Author Topic: Back to nwn - build, oc and multiplayer questions :)  (Read 2000 times)

Legacy_ValKillYa

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« Reply #15 on: May 06, 2011, 05:47:54 pm »


               

Lowlander wrote...

You could go Lawful Evil:

Monk 1-4/fighter 6-10/Assasin 9-10 .


STR: 16 (20)
DEX: 15
CON: 12
WIS: 14
INT: 10
CHA: 8

If you want the most swings possible with sneak attacks from assasin, this would be one way to go.

Hmmm kinda like it - could u write what would be best lvl progression?
               
               

               
            

Legacy_Guest_Lowlander_*

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« Reply #16 on: May 06, 2011, 07:00:53 pm »


               Something like this. Monk at level 6, Max Hide/Move silent, so save skill points in fighter levels. After that you go all out Assassin.

I would likely keep wearing armor until I had a few Assassin levels under my belt and some gear like Monk robes/boots, rings, dex/wiz booster to get a fair AC without armor. I also probably wouldn't bother with using Kamas unless I was not wearing armor, because you don't get the extra attacks with armor on.


Lawful Evil Human:
01: Monk(1): Toughness, Two-Weapon Fighting, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Fighter(1): Ambidexterity
03: Fighter(2): Weapon Focus: Kama, Dodge
04: Fighter(3): STR+1, (STR=17)
05: Fighter(4): Weapon Specialization: Kama
06: Monk(2): Blind Fight, {Deflect Arrows}
07: Assassin(1)
08: Assassin(2): STR+1, {Uncanny Dodge I}, (STR=18)
09: Assassin(3): Knockdown
10: Assassin(4)
11: Assassin(5)
12: Assassin(6): STR+1, Improved Two-Weapon Fighting, (STR=19)
13: Assassin(7)
14: Assassin(8)
15: Assassin(9): Improved Critical: Kama
16: Monk(3): STR+1, (STR=20)
17: Assassin(10)

I ended at 17 as that is likely where OC ends. But next 3 levels are either 1 monk/2 fighter or 3 fighter. It doesn't make much difference.
               
               

               


                     Modifié par Lowlander, 06 mai 2011 - 06:12 .
                     
                  


            

Legacy_ValKillYa

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« Reply #17 on: May 09, 2011, 11:43:11 pm »


               Hmmm.... What about exchange fighter for barbarian? I get more hp (with rage much more), skillpoints, strength (dmg, ab) i lose 2feats and weapon specialization? I know -2ac its pain in the ass with monk but its not like gettin it always - only when rage. I also thinking about takin dwarf - lots of bonuses and +2con tempting '<img'> but i lose another feat :/ What do You think about it Lowlander? I will also drop kamas becouse of stunning fist - stuning then dishing out dmg from sneak atack
               
               

               


                     Modifié par ValKillYa, 09 mai 2011 - 10:46 .
                     
                  


            

Legacy_Guest_Lowlander_*

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« Reply #18 on: May 10, 2011, 01:15:41 am »


               They aren't meant to go together. Monks must be Lawful, Barbarians must not be Lawful.  

Even if it were a valid choice, I prefer +2 specialization damage all the time, vs sometimes rage bonus.

If you are thinking about Dwarf,  Dwarven Defenders are awesome IMO. The get HPs like a Barbarian, are also Lawful. They get defensive stance instead of rage (less strength, but +4 to AC). Defensive Awareness which makes them immune to sneak attack while in combat and high levels they get damage reduction.
               
               

               
            

Legacy_Elhanan

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« Reply #19 on: May 10, 2011, 04:58:59 am »


               

Lowlander wrote...

They aren't meant to go together. Monks must be Lawful, Barbarians must not be Lawful.

Even if it were a valid choice, I prefer +2 specialization damage all the time, vs sometimes rage bonus.

If you are thinking about Dwarf, Dwarven Defenders are awesome IMO. The get HPs like a Barbarian, are also Lawful. They get defensive stance instead of rage (less strength, but +4 to AC). Defensive Awareness which makes them immune to sneak attack while in combat and high levels they get damage reduction.


Here I agree; DwD is a solid choice, and their abilities will not kill you in lower levels like Barbarian Rage, I belueve. Plus, one of the weaknesses of Monks is when they become surprised, they may lose much of their AC. Defensive Awareness prevents much of that. See here:

http://nwn.wikia.com...nsive_awareness

Or I stick with Fighter for those Feats.
               
               

               


                     Modifié par Elhanan, 10 mai 2011 - 04:06 .
                     
                  


            

Legacy_ValKillYa

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« Reply #20 on: May 10, 2011, 09:46:25 am »


               You r right... I was thinkin about it but lvl progression pre epic would be difficult becouse i need at least 5lvls of smth to get assasin (i kinda dont want to give up it becouse it got some very usefull feats and sneak atack - which i want).... and 5lvl of monk is for me kinda useless (if i would doin it, i will go 6 for knock/impknock)... I know that configuration would be good in epic lvls but pre epic? i dont know.... what lvl progression would look like? also dont i lose 1atack per round this way? (fewer lvls of high bab progression pre epic)

edit: i just notice - it would be chosin between one more attack per round vs knockdown/improve knockdown..... '<img'>
               
               

               


                     Modifié par ValKillYa, 10 mai 2011 - 08:59 .
                     
