spool32 wrote...
I hate to be pessimistic about it, but customizing items or even linking a dungeon up to the main MMO is not going to compare to the things we do in the community now.
Well...you can't make a planescape map for example...if thats what you mean. Personally I am perfectly happy with Forgotten Realms....I don't need strange settings. Other than that I don't see how customizing will be hindered. Sure...it has to fit the balance as well somehow....I mean you can't like have uber loot in your dungeon....but again...other than that...I don't see a problem.
I see the future...in that a company is constantly adding and improving the game.
Think of it as a big PW (or a couple of them actually - we don't know yet) with many players and humungus amounts of builders and custom content authors ....I am sure you get the picture....this is what NWN should have been....
spool32 wrote...
No DM Client
Without a DM client, how can a PW function?
The DM client is nothing else than a toolset-light that you can use on the fly. Well..you can also interact with the players ofcourse...and control monsters and NPC's live.
I don't know if you have read ALL the interviews...but a DM like client is not at all ruled out....
What I want to be extra clear is that the building of the world is far more important than the DM interaction. Building for me....is somehow a modern version of old-school DM:ing if you will. There is no way in hell a live DM can prepare the amount of adventure that a Builder can do beforehand....for the simple fact...that the builder has a lot more time to prepare the adventure.
Lets not get carried away with the live DM's stuff. For me at least NWN is very much a PvE experience...and even in DM controlled PW's your time playing with only other players and against computer controlled monsters/NPC's is easily much bigger than the DM-time you're gonna get. Don't say against me on this one because we both know it is true.
On even the most hardcore RP servers that are supposed to be very much DM monitored all the time I would recon DM interaction with the normal player is less than 5% of that players total time spent there. So again...lets not exagerate the DM's role in this. I would rather much accentuate the players role if we are looking at story and roleplaying in general but I don't want to get to deep in this...
I have seen a lot of DM performance that is pretty much worse than if there hadn't been a DM at all. Lets shoot some examples: DM getting carried away, wrecks balance totally. Gives the players way to much loot and XP or way to less...breaking balance and lets the players be gods or whatever. Next thing is DM favoritism and server nepotism. Well....it is there on virtually any server that pretends to be a RP server. Players are judged not by their actual roleplaying but totally different things and be sure that the friends of the DM's will have the highest level, the best loot and perhaps even become DM's themselves. Lets ask ourselves this: was it roleplaying? Not to talk about that the RP servers have turned into some kind of drama-queen-get-together....instead of 3-5 players heading out on something interesting....
Don't get me wrong...some of the most heart-throbbing experiences on a PW was with DM's...sure....but still...the PvE experience as whole is still more important to me than live DM's....even though.....as I said....live DM's or at least "improved builder-DM's" are definately not ruled out in the upcoming Neverwinter.
Ok...now I am getting carried away...anyway....what I wanted to say is that the way we play on PW's today is in no way perfect and also the PW's themselves are even further from it....so please....at least wait for the game before whining.
If the game is a dumbed down, WoW adapted shooter/beat-em-up thing like everything else released today that is another thing and probably the only real fear....
Modifié par SuperFly_2000, 23 février 2011 - 09:19 .