Banshe wrote...
How much of a change is necessary? I did receive a query about giving someone more time for their module and I did say "no" as it would provide an extra benefit to the contestant and I like to keep things fair and simple.ÂÂ
However, what you seem to be asking for is a fix to a very critical bug which, if not addressed, effectively eliminates you from the contest.
So, perhaps you can outline the problem in more detail. Is it a script that is broken?
Yeah, a script.
Well, in detail, the things which were fixed are:
1) As I mentioned, I had a problem with crashes, so I had to restore the mod from backups a few times, and one of the include scripts got lost in process (a fix making Color Spray actually trigget target's OnSpellCast event which it just doesn't by default for some reason);
2) A "x = y" instead of "x == y" in one if check (not quite used to programming in the languages having it different, not the same "x = y" format); (edit: this one wasn't critical, either, IIRC, it was just causing the pirate to supply you with blank scrolls ad infinitum, not just once);
3) Possibly (not sure whether I did it before or after) a messed up capitalization of a stored variable's name in one more script making some things go odd in some cases, depending on sequence things are done, but it wasn't interfering with the completion of the module, just making stuff less fun. If following the walkthrough, it shouldn't have mattered.
Edit: And yeah, as I stated right away, I dunno if it's ok, if not, the original submission should do, obviously. But what is broken there is the puzzle opening the vault itself, though there's another odd bug that still allows to open it -- if you have a spell on quickslot, ran out of those spells, then try to use it again (I don't recall whether using a click on the quickbar or an F# key), then just *USE* a spark, it seems to still cause it to trigger the sparks sometimes, though it's apparently quite random...
Modifié par CheeseshireCat, 28 novembre 2010 - 05:45 .