Author Topic: Monk Kama build  (Read 3756 times)

Legacy_cds13

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Monk Kama build
« Reply #30 on: April 29, 2011, 07:43:09 am »


               Answering to Shia: yes, I would adjust CON as you said at least at 12, I was only pointing the fact that the STR12 and DEX 16 was a possible good choice for a DEXer. Maybe I have tried every possible combo in the OC (vanilla) and I played with 2 or 3 monk characters (I am ashamed of telling you how many characters I'm actually using...). I was experimenting and even tried the pre-defined types: (devote, peasant etc.). The kama oriented was the one which resisted more than others when I finally stated that the bare handed is the best choice. Kamas are good (single handed) only in the first levels but when the monk achieves speed through the levels and gets more stunning attacks than the choice is obvious... Then I tried the Tony K AI and the game added lots of variables that bosted the experience.
The best DEXer I ever created was a gnome Wizard/Monk with a single kama, dark fire over that kama and the lack of STR was compensated from the elemental damage: STR 6, DEX 14, CON 16, WIS 14. As a transmuter (the package I used more) it was easy to raise some stats by buffing myself on DEX and WIS. When I had to go heavy on blows I used to morph into a troll.
               
               

               
            

Legacy_Shia Luck

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« Reply #31 on: April 29, 2011, 10:29:57 am »


               

Lowlander wrote...

Shia Luck wrote...
 After all he did ask for dual kama wielding and your response was:


I also repeatedly said the following which gets ignored:

Lowlander wrote...
...  we really need guidance from the OP, ...


Of the three interpretations of the OP request most have been jumping on the Kama/Mulit-class bandwagon, more or less ignoring the Pure monk aspect.


Perhaps that is because the OP was actually quite clear in the first place, no?

fetyr2004 wrote...

I ... really want to play a monk that dual worlds kamas...  It is for the OC and I would prefer pure monk if possible.  Thanks

Fetyr


Lowlander wrote...

Also, ...you seem be agreeing that without extensive Buffing the unarmed monk is better:

... Without flame weapon at the least,
unarmed is better than kama until +7 enhancement.


Absolutely. It is something I stated in several posts in this thread.

Shia Luck repeatedly wrote...
...If you are interested, kamas become better than lvl16 fists when they get to +7 enhancement...
...Without flame weapon at the least, unarmed is better than kama until +7 enhancement...


If you are arguing with me because you think I believe kamas are a more powerful choice for the OC, you need to start reading others' posts more carefully. Mine and the OPs at least anyway.

Lowlander wrote...
Why do you think any/all of those are available?? You added Rogue, not spell caster, so he is at the mercy of what he finds. This is the OC, not HotU. Pickings are more slim than your memory indicates (I played the OC over the last week).


So, you are saying you can't buy or find flame weapon scrolls in the OC? If that's true, you have a point. (doesn't affect the fact that the OP "REALLY WANTS" to play a dual wielding kama PC tho, just means he doesn't need the single rogue lvl for UMD).

Lowlander wrote...
I don't think it is any secret at this point that HotU is silly high level in magic and I would never recommend Unarmed Monk there.


Quite apart from that there's another reason why not to go unarmed in HotU, unless you really want to (like I did.)

Lowlander wrote...
But the OC is almost the only place I can think of where a pure monk using his fists has the advantage and he does have the advantage, not only from D20 damage but also Monk Gloves in the OC are much better than the crappy Kamas you will find.

If anyone ever had an inclination to play an pure unarmed Monk. This is the place to do it.


Can I just remind you, no-one is arguing this fact. It's just that the OP asked for kamas, no?
               
               

               


                     Modifié par Shia Luck, 29 avril 2011 - 09:35 .
                     
                  


            

Legacy_Guest_Lowlander_*

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« Reply #32 on: April 29, 2011, 02:57:09 pm »


               

Shia Luck wrote...

Can I just remind you, no-one is arguing this fact. It's just that the OP asked for kamas, no?


More than one person argued that Kamas were better (Hip, Kail) because you could buff  them.  With your long litany about all the buffs you thought you could apply, I thought you were in this group. My mistake.

Yes the OP said Kamas and Pure Monk if possible.

