Downslide wrote...
Tyndrel wrote...
I suspect this is wishful thinking but here goes... a way to control which arrows an archer uses so I don't find myself firing fire arrows at fire giants or arrows of petrification at goblins. We have eased this problem by increasing the stack size but some way of putting arrows "safely" into a secure container would be a noticeable improvement for we budding Robin Hoods.
Until something better comes around, you can drag the different stacks of arrow types into quickslots, so you can choose your arrows as different targets present themselves. Not perfect, but easier than having to open your inventory in the middle of combat.
Got better.
I play as an archer currently and I tried made up also script solution. But that doesnt go well.
Well my build cant use quickslots, I have them full completely and even if I did, when you equip another arrows when shooting, you lose the next combat flurry. Which is unfortunate. After some trying I have end with ten bags with arrows 9 of them with acid one and the last one for special opportunuty with cold.
Now I placed them in order so the bag with cold was at the last inventory screen and position. BUT the game take the last that was moved/picked so, you must move the other bags as well.
Then when I know I will need the cold arrrows, I unequip the acid arrow, and take three or more cold arrows from bag and put them into first inventory screen one by one. And one directly into arrows slot. Then, game will equip the cold ones.
However after relog this is screwed up as game engine recreating all items when logging so "the order of last one" can't be predicted.
It works, but its a still verry annoying and either scripted or engine modification would help.
Modifié par ShaDoOoW, 22 novembre 2010 - 09:57 .