What a fun thread. Thanks to LuguntUSA for the bump because I had somehow missed this last month.
As to the overall topic, it really is a matter of preference for most SP modules. I just finished playing Aielund for the first time. I played MP with a friend and it was great fun. Since there were already two of us (me as wiz with a little rogue, her as pure ranger), we didn't use the henchies, so I hope to play through again one day on my own and see what that's like. But, the point with regard to this thread is that neither of us were really doing any power building (I didn't even realize the module went into epic levels until after we started playing) and we survived most encounters pretty well.
For my tastes, I tend to stray toward jack-of-all-trades characters in SP, so I favor wizards. I end up feeling very confined with the limited skill skill points and feats of a sorcerer and the knowledge that some nice spell I might want to keep memorized if I am likely to face a particular kind of enemy isn't worth taking as a sorcerer, where I have to limit my spells to those more likely to me a little help in most situations, rather than those that might be a big help in just some situations.
I'd love to see the polymorph issue fixed. Even just more API hooks letting scripts access the content of spellbooks / spell slots would be a big help. We could then make it so that a caster remembers which spells occupied his spell slots before he swapped a piece of equipment that adds spell slots. We haven't heard from ElgarL in a while. I hope
his project hasn't proved too big an undertaking.
I have never played a Pale Master, so I am curious about this note
For wizards, it pays off to take at least 10 pale master levels pre-epic (that way you get two epic bonus feats for free).
Does taking 10 PM levels before character level 20 result in more feats than a wizard would have otherwise?