But I have read several of his other Build threads and participated in a one or two. He is new, playing NWN less than two months and it is very likey he simply thought Dual Kama > Fist. Which isn't an unreasonable thought without knowing the details. I simply wanted to point out Fists(unarmed)  were better.

Instead of a simple yes, unarmed is better, but he wanted Kamas, I got a litanny of why Kama was better.  Which isn't the case here and turned this into a big argument.

Now if we have consensus that Unarmed is better in the OC, the OP with that information my not be so enamored with Kamas anymore. That is why his input would be handy.

But given his previous interest in being a Weapon Master, then his interst in being Dwarven Defender, then a Blackguard, I would think the odds are better that his next post would express an in interest in something else entirely than settling on a Monk.
               
               

               


                     Modifié par Lowlander, 29 avril 2011 - 02:14 .
                     
                  


            

Legacy_Shia Luck

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« Reply #33 on: April 29, 2011, 10:22:36 pm »


               

Lowlander wrote...

Shia Luck wrote...

Can I just remind you, no-one is arguing this fact. It's just that the OP asked for kamas, no?


More than one person argued that Kamas were better (Hip, Kail) because you could buff  them.  With your long litany about all the buffs you thought you could apply, I thought you were in this group. My mistake.


ok, np '<img'>   (tbh I hate kamas, unarmed everytime (and I love monks so there's been a lot!), barring one halfling (yes, even with the penalty for the weapons being too big... )... depressingly effective for someone who hates kamas! *grin*

Lowlander wrote...

But I have read several of his other Build threads and participated in a one or two. He is new, ... interest in something else entirely than settling on a Monk.


If s/he's having fun and we help in some way then....

Have fun '<img'>
               
               

               
            

Legacy_Shadooow

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« Reply #34 on: April 29, 2011, 11:09:09 pm »


               

Lowlander wrote...

01: Monk(1): Luck of Heroes, Blind Fight, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Monk(2): {Deflect Arrows}
03: Monk(3): Weapon Finesse
04: Monk(4): DEX+1, (DEX=17)
05: Monk(5)
06: Monk(6): Weapon Focus: Unarmed, {Knockdown, Improved Knockdown}
07: Monk(7)
08: Monk(8): DEX+1, (DEX=18)
09: Monk(9): Toughness, {Improved Evasion}
10: Monk(10)
11: Monk(11)
12: Monk(12): DEX+1, Improved Critical: Unarmed, (DEX=19)
13: Monk(13)
14: Monk(14)
15: Monk(15): Dodge
16: Monk(16): DEX+1, (DEX=20)
17: Monk(17)

Why you both are giving toughness such late? Also +1 saves aren't as usefull since monk has awesome saves himself and I wouldn't even take that feat at all. The only save you dont have enough is fort so if I would have no other choice I would take Great Fortitude instead. Blind fight is nearly useless in OC too.

So I would get Toughness and Dodge at first level and took Blind-fight either later or changed it for extra stunning fist/expertise/called shot.

But really I think that best would be to take ambidex/2weap fight feats (or 1lvl ranger which however excludes improved 2weap fight) and then use either dual kamas, single kama or unarmed depending on situation/enemy. Undead are good example where unarmed would be more effective (since there are good gloves in OC and cos they are generally resistant to slashing but not bludgeoning). As +1ab and 19-20 critical threat are reallly small advantages when unarmed has already better AB than dual kamas. So its not needed to take those. And this would also suit OP's request.
               
               

               


                     Modifié par ShaDoOoW, 29 avril 2011 - 10:11 .
                     
                  


            

Legacy_HipMaestro

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« Reply #35 on: April 30, 2011, 01:25:56 am »


               

ShaDoOoW wrote...

