I started out my RPG passion with the red box set, then the 2e rulebooks that I purchased from a thrift store for like a quarter each (them were the days) and also learned to handle thAC0 through the SSI gold box P.o.Radiance.
It's my thinking that AD&D started out what some might consider hard as in rules/ease of play. But this is not the case. Certain things, races and classes were meant to be rare and cherished. The rules tried to reflect a fantasy reality, reality being the optimum word. It was far easier to die and that was part of the game. As TSM Dude stated, a player hand much more control over how their PC's acted, who they were, then they had over dice rolls and other game mechanics. It was, I think, the best game offered for RP.
3.&3.5 I learned from NwN's only even tho' I purchased the PBH&DM books. I think the onus shifted quite apparently to character builds rather then character behaviors ext. What is the first question one is usually asked about their PC...what class, race, sadly...what build is your "toon" *frowns* Stats seem to encompass too much time and for my part as a imagination driven player/DM It's hard to equate that to an RP based game. I'd be too busy doing math during a battle to think of anything cool to have my PC say or do (I know, I'm exaggerating a bit for effect)
As a DM especially I tried not to have the dice roll determine the game. Having said that, if I do actually get these knuckle heads of mine together and start a PnP game again I will use a simplified form of 3.5 as I am so second nature with much of it now...and it has a good bit to offer even the old schooler, I am one but haven't broke 40 yet:)
So, that is my take on the systems in question and a simplified response on what I intend to use in my upcoming PnP game. Now on to why so many legacy system users do not recognize 4e as D&D. According to muvs of course!
In a nutshell, there were a lot of different copyrights held by peoples such as Gygax, Arneson, original TSR investors and all those who expanded and created AD&D over the years. It only made sense for WotC to distance themselves from these things to be able to market a financially viable company for others to invest in. Who would not bulk at the amount of possible copyright infringement and allocatable royalties? 4e had to have a different look and feel, they were not making a bigger faster stronger D&D, they were making as much of a completely new game as possible. And for the younger generation that have never heard of the wizard Bergle or even Greyhawk, and never held an actual paper copy of Dragon or Dungeon magazine in their hands how would you market something that does not look and feel and play like the nouveau WoW type MMO's and RPG's?
There is no reason to debate the merits of 4e against the AD&D or even the D20 system as it is not intended to extend, as were the privious system addtions, but to replace the system intirely. It's in a class of new style RPGs that cater to a different player base. It remains to be seen obviously if 4e is held in such high regard as AD&D 30 years from now. Will mint/near mint books and rare modules and supplements be collector items fetching hundreds of dollars and more at action, all this remains to be seen.
Contempt prior to investigation is one thing but in the case of 4e it just is what it is. D&D in copyrighted name only
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Modifié par muvs32, 06 mai 2011 - 02:11 .