Author Topic: NWN Override Manager v1.1 pre-release  (Read 1259 times)

Legacy_Lord Sullivan

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NWN Override Manager v1.1 pre-release
« Reply #15 on: November 23, 2010, 11:45:12 pm »


               Good! '<img'>

Now just keep in mind that it's the pre-release so NOT truly final yet. But it might be a good idea for me
to implement a CHECK to see if NWN is installed by looking in the Windows Registry, this way
if it's not installed or and previous install is still present on another drive or partition but the Registry
info is incomplete as a result, the app will know and notify the user on the first start up and advise
the user to install or if a previous install exist after a recent OS install/refresh as been performed
it will notify to run NWN configuration/scan.

Btw I have found a BUG I need to fix.

--> IN the profile creation and Edit, the description input box is a Multiline Textbox which mean you can
input with "Return" a number of lines but the way the app is currently coded, it only accepts 1 line for the description.
In the case of a multiline description such as ---->

This is custom
content for the
project name "X"

This will generate an exception error and you won't be able to use this override profile or it might bug
the application in other ways.

Need to fix that.
               
               

               


                     Modifié par Lord Sullivan, 23 novembre 2010 - 11:47 .
                     
                  


            

Legacy_olivier leroux

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NWN Override Manager v1.1 pre-release
« Reply #16 on: November 27, 2010, 01:46:20 am »


               Lord Sullivan, I wonder, how hard or easy would it be to program your Manager so that it would go beyond the override folder and would even allow to switch between several different portrait and module (maybe even hak and savegame) folders?

I don't know, I might be the only one whose NWN folders are totally overcrowded, so maybe noone else would find it useful... But I think it would be cool if you could easily switch from "Modules I'm playing" to "Module I'm working on", from "Portraits for this server" to "Portraits for that server" to "Just the HOTU 1.69 portraits so anyone can see them" etc. In the case of haks it could be useful to switch e.g. between something like the CEP tophaks (I know a server who put things like a custom map in the CEP tophak but I wouldn't want to see them all the time, even when I don't play on that server where it's fiting in).

Anyway, just a thought, in case it would be easy to implement. '<img'>
               
               

               


                     Modifié par olivier leroux, 27 novembre 2010 - 01:46 .
                     
                  


            

Legacy_Lord Sullivan

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NWN Override Manager v1.1 pre-release
« Reply #17 on: November 27, 2010, 07:53:03 pm »


               @Olivier

Not hard, but it is still work. Well portraits unless they override originals, they can pretty much all
reside in that one folder, but in the case they do, I see what you mean.

Modules... well the tool already has a module launcher that you can assign one for each override, where I see the benefit is when you get to the game's startup "Other" module it could help provide customized
and organized list of modules by having them in separate and managed folders.

In the case of haks... well since no one should take some other authors hakpacks and customize
them under the same filename, it normally should not be an issue.

The saved game folder... I guess for an avid custom single player module player might end up
with allot of saved games. Well that would reduce the list in the "Load" game list by having
separate folders saved games, again for organization sake, maybe.

No promises, will think on it.
               
               

               


                     Modifié par Lord Sullivan, 27 novembre 2010 - 07:54 .
                     
                  


            

Legacy_cokeCan

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NWN Override Manager v1.1 pre-release
« Reply #18 on: November 27, 2010, 09:43:38 pm »


               You mentioned earlier in the thread a linux version. I for one would be very interested.
               
               

               
            

Legacy_olivier leroux

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« Reply #19 on: November 27, 2010, 10:42:12 pm »


               Yes, I meant mostly for organization's sake, and I admit it's kind of a luxury issue.

I consider savegames the least problem, as for haks, it would just be nice if one was able to get the hak folder more organized, know which haks are required for what etc. My hak folder is so full I don't even know anymore what's required for what and which haks I still need (thanks to all the hak creators / compilers who at least gave their various hakpaks recognizable prefixes!). Regarding portraits, I believe the fuller the portrait folder is the longer it takes NWN to load the portraits on character creation. Choosing a portrait is always the most time-consuming step for me. And when you play on a server and want everyone to see your portrait, it would be practical to distinguish between those portraits that are only stored on your own computer and those that are inherent in the game.

