MrZork wrote...
Once again, I am certainly not disputing that there is a system of definitions wherein those are sensible descriptions. But, continuing to apply your system of definitions to others' descriptions using other definitions does not show the insensibility of either.
To be fair, no one is explaining what is so wrong with Kail's logic either. In particular, imho, you need to find something wrong with this bit if you want to begin to prove a fallacious argument
Kail Pendragon wrote...
The SP
player will always be in agreement with himself and that implies no
rules breaking is possible.
...because I can't find fault with it.
MrZork wrote...
To wit, you have never demonstrated what's wrong with a system of
definitions in which there are rules and they can be broken;
I can't answer that, if people want to apply rules for themselves, np. It's when they force those rules on others that there becomes a problem. I can suggest why the "it is cheating" argument is fallacious when applied to SP games.
Firstly, every other definition and language use of the word "cheating" involves multiple people. Secondly, At least one of them is injured in some way by the cheat. Thirdly, it also involves a breaking of a contract or trust or rules that people have signed up to in one way or another.
With a diet the first condition is not fulfilled, But the second and third are. The third is fulfilled, simply because a diet
is rules and to cheat on a diet you need to break those rules. As soon as you do, you lose the effect of the diet, the second condition. The similar rules in a computer game are things like left clicks on an enemy cause an attack. You could also perhaps say rules are also things like fireballs do 1d6/lvl damage. I know we got given a toolset but a change to a spell affects all NPCs in the game and so I think that wouldn't be included in your cheating definition? Perhaps it would?
This is why we feel it is not so bad as cheating on your partner or
cheating someone out of something for example, because they fullfill all three conditions.
In an SP computer game none of those three conditions are fulfilled.
My problem with this discussion is that we are receiving quite a derogatory negative reaction which is appropriate to the third condition, with the meaning of a betrayal of trust. Yet there is no contract or trust broken.
There's also the "you cheat yourself out of an experience" argument which is the 2nd condition. But the person saying this has no idea what the SP player would find a better experience. They only know on a personal level. I often
advise people not to "cheat" on certain modules because the combat is a part of the story and they might get a better experience, but it is my opinion which they are free to ignore. I don't go screaming "CHEAT!" at them and claiming they hurt me by ignoring my opinion.
I'd also suggest this is happening because people are mistanenly fulfilling the 1st condition in applying MP rules to an SP environment.
Ultimately, I'd suggest it's because people are confusing the main usage of the word "cheat" with the "cheating" that exists in computer games. It's called a fallacy of equivocation.
I have no problem if anyone wants to play their game that way. It's their game. They make the rules *cheeky grin*
have fun
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