AmstradHero wrote...
I hate the term "dumbed down", because it's mostly used as a crutch when there's no concrete argument. You removed a skill! Now it's dumbed down! You removed a party member, it's dumbed down! It's a meaningless pejorative that does nothing for an argument.
Before continuing, I will point out that you have come into a NWN forum to sell us on DA, I am not going to the DA forum to try and sell anyone on NWN. It shouldn't be surprising that people in a NWN forum actually prefer NWN.
Dumbed down is completely accurate description of DA RPG system and I explained why. Everything it extremely simplified, from character creation, to magic. It is aimed at playing fast from the console. When I played the demo the closest thing it reminde me of was a multi-character
God of War. It was more like an Action Fantasy game.
If you want to talk about build complexity, what's the point of choice in character builds when so much of it is meaningless? What's the point in having the ability to put points into a skill that is used half a dozen times throughout the entire game?
This is a completely innacurate description of the situation. There are so many useful skills in NWN that you face an embarassment of riches situation trying to decide between so many great skills that do matter. There many great skills that have a large effect on play that I always want. UMD/Hide/MS/Disable Trap/Set Traps/Open Locks/Search/Spot/Tumble etc...
Even something as classic as picking lightning over fireball in a D&D game... There's nothing that lightning does that fireball doesn't do better. What's the point in making a skill that offers no advantage over another skill?
Sure there is. Many creatures have high fire resistance/immunity. It doesn't make sense to try and roast fire dwelling creatures. Also you get Chain lightning does more damage than fireball... There are advantages to lightning if you are aware fo them.
There's certainly not "one character build", and I imagine my dual-wielding Hawke rogue is a lot different to many other people's.
Really how? What are your weapons choices. Bow/Dual? That seems pretty limited. Every rogue will either be Dual wielder or using a bow. More than likely completely filling one tree and mostly ignoring the other. In NWN ANY class can learn to use ANY weapon. So you often see longsword wielding mages (like Gandalf) or Strong Two Handed Greatsword wielding Rogues.
Any archtype you can imagine you can build in NWN, while in DA you have a few cookie cutter choices. And if we're really doing a NWN OC vs DAO OC comparison, NWN is sorely on the losing end. I could take me and one henchman who had virtually no character. I don't care how much flexibility there is in a single character build, there's less complexity in NWN's combat compared to DAO's. The PC and a choice of a henchmen you don't get any degree of control over is far reduced over having a full party of 4 you get to control and develop how you wish. Not until you hit Hordes of the Underdark is there actually a reasonable competition in this aspect.
No one is going to argue that the OC of NWN was great, but NWN is not limited to the OC and as far as henchmen go, my favorite of all time is Deekin (Minsc would be second). None in DA were as memorable or as fun as Deekin IMO. But I have played NWN mods with up to 6 party members. I have also heard that they have further limited what you can do with your party members in DA:2.
Drawing the arguments of no MP/PW or "hideous DRM" are totally irrelevant when discussing the actual game content. This isn't a "EA are evil" or "I want to play with friends" thread and bringing those types of arguments into play makes you look like one of the people that just get on their soapbox
Perhaps the EAs egregious DRM (
secure rom + call home auth) belongs elsewhere, but Multiplayer and Persistent world capabilty are two things that make NWN great and has helped give it incredible longevity. Being able to play through Aielund with your spouse or a buddy massively enhances the experience. PWs completely change and enhance the game in entirely different ways.
These are massive advantages.
You can't just arbitrarily exclude them. But DA2 does improve on that, and while I'd like a few more cross-class
combos options (something that NWN lacks completely), there's still
plenty of variety to create the type of character you want.
What are you talking about? In NWN nearly every class can learn skills/feats of other classes, Mages can learn how to wear platemail and wield swords. Clerics can learn to pick locks. About the only thing that can't be learned cross class is spell casting, but on top of the massive cross class skill learing, and of course,
all characters can multiclass, up to triple class. So there is no limit to what your character can choose to be.
Bottom line is that the richness of the D&D system in
NWN lets you build the character that matches your imagination, Barbians who blind enemies with spells, Clerics who hide in the shadows, Sword wielding wizards, a monk with dragon blood, etc . vs Generic cookie cutter characters.
On top of the ability to build any character you can imagine, you can play them with your friends in hundreds of excellent modules or on a number of persistent worlds.
Modifié par Lowlander, 12 mars 2011 - 03:15 .