Clerics are good, but any spellcasting class might not be so great an idea, at least if you want to be on the safe side. That pretty much leaves Rogues, who are also probably not a great idea for a beginner (fragile, and too many foes are sneak-immune).
If it werent' for the small additional complexity of multi-classing, I would say some Rogue/fighter (or Rogue/Ranger) mix would be ideal.
Fighter for resiliance, Rogues for their ability to do ANYTHING. Use any magic item,cast spells from scrolls, fight on the front lines, detect, disarm traps, open locks.
I would suggest mainly standard fighter with just some rogue levels for all the handy skills (UMD,Search, Open locks, Disarm traps,Tumble) but not for stealth, sneak attacks. 3 or 4 Rogue levels really won't detract from fighting skills (improve AC with Tumble) and open up so many handy skills.
Personally. I can't be bothered with all the extra futzing around involved in playing a spell caster even after knowing the rules well and playing for years. But I also can't imagine playing a character that doesn't have all the amazing rogue abilities.
Modifié par Lowlander, 02 mai 2011 - 04:29 .