Lowlander wrote...
01: Monk(1): Luck of Heroes, Blind Fight, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Monk(2): {Deflect Arrows}
03: Monk(3): Weapon Finesse
04: Monk(4): DEX+1, (DEX=17)
05: Monk(5)
06: Monk(6): Weapon Focus: Unarmed, {Knockdown, Improved Knockdown}
07: Monk(7)
08: Monk(8): DEX+1, (DEX=18)
09: Monk(9): Toughness, {Improved Evasion}
10: Monk(10)
11: Monk(11)
12: Monk(12): DEX+1, Improved Critical: Unarmed, (DEX=19)
13: Monk(13)
14: Monk(14)
15: Monk(15): Dodge
16: Monk(16): DEX+1, (DEX=20)
17: Monk(17)

Why you both are giving toughness such late? Also +1 saves aren't as usefull since monk has awesome saves himself and I wouldn't even take that feat at all. The only save you dont have enough is fort so if I would have no other choice I would take Great Fortitude instead. Blind fight is nearly useless in OC too.

So I would get Toughness and Dodge at first level and took Blind-fight either later or changed it for extra stunning fist/expertise/called shot.

But really I think that best would be to take ambidex/2weap fight feats (or 1lvl ranger which however excludes improved 2weap fight) and then use either dual kamas, single kama or unarmed depending on situation/enemy. Undead are good example where unarmed would be more effective (since there are good gloves in OC and cos they are generally resistant to slashing but not bludgeoning). As +1ab and 19-20 critical threat are reallly small advantages when unarmed has already better AB than dual kamas. So its not needed to take those. And this would also suit OP's request.

Yah. I like this reasoning and is very much to the point for the OP's request.

And just for the record, I don't like DWing kama monks myself because the bludgeon damage always seems to be better.  And they can't be disarmed *lol* .  Still, kamas CAN provide access to some helpful enhancements that gloves generally will not provide and a pair of them doubles the coverage.  The OC provides some with OnHit: Doom, acid damage, +Discipline, +elemental res and +regen (I don't feel this info is spoiler-ific since a player still needs a random seeding to obtain them, so lotsa luck finding them).  The ki strike will handle up to +3 against DR although it doesn't help with the +AB... still those +3 kamas are also random drops (I think).  The OC is basically mid-magic at best (+3 to +5 max enhancements, the +5 mostly on range weapons).  There is just an ungodly amount of average loot that is provided is about all.

Early on, DWing kamas will provide a substantial APR boost until until the monk progression begins to take off and then becomes less (proportionately speaking) of an advantage.  And don't discount the possibility of the infamous halfling monk (OP didn't specifiy race) whose fists are... ummm... tiny... and will only begin to gain better UA damage from level 8 on (actually, for the first 3 levels, kamas are better damage, DW or not).

But I consider the OC as a testing environment to observe the general ways that a build can perform in combat and not challenging combat either .  Unfortunately, in high-magic environments, DWing kamas ALWAYS excel because of the diversity of weapon enhancements (double your properties, double your uberness).  As in HotU... seems somewhat unbalanced that little attention was focused on unarmed enhancements, but that is another story altogether....

My only comment about Blind fight in the OC is that I feel there are enough shadows and other concealed foes to make it worthwhile.  It made a difference each time I debug-tested it in Chapter 3 so I generally would advise taking it, if possible.  The concealed just die faster is all.  Then again, BF was never an original campaign feat so it is somewhat exploitive to select it while playing the OC.  As for Luck of Heroes, yes, monk is the ultimate base save class and with decent SR to boot ..so I would drop LoH in favor of "other".
               
               

               
            

Legacy_Guest_Lowlander_*

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« Reply #36 on: April 30, 2011, 02:06:35 am »


               

ShaDoOoW wrote...
Why you both are giving toughness such late?


I was just making a quick change to his build show some examples of what you could do if you ditched the dual wielding feats that starve this build. I didn't want to change that much.

I am really not a monk fan, the only way I would do a monk build for myself is strength based F/Rog/M, for F/M/DwD.

My mostly Pure Unarmed Monk. I even threw in TWF at the end for those feel the need to carry a useless Kama in their off hand for +1 regen. '<img'>

1 Level of DwD gets you 1 defensive stance for a tough boss fight. If you get a one more level. Another level of DwD gets you Def Awareness (like Uncanny dodge + prevents sneak attacks in combat). Just one level also gets you to 5 base attacks/round at Level 17 (would be 18 if totally pure).


