http://nwn.bioware.c...247658&gid=8061
http://nwn.bioware.c...246702&gid=8061
I have "heard" of cleric/monk. Have had a bit of experience with them aswell (as the comments will attest to on these builds, which are Finn's, not mine).
I think, having wrote then cut back and then started over again, that what I was meaning ended up on the cutting room floor, so to speak.
If you rely on unarmed, that leaves you with 2 free slots (wpn and shield or offhand). A cleric/monk would GREATLY benefit from kama over mitts cuz you would get GMW (+5) AND Div power AND div favor AND etc... All on top of the stupid 10 APR nonsense. The other nice thing about c/m would be that with Div Power, you would now have fighter ab = to cleric lvl. SO, some good there. Also, if you went high wisdom, then you would have a ton of spells AND the nice monk ac bonus. However, the high wisdom increases the Spell DC so now melee becomes close to a waste of time, as a cleric can mass kill (via herding) most areas alone with out ever drawing a weapon in about as much time as a necro sorc/wiz. I have done it. So, with High wisdom cleric, monk moves to the superfluous 2-6 class lvls for skill dumps and cheesey free feats. btw, this goes for low and mid magic worlds.
In a high magic world, now you got to consider weapon/shield options (what you hold in your hands). I used to play on the mountain and we had the freedom to design our gear as we saw fit AS LONG AS we earned tokens from questing. Giving up your weapon and shield was not only stupid, but ridiculous! LOL Trust me! I designed a fister on that server (we used PRC rules too) that had STUPID strength (we could get Great str 10 with the prc base class in epic). We had the monk unarmed damage progression. And if I remember correctly, I used bard/rdd too, which gave me a base str of (20+10+10+8= 48) and with custom gear, +12 was easy we had 60 strength (and dev crit too). Yet, for some silly reason (not really silly at all), the guy wasnt that good! (if you are wondering, you CANNOT get even close to the stats on vanilla). Why wasnt he good? Cuz on a server like that, you loose on the items! And that is the rub!
On low/mid magic worlds, the cleric overpowers the monk so much, that the monk becomes cheese levels. On high magic worlds, monk is again, reserved to a few token levels. There is NO good argument to go cleric/monk with monk >6 for ANY server (barring a pw with an item that is GODDLY with requirement of monk 7 or something stupid). And even 6 is wasteful, as you now dilute the powerful cleric class.
And, while 10 apr sounds great. You really need the DAMAGE, which means HIGH str and high cleric lvls (for spells), which means the monk is again, cheese. LOL
btw, I LOVED Finn's build on paper, as it was unique. However, that build is where I got the woodpecker idea, as, without cleric lvls early, damage output sucks. I never got that guy past lv 11
.
SO this was fun! To sum up, IF you go monk, DONT take cleric, as you will be wasting your time because monk will only make the cleric weaker (vs cleric/monk2, which i only am NOT saying monk1 because I feel that skill dumps are necessary in playing).
Lets get the topic back on track by ignoring cleric/monk! LOL