Eat2surf wrote...
I figured an hour to put all the stuff into my mod wasn't going to be enough '>
Congrats to the NWN entries! I'm relieved that mine didn't make it... because it would be very sad if that thing I cobbled together was actually seen by the GOG side '>
Regarding the idea of a community mod done by multiple builders... No.. it shouldn't be a contest .. How about something for April's Fools Day?
You only put an hour in? Wow! It was a pretty decent mod. You did one thing that I liked and one thing that I didn't.
Your execution of the DRM monster was simple yet captured the essence of "DRM" so well. He stood on a bridge and you could not pass nor defeat him. However you could "circumvent" him by luring him off the bridge and going around him.
To me, the cleverest ideas are the ones that convey the point you are trying to make in the simplest and most straighforward terms. IMHO it is actually easier to make something complex... So that impressed me a lot.
The thing I did not like was a design decision that I thought was a bad idea. Aside from the DRM and the Treasure of GOG story, you were also telling the story of "how I didn't have enough time to do this module the way I wanted". The second storyline basically broke the first storyline because it pulled the player out of the game and back into reality. I think that you forgot that your target audience was playing your module to be entertained first and foremost. So next time, just make your module as per the guidelines and leave that stuff out. I can see why you thought it might help but it actually has the opposite effect.
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