I would say each has their own advantage and their own uniqueness they can offer in game play.
I tend to multiclass a lot.
I tend to make builds that are very well rounded, and the only difference I think I have found is that sorcerers are generally better at going the spellsword (or sorc/melee) route then a wizard. However, the wizard isn't useless in this, but seems better for more rogueish style play when multiclassed.
The reasons for this is because of the available prestige classes.
With out a doubt, Red Dragon Disciple is easily melee playable given the attribute bonuses, and since they can only be sorcerer (or bard) it goes a long way to achieving that goal for a mixed character.
On the other hand a Pale Master, works wonderfully with a Wizard because they can keep gaining spell levels. They can keep getting scrolls to increase their spells, even though they do not get more spells from leveling up, but they do gain slots. As to the more apt at roguish style of play, they have more INT, thus more points, and a side remark for Pale Master, hide/move silently are class skills.
On an off note, my favorite character I ever made was a 20Sorc/10Pale/10RDD.
Has 30STR with no buffs, dual wield Kurki (and the feats to go with them) as well as Dev crit.
In melee I can hold my own, and if the opponent is more dangerous in melee then me, I have lots of no save spells to throw around. With a Pixie familiar, I have a lot of options that many class combination's simply do not.
Finding the strengths of what each of the two spell slingers do well with is half the fun.
For a pure class, there isn't gonna be much difference beyond personally preference. If you tend for puzzle and thinking mods, wiz is probably best. If you like the 'ol hack and slash, then odds are a sorcerer will do better especially if there is some form of rest restrictions (I really do hate those for any class though)
Modifié par Xovian, 16 janvier 2011 - 03:16 .