Hello.
Little history here if u r not interest in just scrool to questions.
Ok lest start. I was playing nwn some time ago (from realese like 1 year) but i didnt have even internet connection (sick!) so wasnt able to understand most of things (saves, bab, ab, stacking bonuses etc) it was to hard to get that all by myself. Ofc i sticked with fighter (and second time with wizard) class from beginning to end of oc (rotf) so didnt apreciate all that nwn is best about - customisation. The i get back after releasing both exp and played both nwn base campain and some of hotu with fighter/wm class - got more knowledge about dnd world but not much. Then i got bored, no wonder, and sold my nwn becouse i needed any $ possible for my first car
'> Nowadays i played much of new rpgs (dragon age 1/2, witcher etc) but i didnt like much any of them. None of them had much of customisation available and not much possible play strategy, nothing reeaaallly complex... I even tryied nwn2 spending much time researchin some bulids but when i started to play it kinda was boring - dont know why. I found myself rolling back to kotor 1/2 and havin much fun with, now its time for Neverwinter.
I already read many wikia and some classes guides and i think i get most of big dnd world... I even borrow copy of nwn from my friend and started playing pal/cot/wm base oc and having fun with it, but idea pop up in my head "i never played roque class and idea of snake attacks and hips sounds nice"... And now my questions starts (at last isnt?
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Base idea was to use sneak atacks and hips from sd to land fast huge dmg hits with also criticals (i know sa didnt goes when multipling dmg for critical strike), then if enemy angage me try to knockdown him, if fail hips, or just engage and using companion/summon to take attention to land huge dmg hits. Using two weapons or two bladed (just discover that its almost the same), having high str for dmg output, overwhelming critical prer (dont want to take devastating becouse its sounds too op).... My concerns r: ac, undead monsters (immunity to both critical and sneak atack), bab and saves. ofc only in oc with both exp.
First question: What 3rd class?
I was thinking about monk - self cancelment sounds nice and it would help much with my crappy ac, also free knockdown/improve, boost saves and other bonuses. Dont mention speed bonus that stack with haste (quite needed becouse of lack run in stealth mode). But maybe just wearing heavy armor would be better idea? Penalty to move silently, hide would be high?
Maybe ranger - gaining two weapon bonuses early lvl without loosing feats, no need for putting points in dex for prereq ambiodextery, also bonuses to hit to undead with fav enemy, high bab progression and probably bane of enemies for nice dmg bonuses for example vs undead (which goes to crit multipy). But kinda dont know much about ranger it doesnt look interesting 4 me. And i would have to take 21lvl of it.... Maybe this subclass would add some more strategy options? Also panther would remove need of hanchman for no exp penalty? dont sure about it....
Maybe Assassin? - casting darkness, summon (idea like up), self cancelment (50% with improve invisibilty), no loosing sneak atack progression, and death atack (dont like idea of it looks very overpowered even with initiative issue). But it look like one strategy fighting not much versality. Also undead issue not dissolve.
Or just Weapon Master - huge boost to critical, high bab and... just it... Undead issue not disesolve.
Second question: How many lvl of each class?
Mainly this is about sd... only 1lvl or more? And is it worth loosing sneak atack dmg for rangers bane of enemies?
Third question: What weapon?
I will use improve critical so it would be two same wapons... i would like to use very good threat range of rapier or scimitar (second one would look nice) i know issue of penalty off head medium weapon but i like the looks of it and its suit my idead nicely. This would be dissolve with two bladed weapons - which sounds nice becouse of str bonus to dmg but issue is with that is threat range (sword 19-20 axe crappy 20 but multipy x3). Main problem is... availability of good ones in oc. Best would be with keen obviously.
Fourth question about multiplayer: I dont know what it even look like... like mmorpg? or just pvpin in arena or cooperative? How many ppl still plays nwn1? Is it worth buying copy for myself or multi community is dead? Ofc my build whould need some major tweaks (probably stick with ranger for high bab and bane of enemies for players races) for purpous of pvp.
Thank You for readin this too long thread and much aprecciate some good answers.
Take care
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Modifié par ValKillYa, 24 avril 2011 - 11:58 .