Author Topic: Coming to a screen near you soon!  (Read 4489 times)

Legacy_FunkySwerve

  • Hero Member
  • *****
  • Posts: 2325
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #60 on: October 22, 2010, 10:21:42 am »


               

Avonos the Rogue wrote...

Calvin: yeah, I think it's pretty much just for Linux servers, unless you want to port it to windows.  Whatever the case, Acaos and a few others did some plain amazing stuff for NWNx2.  Definitely worth a look if you run a Linux server.

Amusingly, he'd actually planned to do exactly this. We already have 2 new base classes (favored soul and...hmm, forget) specced out. He hasn't yet, though, so this is pretty sweet. He's on haitus due to real life, at the moment, but he's done a lot of work with spell edits. We have bonus sorc/bard spellslot feats and some other nifty stuff, which I THINK is all doable with the public NWNX linux plugins - definitely take a look.

Nice work!

Funky
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #61 on: October 22, 2010, 07:05:58 pm »


               

ElgarL wrote...

Performance should not be hit at all. No more than when using the PRC currently (slightly longer load time at the very start). When using the launcher for custom content rather than wrapped with the PRC you'll notice no difference in performace at all.


I would guess that it won't be any noticeable erformance for non-PRC game, which will be possible too. As for PRC, currently the loading at start its not "slightly" but heavy, but with this new client and some rework of how thing works now in PRC, it can be reduced to very short time.

This longer loading is because of reading 2da which are due to spells workaround veeery long. With this, these workaround are not needed anymore. Which is amazing.
               
               

               
            

Legacy_Builder_Anthony

  • Hero Member
  • *****
  • Posts: 786
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #62 on: October 22, 2010, 11:23:30 pm »


               How many weeks till this is done?Eta of finish date is...............
               
               

               
            

Legacy_ElgarL

  • Full Member
  • ***
  • Posts: 128
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #63 on: October 23, 2010, 01:31:05 am »


               Working working '<img'>



At the moment the only thing holding up a release is 2da's and testing.

I'm currently unlocking weapon feats (weapon focus is done) so new weapon types can be added. Finally trident will have a full working set.

               
               

               
            

Legacy_Calvinthesneak

  • Hero Member
  • *****
  • Posts: 1159
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #64 on: October 23, 2010, 06:23:58 am »


               *coughs and blushes*  I'll get back to 2da's after next week, I have 3 midterms, been a little swamped.



And doesn't trident already have a working set as of 1.69?
               
               

               
            

Legacy_lucifer316

  • Newbie
  • *
  • Posts: 7
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #65 on: October 23, 2010, 07:04:25 am »


               this is beyond sweet
               
               

               
            

Legacy_ElgarL

  • Full Member
  • ***
  • Posts: 128
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #66 on: October 23, 2010, 12:12:54 pm »


               

Calvinthesneak wrote...

*coughs and blushes*  I'll get back to 2da's after next week, I have 3 midterms, been a little swamped.

And doesn't trident already have a working set as of 1.69?


They still missed 'Weapon Focus' on Trident in 1.69. They remembereed to add whip, but missed trident.

Just finished adding 'Weapon of Choice' to the set.
               
               

               
            

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #67 on: October 23, 2010, 04:43:15 pm »


               Does this mean that one can actually now use Weapon Feats for CEP Weapons, for example?



               
               

               
            

Legacy_ElgarL

  • Full Member
  • ***
  • Posts: 128
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #68 on: October 23, 2010, 06:30:11 pm »


               

WebShaman wrote...

Does this mean that one can actually now use Weapon Feats for CEP Weapons, for example?


Any weapon added to Baseitems.2da can now have feats assigned for the following...
  • Weapon Focus
  • Epic Weapon Focus
  • Weapon Specialization
  • Epic Weapon Specialization
  • Improved Critical
  • Epic Overwhelming Critical
  • Epic Devistating Critical
  • Weapon of Choice

               
               

               
            

Legacy_Kail Pendragon

  • Sr. Member
  • ****
  • Posts: 405
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #69 on: October 23, 2010, 09:29:34 pm »


               Awesome
               
               

               
            

Legacy_Tyndrel

  • Sr. Member
  • ****
  • Posts: 313
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #70 on: October 23, 2010, 11:54:10 pm »


               Will it allow builders to make weapons finessable?  Specifically I'd like to make a finessable quarterstaff for my Celtic project...  world...  thing!
               
               

               
            

Legacy_FunkySwerve

  • Hero Member
  • *****
  • Posts: 2325
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #71 on: October 24, 2010, 12:39:45 am »


               @Elgar: The weapons thing has also already been done, and more. In case it saves you time reinventing the wheel...
http://www.nwnx.org/...opic.php?t=1175 . Source should be in the repo.

@WebShaman: the above-linked plugin has full CEP weapons feats, along with some cool new ones like Superior Focuses, and some NWN2 ones like Power Crit.

@Tyn: that plugin allows you to set finessabiliy. Our katanas are finessable, at present.

The big advantage to the plugin, which is unfortunately linux only, is, of course, no clientside exe. I'm certain we'd need one for the class stuff, though, so I eagerly await what Elgar is cooking up. If you have a chance, maybe you could add room for additional effects icons and side-by-side instances of the exe, from this one:
http://wiki.hgweb.or...lient_Changes   (see HG-modified client executable, near the bottom)

Best,
Funky
               
               

               


                     Modifié par FunkySwerve, 23 octobre 2010 - 11:49 .
                     
                  


            

Legacy_ElgarL

  • Full Member
  • ***
  • Posts: 128
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #72 on: October 24, 2010, 01:09:21 am »


               I thought I had already added the increased effect icons patch, but looking at my source it's not there. I'll add a section to the ini so any custom hex edits can be added there and it will apply them at launch.



With my launcher you keep your original exe (just renamed). It still functions exactly as it did before if ran as is. If you run the launcher it patches in memory and adds all the bells and whistles.
               
               

               
            

Legacy_Calvinthesneak

  • Hero Member
  • *****
  • Posts: 1159
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #73 on: October 24, 2010, 05:34:10 am »


               I got a dumb one to ask about, what about  a fix so that when someone drops a party it doesn't cancel an action que?
               
               

               
            

Legacy_ElgarL

  • Full Member
  • ***
  • Posts: 128
  • Karma: +0/-0
Coming to a screen near you soon!
« Reply #74 on: October 24, 2010, 01:07:51 pm »


               

Tyndrel wrote...

Will it allow builders to make weapons finessable?  Specifically I'd like to make a finessable quarterstaff for my Celtic project...  world...  thing!


A quarterstaff is a Large weapon so shouldn't be finessable under any rule set '<img'>