an awkward 12 year old who could only draw monsters and fantasy shots...here were dwarves, elves (not elfs!!), dragons, oh my god!
I finished it in like 3 days...he came over a few weeks later and told my sister he would be taking me over some friends house and he would be back to take her out later that night.

We ended up at some guys house and I just remember him saying "just sit here and watch and maybe you can play with us next time"
I won't even try and explain everything I felt and saw...I thumbed through their monster manulas, read the player handbook...reached for the DM book and was cast a baleful eye on the all powerful DM himself..."thats not for you just yet" he said in an imposing voice..
I remember the spell of pizza, of sheafs of paper..I remember listening avidly to things like..
" I poke my sword tip into the hole and shake it around...."
and
"I used my spiderclimb ability to scale down the wall to retrieve our fallen friend"
the secret notes passed from DM to that one PC in the group....OMG what does he KNOW!!???!
looking at the realworld clock sadly and wishing you knew that timestop spell yourself

D&D shaped who I am as a person, what I like to read and watch and play...how I 'see' the world..
that girl's charisma is like 2, but I give her intelligence a 15...lol

sadly, I never got to play with Jeff and his friends as graduating, college and relationship issues between my sister and him prevented it..
but I always remembered THAT day.
several years later I teamed up with a friend and started our own campaigns, played with others I met at school, work..but I will always remember that day just watching as being my first time.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #27 on: May 10, 2011, 10:59:00 am »


               Played 1e but had monster books stolen. Loved 2e especially spelljammer (still have all the tsr source material) and Boxed sets. They were like having christmas presents when you first opened them. Haven't played anyhting later PnP wise. For what WotC did to FR in 4e is one reason to dislike it, another is they screwed up big time with spells. Own core books for 3e and 4e

TR
               
               

               
            

Legacy_jmlzemaggo

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« Reply #28 on: May 10, 2011, 11:55:18 am »


               

lordofworms wrote...
... I remember the spell of pizza...

Yeap, so do I! My 1st year at the wizard school of cooking... 
*** Ah, memories... *** ':unsure:'
What was that formula again...
               
               

               


                     Modifié par jmlzemaggo, 10 mai 2011 - 11:05 .
                     
                  


            

Legacy_Frith5

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« Reply #29 on: May 10, 2011, 05:01:53 pm »


               My favorite is a mix of 1st edition and 2nd edition. I love 3rd and 3.5, but to me they really began a trend away from imagination and toward machination. See, the problem is that in order to make things in a game meaningful, we need restrictions. But, for a game to appeal to multiple users (ie computer games and MP games), a game company worries about not pleasing every potential customer. So, I admire the race restrictions from AD&D 2nd edition, not because I begrudge someone who wants a halfling paladin, but because in order to have playing a paladin mean more, the class must have some restrictions. When players and DMs were the whole customer base, it was easy enough for a DM to make an exception and allow a halfling paladin. That paladin was awesomely special, and could be treated as such! But, when anyone can simply say they're a paladin class, how special are they? More importantly though how special are ANY paladins?
What this does, this removing of anything resembling a restriction, is take all the individual flavor and 'special-ness' away from a choice. Everything is smoothed out for the player/DM, but smooth is not that exciting to most of us. This is much like point buy or stock stats, or the removal of exceptional strength. Sure, every fighter is gonna try to be as strong as possible. But, with percentile strength, your 18 fighter will be different than my 18 fighter. And no, your halfling thief can't have an 18(97) Str.
I miss restrictions, flavor, difficulty, in my gaming. I know it'll never go back to that, because people whine too much over anything like food/drink requirements, or rest limitations. How on earth would they handle race restrictions that say your dwarf can only reach a certain level? '<img'>

JFK