I'm not against trying these things, but traditionally I have always heard and used dex (agi in some games) for rogue builds that top the charts. Don't get me started on my undead rogue in WoW, he'll nail you before you know what happened! I just find it odd that D&D would require strength for damage output on a rogue. I am now debating a build with str, dex, and int favored. I like the high int so I can use more of my rogue skills. For example, 16 in my build allows me to start with 44 points, and at each level I gain 11 more. I can use most of my skills that way instead of focusing on one or two.
That brings me to another question. For things like disable trap, spot, listen, and search, how high should they go? Some people I have seen said that you should stop between 13 and 16 points. If so, that would give me extra points for other things. If I need to jack them all the way up though, I can do that. I would like to know my skill caps and why. For example, if lockpicking at skill 15 picks every lock possible, tell me so I don't go to 20, which would waste 5 points I could use in other things.
Finally, I meant "provide", not "prived". I was distracted by my girl while typing, my bad.
*EDIT*
I am toying around right now, but how about something like this?
14 STR
16 DEX
10 CON
10 WIS
16 INT
10 CHA
My main concern there is persuasion. I use that around town to get things, such as the key to the back room in the weapons shop!
*EDIT*
Also, why am I worried about strength? I use weapon finesse. That means I use dexterity for my attack rolls. With a dex of 18 and a str of 10, won't I be better off ignoring strength?
*EDIT*
Alright, I would like an explanation as to why I need strength at all. My AB is based off of dex as soon as I take weapon finesse, so long as I wield light weapons, which I do. This is why I left my strength at 10 initially. It isn't needed, unless I want to carry a bunch of goods.
As per the link below, AB is based off of dexterity once I get weapon finesse. It is in the sixth block of text, and I quoted it here.
Attributes also affect AB. Typically strength will increase melee AB and dexterity will increase ranged AB, though the feats weapon finesse and zen archery change these to dexterity and wisdom
respectively. The relevant attribute can be increased at character
creation up to a +4 bonus, by race up to +1, through level bonuses
(maximum of + 10 total), magic can add a +6 bonus, and some feats and
abilities can also increase attributes. note that it is only possible to
acquire 7 'great strength' feats.
http://nwn.wikia.com/wiki/Attack_bonus_adviceAgain, why do I need strength for AB after I hit level two or three?
Modifié par Zarhan Fastfire, 17 octobre 2010 - 03:57 .