Monk(16), Dwarven Defender(1), Dwarf

STR: 16 (20)
DEX: 15
CON: 14
WIS: 14
INT: 10
CHA: 6

01: Monk(1): Dodge, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Monk(2): {Deflect Arrows}
03: Monk(3): Toughness
04: Monk(4): STR+1, (STR=17)
05: Monk(5)
06: Monk(6): Weapon Focus: Unarmed, {Knockdown, Improved Knockdown}
07: Monk(7)
08: Monk(8): STR+1, (STR=18)
09: Monk(9): Blind Fight, {Improved Evasion}
10: Monk(10)
11: Dwarven Defender(1): {Defensive Stance}
12: Monk(11): STR+1, Improved Critical: Unarmed, (STR=19)
13: Monk(12)
14: Monk(13)
15: Monk(14): Two-Weapon Fighting
16: Monk(15): STR+1, (STR=20)
17: Monk(16)

Hitpoints: 191
Saving Throws (Fortitude/Will/Reflex): 14/14/12
Saving Throw bonuses: Spells: +2, Mind Effects: +2, Poison: +2
BAB: 13
AB (max, naked): 19 (melee), 15 (ranged)
AC (naked/mundane armor/shield only): 21/26

Skillpoints: 78
Discipline(18), Hide(20), Move Silently(20), Tumble(20)
               
               

               


                     Modifié par Lowlander, 30 avril 2011 - 02:11 .
                     
                  


            

Legacy_Guest_Lowlander_*

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« Reply #37 on: April 30, 2011, 02:33:10 am »


               

HipMaestro wrote...
 Still, kamas CAN provide access to some helpful enhancements that gloves generally will not provide and a pair of them doubles the coverage.  The OC provides some with OnHit: Doom, acid damage, +Discipline, +elemental res and +regen (I don't feel this info is spoiler-ific since a player still needs a random seeding to obtain them, so lotsa luck finding them).  The ki strike will handle up to +3 against DR although it doesn't help with the +AB... still those +3 kamas are also random drops (I think). 


You seem to be suggesting you find better Kamas than gloves. This isn't the case.

If you want to get that specific, I actually tested.  As a 17th level monk save-reload mined a boss weapon drop chest in Ch 3.

Gloves dropped are vastly superior. All were +5 AB, + D6 elemental damage. (no lesser gloves dropped).
The only Kamas with any special abilities dropped were +1.
Vanillas +3 Kamas also drop. It would be silly to use a +1 kama to get  +1 regen in combat.

So +3 Kamas with no extras vs +5 gloves with D6 elemental.

I play tested a bit with both Monks. The Unarmed Monk destroys stuff compared to the dual wielding kama monk.

With better AB, MUCH better damage die (D20 vs D6) and extra D6 Elemental damage not there for Kama monks.  

In the OC it is even a contest. In HotU this would reverse of course. But here in the OC, unarmed monks are just a MUCH better choice.
               
               

               
            

Legacy_jmlzemaggo

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« Reply #38 on: April 30, 2011, 07:23:43 am »


               Off-Tops:
Blind Fight "works" against concealed foes? (by HipMaestro)
I never found any way to beat those guys, beside time, eventually a day of work.
That would be a nice info...
(I rarely take that feat, so... I wouldn't be surprised...)
               
               

               
            

Legacy_Kail Pendragon

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« Reply #39 on: April 30, 2011, 12:01:34 pm »


               

Lowlander wrote...
More than one person argued that Kamas were better (Hip, Kail) because you could buff  them. 

Well, kamas are indeed better damage output wise provided some environment criteria are met (availability of gear).

Also, if kamas are lacking in the OC (which i now know they are) and one wants to play kamas one has the option to get them. It's SP and everything is under the player's control.
               
               

               
            

Legacy_Guest_Lowlander_*

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« Reply #40 on: April 30, 2011, 06:04:28 pm »


               

Kail Pendragon wrote...
Also, if kamas are lacking in the OC (which i now know they are) and one wants to play kamas one has the option to get them. It's SP and everything is under the player's control.


So you advocate cheating and giving yourself uber gear to compensate?  ':sick:'
               
               

               
            

Legacy_Shadooow

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« Reply #41 on: April 30, 2011, 06:33:45 pm »


               

Kail Pendragon wrote...
Also, if kamas are lacking in the OC (which i now know they are) and one wants to play kamas one has the option to get them. It's SP and everything is under the player's control.

