Author Topic: NWN Contest: The DRM Monster and the Treasure of GOG (posted OCT 27/2010. Contest ends Nov 24/2010)  (Read 4896 times)

Legacy_Banshe

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               Yep. There are five contestants. So only one of them will be eliminated. The other four will be finalists.
               
               

               
            

Legacy_Eat2surf

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               I figured an hour to put all the stuff into my mod wasn't going to be enough '<img'>



Congrats to the NWN entries! I'm relieved that mine didn't make it... because it would be very sad if that thing I cobbled together was actually seen by the GOG side '<img'>  



Regarding the idea of a community mod done by multiple builders... No.. it shouldn't be a contest  .. How about something for April's Fools Day?
               
               

               
            

Legacy_Banshe

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Eat2surf wrote...

I figured an hour to put all the stuff into my mod wasn't going to be enough '<img'>

Congrats to the NWN entries! I'm relieved that mine didn't make it... because it would be very sad if that thing I cobbled together was actually seen by the GOG side '<img'>

Regarding the idea of a community mod done by multiple builders... No.. it shouldn't be a contest .. How about something for April's Fools Day?


You only put an hour in? Wow! It was a pretty decent mod. You did one thing that I liked and one thing that I didn't.

Your execution of the DRM monster was simple yet captured the essence of "DRM" so well. He stood on a bridge and you could not pass nor defeat him. However you could "circumvent" him by luring him off the bridge and going around him.

To me, the cleverest ideas are the ones that convey the point you are trying to make in the simplest and most straighforward terms. IMHO it is actually easier to make something complex... So that impressed me a lot.

The thing I did not like was a design decision that I thought was a bad idea. Aside from the DRM and the Treasure of GOG story, you were also telling the story of "how I didn't have enough time to do this module the way I wanted". The second storyline basically broke the first storyline because it pulled the player out of the game and back into reality. I think that you forgot that your target audience was playing your module to be entertained first and foremost. So next time, just make your module as per the guidelines and leave that stuff out. I can see why you thought it might help but it actually has the opposite effect. '<img'>
               
               

               
            

Legacy__six

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CheeseshireCat wrote...

She is a professional modeller, has a render farm in her basement, literally, but NWN needs a rather specific and pretty outdated software, so go figure '<img'>


My copy of 3dsMax 2010 is outdated? Daw...

':bandit:'
               
               

               
            

Legacy_Hellfire_RWS

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               not to mention Gmax is free
               
               

               
            

Legacy_Pstemarie

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               I feel really old - I use 3ds 7 ':blink:'
               
               

               
            

Legacy_Hellfire_RWS

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               don't feel bad, I use 8 '<img'>
               
               

               
            

Legacy_Balduvard

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               I have uploaded my submission to the Vault, for anyone interested in checking out my learning experience with cutscenes.
               
               

               
            

Legacy_Eat2surf

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Banshe wrote...

The thing I did not like was a design decision that I thought was a bad idea. Aside from the DRM and the Treasure of GOG story, you were also telling the story of "how I didn't have enough time to do this module the way I wanted". The second storyline basically broke the first storyline because it pulled the player out of the game and back into reality. I think that you forgot that your target audience was playing your module to be entertained first and foremost. So next time, just make your module as per the guidelines and leave that stuff out. I can see why you thought it might help but it actually has the opposite effect. '<img'>


Yeah... the area build took a bit longer.. but I had 2 of the 3 areas built when I saw I had an hour... I dropped a bunch of floaty-text things in and never made it back to have them say anything useful.. 

I was hoping you guys would figure out the DRM work around and make it to that glorious Castle GOG where you could play in peace... ... and yeah.. it must have been pretty a pain in the butt to have floaty text pop up and complain about the author not getting things done... nothin' like blowing a "Don't Enjoy This" trumpet.

Thanks for taking the time to organize this and play our mods!!
               
               

               
            

Legacy_Banshe

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Eat2surf wrote...

Banshe wrote...

The thing I did not like was a design decision that I thought was a bad idea. Aside from the DRM and the Treasure of GOG story, you were also telling the story of "how I didn't have enough time to do this module the way I wanted". The second storyline basically broke the first storyline because it pulled the player out of the game and back into reality. I think that you forgot that your target audience was playing your module to be entertained first and foremost. So next time, just make your module as per the guidelines and leave that stuff out. I can see why you thought it might help but it actually has the opposite effect. '<img'>


Yeah... the area build took a bit longer.. but I had 2 of the 3 areas built when I saw I had an hour... I dropped a bunch of floaty-text things in and never made it back to have them say anything useful.. 

I was hoping you guys would figure out the DRM work around and make it to that glorious Castle GOG where you could play in peace... ... and yeah.. it must have been pretty a pain in the butt to have floaty text pop up and complain about the author not getting things done... nothin' like blowing a "Don't Enjoy This" trumpet.

Thanks for taking the time to organize this and play our mods!!


Yep, I made it to the castle with the DRM monster on my heels. 'Posted

As for "pain in the butt"/"complain"/"Don't enjoy this" - It wasn't so much that. Instead it was a really major distraction to the story you were telling. 'Posted
               
               

               
            

Legacy__six

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               Any chance we could get a look at your model Hellfire? I'm a bit disappointed I didn't get the chance to enter the competition myself, but if your work in NWN2 and past NWN stuff is anything to go off, I'm not sure I'd have stood a chance... ; )
               
               

               
            

Legacy_Banshe

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_six wrote...

Any chance we could get a look at your model Hellfire? I'm a bit disappointed I didn't get the chance to enter the competition myself, but if your work in NWN2 and past NWN stuff is anything to go off, I'm not sure I'd have stood a chance... ; )


It will be released sometime soon as the contest winner. However, Hellfire can do with it as he pleases so if you can convince him that you can't bear the wait... 'Posted
               
               

               
            

Legacy_Hellfire_RWS

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_six wrote...

Any chance we could get a look at your model Hellfire? I'm a bit disappointed I didn't get the chance to enter the competition myself, but if your work in NWN2 and past NWN stuff is anything to go off, I'm not sure I'd have stood a chance... ; )



Are you kidding?  I have seen your work, you would have no problem competing.

My DRM monster is my version of Lars Ulrich. When i hear DRM monster he jsut comes to mnd. I cant help it 'Posted

I used Zbrush and Image plane to project my textures onto the model. its nothing fancy.

'Posted
               
               

               
            

Legacy_CheeseshireCat

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_six wrote...

CheeseshireCat wrote...

She is a professional modeller, has a render farm in her basement, literally, but NWN needs a rather specific and pretty outdated software, so go figure '<img'>


My copy of 3dsMax 2010 is outdated? Daw...

':bandit:'


I dunno what it needs, maybe they were mistaken, but it was mentioned you need specifically verson 8. After Thief: Deadly Shadows requiring specifically version 5, it didn't surprise me in the least.
               
               

               
            

Legacy_CheeseshireCat

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               Banshe, I'd like you to give feedback on mine, too, though preferably on the fixed version, obviously. Before I update it again '<img'>