But don't invest time and work in anything if you're not convinced it would be a good feature. There are alternatives to it - like keeping your folders clean and be more organized from the start, play only one module at a time etc.
:innocent:
               
               

               


                     Modifié par olivier leroux, 27 novembre 2010 - 10:45 .
                     
                  


            

Legacy_Talia Kirana

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NWN Override Manager v1.1 pre-release
« Reply #20 on: November 29, 2010, 09:35:23 pm »


               Being able to have different save game folders would be nice. I got spoiled to a similar feature in another tool for a different game.
               
               

               
            

Legacy_Muric

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NWN Override Manager v1.1 pre-release
« Reply #21 on: December 01, 2010, 11:45:25 pm »


               

cokeCan wrote...

You mentioned earlier in the thread a linux version. I for one would be very interested.



I would love to see a linux version as well...well.. actually i'd be happy to see a workable linux version of leto....Mac too of course, as i too own a mac...though i honestly don't use it.  it has Mac OSX 10.3 (Tiger), so i think the reason for not using it is rather self explanitory(for mac users anyway '<img'>).  I just request it out of courtesy ':lol:'
               
               

               
            

Legacy_Lord Sullivan

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NWN Override Manager v1.1 pre-release
« Reply #22 on: December 02, 2010, 10:35:54 pm »


               I'll look in to making a Linux version, but not before I've done what I had planned to do on this version.
Again, no promises as I will have to get familiar with what programing languages that are available
for Linux as I have never coded anything on that platform yet... even if I know and use Linux '<img'>
               
               

               


                     Modifié par Lord Sullivan, 02 décembre 2010 - 10:36 .
                     
                  


            

Legacy_Muric

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« Reply #23 on: December 04, 2010, 11:43:57 am »


               just played with your pre-release.  nice work.   saves a bunch of time switching between the override folder with and without tony k's AI.
               
               

               
            

Legacy_Lord Sullivan

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« Reply #24 on: October 07, 2011, 02:18:14 am »


               Download Link updated.
               
               

               
            

Legacy_ShadowM

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« Reply #25 on: October 07, 2011, 03:02:45 am »


               Just like to bump this and say I been using it for all sorts of things through the past ten month and had no problems with it and should be added to must have mod or something. '<img'>
               
               

               
            

Legacy_jmlzemaggo

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NWN Override Manager v1.1 pre-release
« Reply #26 on: October 07, 2011, 05:50:54 am »


               Where is it?
I clicked on your sig but couldn't find it in it...
               
               

               


                     Modifié par jmlzemaggo, 07 octobre 2011 - 04:52 .
                     
                  


            

Legacy_Lord Sullivan

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NWN Override Manager v1.1 pre-release
« Reply #27 on: October 07, 2011, 06:16:07 am »


               

jmlzemaggo wrote...

Where is it?
I clicked on your sig but couldn't find it in it...


It's not in my sig which is my YT Channel, it's on my website which I pointed in other posts.
               
               

               
            

Legacy__six

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NWN Override Manager v1.1 pre-release
« Reply #28 on: October 07, 2011, 06:56:01 am »


               Heh, only just noticed this. Looks cool, I shall have to start using it. I wrote a console app in C for myself for doing the same thing ages ago, but it'll be nice to have a pretty interface. Being able to add a folder photo is a neat idea.

On a slightly unrelated note, what are the chances we'll ever see those Jungle tiles?
               
               

               


                     Modifié par _six, 07 octobre 2011 - 05:57 .
                     
                  


            

Legacy_jmlzemaggo

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NWN Override Manager v1.1 pre-release
« Reply #29 on: October 07, 2011, 07:36:22 am »


               Okay, I thought this was a one-page only thread, I never check the page numbers...
It's now in my list, even if I couldn't try it myself, but a few happy users are more than enough for me.