This project is amazing - and I wasjust starting to gather people to put together a similar project (though not using the PRC, but something different) - so it's of great interest to me.
Races can be changed, but at teh moment I see no point in doing so. It would require a few UI changes, but currently I don't believe there are many (if any) additional races that are designed correctly to work as a default race.
For the record; if it became doable, I'd have several races I would immediately be looking to implement (from scratch), as well as several subraces. Especially if you implemented races/subraces as separate 2das along the lines of how they did things in nwn2.
A couple other suggestions for things I'd really like to be configurable:
- The ability to define the multiplier that applies to skill ranks at level 1.
- The ability to define the maximum number of ranks in a skill by level.
- A 2da to define which levels grant bonus feats.
- A 2da to define which levels grant ability bonuses (and how much, such as +1 to 2 attributes)
- The ability to alter character bic files, creatures, and item properties from within the game via scripts, even in singleplayer.
- Skills. If they're scripts that are editable, I'd love to be able to change them. I'd like to condense the skill list for a project I'm starting up. Examples include: Acrobatics (Balance, Jump, Tumble), Disable Device (Disable Trap, Open Lock), Knowledge [Arcana, Dungeoneering, Engineering, Geography, History, Local, Nature, Nobility, Planes, Religion] (Lore) - Being able to define which skill(s) can be rolled to identify an item, Perception (Listen, Search, Spot), Spellcraft (Concentration, Psicraft, Spellcraft), Bluff (Bluff, Taunt), Sense Motive (Discipline, Sense Motive), Stealth (Hide, Move Silently).
The ones I think could prove problematic are the ones that may be hardcoded (Bluff, Disable Device, Knowledge, Perception, Sense Motive, Stealth)
The project is hugely promising, and I'd be willing to help out if you need anything.
Modifié par Sylrae, 07 juillet 2011 - 02:36 .