                  


            

Legacy_Elhanan

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« Reply #21 on: May 10, 2011, 10:00:23 am »


               Generally, I do not play Evil alignments, so I recommend Ftr/ Rog and skip Assassin. Thyen depending on how many Rogue lvls you want to play, go for groups of 4 lvls (eg; Ftr 4/ Rog 16; Ftr 8/ Rog 12) in your pre-Epic build.
               
               

               
            

Legacy_ValKillYa

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« Reply #22 on: May 13, 2011, 01:32:09 am »


               So i came up with monk 6/ass 7 /dd 7 i got 16bab so i dont lose atack per round and got dd damage reduction... i lose 1d6 sa and self cancelment 50% from improve invisibilty... is it really worth taking dd?
               
               

               
            

Legacy_Elhanan

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« Reply #23 on: May 13, 2011, 09:27:14 am »


               

ValKillYa wrote...

So i came up with monk 6/ass 7 /dd 7 i got 16bab so i dont lose atack per round and got dd damage reduction... i lose 1d6 sa and self cancelment 50% from improve invisibilty... is it really worth taking dd?


If you have the UMD skill and ample scrolls and devices, you should be able to cover Imp Invis as well as many other spells; plus perm items not normally made available.

With DwD, you will not lose all your DEX AC when caught Flat-footed, and being Immune to Sneak Attacks during active combat. This is a huge plus for a Monk build, esp one that that wears no armor. And it looks as if you have an added attack per rnd with +16BAB that would not be available with a lesser BAB class.

Based on this post, looks good on paper to me.
               
               

               
            

Legacy_ValKillYa

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« Reply #24 on: May 13, 2011, 01:21:11 pm »


               

Elhanan wrote...
If you have the UMD skill and ample scrolls and devices, you should be able to cover Imp Invis as well as many other spells; plus perm items not normally made available.

Hmmmm how? I knew that umd is to use class specific equipment without having that class chosen. Can you create
some wands? or other magical staff that may cast spells like improve insibility? :> How?
               
               

               
            

Legacy_WebShaman

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« Reply #25 on: May 13, 2011, 02:25:54 pm »


               Sounds like you want a Melee Mage - http://nwn.bioware.c...463703&forum=42

This beast will handle any and all things that the OCs can throw at it solo.  It can do everything.

If you want, you can also go dual wield (see the dual wielder MM in that thread) and deal out loads of damage.

I have used it to not only solo the OCs, but also to solo most PWs.  It is tried and tested, my friend.  There are even other variants based off it that may be more effective (add in some levels of Fighter, Ranger, etc for more flavor).  Or perhaps Cleric (nothing like having an empowered Summons).

Enjoy!
               
               

               
            

Legacy_Elhanan

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« Reply #26 on: May 13, 2011, 03:55:32 pm »


               

ValKillYa wrote...

Hmmmm how? I knew that umd is to use class specific equipment without having that class chosen. Can you create
some wands? or other magical staff that may cast spells like improve insibility? :> How?


See here for UMD; much to explain, and varies according to Difficulty setting:

http://nwn.wikia.com...se_magic_device

As for item creation, those are using Feats assigned to Casters as a rule. For this kind of a PC, see Web's MM info above. As he mentioned, by adding for flavor, one may create a proper mix for indv taste. I love to play Wizard/ Rogue that uses UMD, thus gaining access to a makority of itms found in the game.
               
               

               


                     Modifié par Elhanan, 13 mai 2011 - 02:57 .
                     
                  


            

Legacy_Guest_Lowlander_*

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« Reply #27 on: May 13, 2011, 04:27:14 pm »


               

ValKillYa wrote...

Hmmmm how? I knew that umd is to use class specific equipment without having that class chosen. Can you create
some wands? or other magical staff that may cast spells like improve insibility? :> How?


No creation. Though, IIRC there are Imp Invis scrolls. I used them a couple of times in the past and was not that impressed.

But UMD is a ridiculously awesome skill, I did find some killer damaging scrolls that turned tide in the toughest fights. The ability to use any magic item is just killer.  I would have a hard time playing a character that didn't have UMD.
               
               

               


                     Modifié par Lowlander, 13 mai 2011 - 03:28 .
                     
                  


            

Legacy_MrZork

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« Reply #28 on: May 13, 2011, 05:45:55 pm »


               If you play at hardcore or higher difficulty setting, keep in mind that using UMD to cast spells from scrolls isn't going to work consistently for this build in the OC. The UMD skill check DC for casting Improved Invisibility from a scroll is 29, which a character won't hit even half the time for almost all of the OC.

BTW, a non-pure melee mage (with a single level of fighter at level 2 or 3) is also very playable in the OC. A dwarf build along those lines plays well and the nice bump to fortitude save is helpful against all the poisoning and disease one is likely to encounter.
               
               

               
            

Legacy_Guest_Lowlander_*

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« Reply #29 on: May 13, 2011, 11:28:01 pm »


               According to the nwnwiki, the difficulty changes for scrolls was added in Hordes, it does not effect the Original Campaign.