This isn't valid argument.

If we would consider this in making builds we could also say the same for unarmed. There are mltiple +10 gloves with different elements available.
               
               

               


                     Modifié par ShaDoOoW, 30 avril 2011 - 05:34 .
                     
                  


            

Legacy_Gregor Wyrmbane

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« Reply #42 on: April 30, 2011, 10:19:54 pm »


               

Lowlander wrote...

Kail Pendragon wrote...
Also, if kamas are lacking in the OC (which i now know they are) and one wants to play kamas one has the option to get them. It's SP and everything is under the player's control.


So you advocate cheating and giving yourself uber gear to compensate?  ':sick:'


Cheating?! In SP? Cheating who? Out of what?
               
               

               
            

Legacy_MrZork

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« Reply #43 on: May 01, 2011, 07:59:44 am »


               

ShaDoOoW wrote...
Why you both are giving toughness such late?

For the build I posted, I agree that many people would want toughness sooner. I chose toughness when I did because that was the first opportunity to take it and still stick to the priorities that the OP seemd to be shooting for with regard to making the best dual-wielding kama build. In the build, level 9 was the first time there was a chance to take a feat that didn't directly benefit TWF or kama, so that's when I chose to slip in toughness. In general, the build posted doesn't really have many feats to spare. This is among the reasons why there are so many cheese fighter builds that add monk levels to get the monk APR progression but still keep the fighter's featgasmic progression. ;-)

BTW, aside from the specifics of this build, I personally am of mixed opinion as to how early to take toughness. In the first few levels, when it is only adding a handful of hit points, there are often other feats that can (offensively or defensively) have a greater impact on survivability. For the early OC, I am of the opinion that, in most situations (don't ask me about the Swords of Never or Bloated Dire Spiders...), the player has ample healing potions or healer's kits for encounters where one doesn't usually face too many tough opponents at once. It's possible to hold off on toughness and use potions of aid or endurance for the occasional HP bump. Later on, toughness adds a nice undispellable 10 or 15 HP when you face opponents who can debuff and where the number of opponents one must face at a time may mean it's less useful to use healing potions because the opponents are doing as much damage as the potions would heal or because taking a healing potion would get the character cut to ribbons by attacks of opportunity.

(Of course, I also could see an argument that monk speed means that monks work the opposite way; at higher levels, they can run away using high movement rate and high tumble and then safely use potions before rejoining the fray...)


BTW, I guess continuing the cheating discussion is drifting off-topic again, but I'd like to note that cheating doesn't always require that the person who gets cheated must be a different person than the cheater. The difference is that SP cheating occurs whenever the player thinks he is cheating and deprives himself of some of the fun and challenge he expects of the game. SP isn't a situation without any rules, but it is a situation when the player determines the rules and the level of challenge that makes the game fun. Whether the player has decided to draw the line at one point or another, whether to cross it is still the choice that defines cheating.
               
               

               


                     Modifié par MrZork, 01 mai 2011 - 07:03 .
                     
                  


            

Legacy_Shia Luck

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« Reply #44 on: May 01, 2011, 10:46:32 am »


               

MrZork wrote...

BTW, I guess continuing the cheating discussion is drifting off-topic again,...


But the cheating discussion is such a fun one to resurect '<img'>

...but I'd like to note that cheating doesn't always require that the person who gets cheated must be a different person than the cheater. The difference is that SP cheating occurs whenever the player thinks he is cheating and deprives himself of some of the fun and challenge he expects of the game.


...and notably, Kail didn't use the word 'cheat'. It was used against him as a challenge. So I think Gregor's point still stands, no?

SP isn't a situation without any rules, but it is a situation when the player determines the rules and the level of challenge that makes the game fun.


Exactly, yes. Good definiton.

Whether the player has decided to draw the line at one point or another, whether to cross it is still the choice that defines cheating.

So therefore the only person who can decide if something in an SP game is a cheat, is the player, no? *grin*

ON TOPIC: It's not toughness that is late imho, but blind fight. As you say, toughness doesn't make a lot of difference until later levels, but blind fight is a vital feat against concealed opponents, especially shadows that can kill with their str drain.