Author Topic: Missing our companions... :-(  (Read 664 times)

Legacy_Vaalyah

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Missing our companions... :-(
« Reply #15 on: October 13, 2010, 04:37:04 pm »


               They should never kill an NPCs in a game... And another thing that I hate is when you spend a lot of time with companions, new adventure and... 1) you can't have them back or 2) they are there but they don't recognize you (ie: you are supposed to be another adventurer... even if you are using the same character!)
               
               

               
            

Legacy_olivier leroux

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« Reply #16 on: October 13, 2010, 07:41:26 pm »


               

Vaalyah wrote...
can I also hope for Obsidian/Bioware/whoever to create another game with all previous henchmen? Pleeeeeeeeeeeeeeeeease! I need Deekin!!!

Is it a spoiler if I say that Deekin makes a (minor) reappearance in Obsidian's NWN2?

I bet there are also some custom modules that feature NPCs from the OCs but I don't know which and if they're any good. Might be a fitting question for the Modules forum.

Or, you could learn to use the toolset and create your own fan fiction about the characters you love for you and us otthers to enjoy.
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                     Modifié par olivier leroux, 13 octobre 2010 - 06:41 .
                     
                  


            

Legacy_jmlzemaggo

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« Reply #17 on: October 13, 2010, 08:17:46 pm »


                Can't the OHS Henchman System, 34* in my list, take care of that?
               
               

               


                     Modifié par jmlzemaggo, 13 octobre 2010 - 07:18 .
                     
                  


            

Legacy_Vaalyah

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Missing our companions... :-(
« Reply #18 on: October 13, 2010, 09:23:15 pm »


               @Olivier: To say the truth, I played first NWN2 (well, just a piece, since my gpu broke, and I am waiting for it being substituted) and then HotU, just while I was waiting for the new gpu. So, for me it's not a spoiler!



@jmlzemaggo: it is a good suggestion, but my problem is not that I would like to have in my party that specific character just to "use" the features and abilities, but for having a "friend" to talk to. So I need dialogues, interactions and so on :-(
               
               

               
            

Legacy_jmlzemaggo

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« Reply #19 on: October 13, 2010, 10:12:18 pm »


               Well, I'm afraid there is only one solution for you, as suggested by Olivier.

Actually, this is for such a small kind of missing I started my worldwide most famous module author career some years ago.

You could become as renowned as myself, and maybe even more!

Since less wouldn't be possible.

               
               

               
            

Legacy_Vaalyah

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« Reply #20 on: October 13, 2010, 10:20:24 pm »


               :-D

Well, I am learning a lot for the Electron Toolset because I would like to mod NWN2. And having Deekin as a henchman is one of the thing I would like to see... But I need time, I think :-P
               
               

               
            

Legacy_olivier leroux

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« Reply #21 on: October 14, 2010, 09:27:08 pm »


               Haildodge's The Gods Themselves Trilogy continues the story of HotU and Deekin seems to play a part in it.

BUT it assumes you completed the evil path and chose to rule Cania. Up to you if you can imagine playing an evil PC or not.
               
               

               


                     Modifié par olivier leroux, 14 octobre 2010 - 08:27 .
                     
                  


            

Legacy_Vaalyah

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« Reply #22 on: October 14, 2010, 10:11:11 pm »


               Hmmm I don't think I'll be ready to play an evil PC... :-( but thanks for your suggestion!
               
               

               
            

Legacy_jmlzemaggo

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« Reply #23 on: October 15, 2010, 12:45:32 am »


               You'd be surprised...
               
               

               
            

Legacy_Vaalyah

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« Reply #24 on: October 15, 2010, 05:34:19 pm »


               What do you mean? Each time I read a "let's play" walkthrought, I always hate when they do evil characters...
               
               

               
            

Legacy_Guest_Sieben Elfriend_*

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« Reply #25 on: October 15, 2010, 06:57:54 pm »


               Wrong forum, I know, but there's an excellent NWN2 module called "Traveler" that has a kobold companion. He's not Deekin, but he is kind of cute in a reptilian way. Or maybe it's a she, I can't tell reptiles apart from the outside.
               
               

               


                     Modifié par Sieben Elfriend, 15 octobre 2010 - 07:47 .
                     
                  


            

Legacy_Vaalyah

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« Reply #26 on: October 15, 2010, 07:45:58 pm »


               :-D :-D :-D

Like your last sentence!

Well, I need a lot to hear Deekin saying "Errr..... Booooooosss???"... we need him in NWN2 for companion!
               
               

               
            

Legacy_Guest_Sieben Elfriend_*

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« Reply #27 on: October 15, 2010, 09:23:45 pm »


               Perhaps you can use this. I have not, so I can offer no advice on how well it works. At the least, you can hear his voice again!



http://nwvault.ign.c...al.Detail&id=16
               
               

               
            

Legacy_Vaalyah

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« Reply #28 on: October 15, 2010, 09:47:54 pm »


               Ooooooooooh thank you! ^^