Author Topic: Coming to a screen near you soon!  (Read 4728 times)

Legacy_ElgarL

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« Reply #105 on: November 12, 2010, 10:03:13 am »


               

rafhot wrote...

there is a resource limit in each .bif ? like have in haks?

for example can i merge all the cep content to a single bif file?

thank you for this tool, it will change the nwn forever! '<img'>


I've not seen any limit, but I'm guessing there has to be one.
As to putting all the CEP into one BIF, I'd recommend keeping it seperate.
Just create a BIF for each HAK, then add them to the XP2Patch.key.
It will make it much easier to keep track of and simpler to update.

However, one thing to note.
Files within Bifs are prioritized as first come first served. So if you have a file in your bif that already exists in the stock Bif (XP2Patch) then your file will be ignored. To get around this, you must create the XP2Patch.key with YOUR Bifs entered first. To do this...

Extract the contents of the Bifs referenced by XP2Patch.key to a folder.
Create your Bifs and have the BifManager create a NEW key called XP2Patch for them.
Then add the original files back into the new Key.

Your Bifs will then be loaded first and the originals will be ignored.
You can ignore any duplicate files in earlier Bifs as they are over written by the key thats loaded last (XP2Patch)
               
               

               
            

Legacy_KenquinnTheInsaneOne

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« Reply #106 on: November 12, 2010, 04:50:00 pm »


               

Genisys wrote...

ElgarL, I praise you for your initiative and more importantly for opening the locked door...

I have only 1 request, and it may be difficult, but it's something that would greatly modify the game for us builders...

Is there some way you could make it where we could apply real permanent changes to ability scores in game through scripting?  Like SetSTR(4);  (Set Strength to 4) or AddSTR(2); (Give +2 Permanent Strength) etc..

This one edit would completely ratify nwn for me, and I wanted this to happen in 1.69, but alas, I asked the coders too late.. '<img'>

Thank you very much for your hard work on this project & taking the time & initiative to make NWN much better...  I'm very excited about your work here.. '<img'>

You can allready edit player stats with script commands using NWNX_Funcs. There is a version for both Linux and Windows servers. Being tied in to NWNX is not a perfect solution, because you need to be running a server for Funcs to work.

Idealy ElgarL could create something like this, but I would rather see him concentrate on other things that have yet to be done. Like a hardcoded whirlwind attack fix.
               
               

               


                     Modifié par KenquinnTheInsaneOne, 14 novembre 2010 - 03:03 .
                     
                  


            

Legacy_NorthWolf

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« Reply #107 on: November 13, 2010, 10:01:30 am »


               Thanks for the release of the manager, Elgar. Still can't thank you enough for working on something like this.
               
               

               
            

Legacy_Talia Kirana

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« Reply #108 on: November 14, 2010, 02:08:29 am »


               Keep up the good work!
               
               

               
            

Legacy_Builder_Anthony

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« Reply #109 on: November 30, 2010, 03:37:43 pm »


               Is this thing done or being tweaked ?
               
               

               


                     Modifié par Builder_Anthony, 30 novembre 2010 - 03:41 .
                     
                  


            

Legacy_ElgarL

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« Reply #110 on: December 01, 2010, 01:10:27 pm »


               

Builder_Anthony wrote...

Is this thing done or being tweaked ?

I'm still here, just had my time tied up in other projects . I'll get back to this shortly, or at the very least release the source.
               
               

               
            

Legacy_Shadooow

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« Reply #111 on: December 01, 2010, 03:04:07 pm »


               Hey, thanks for BIF editor, thats itself probably the best ulitily that came up this year. And I understand the delay, I have just the same problem with my project...



Anyway, if the worst scenario happened, and you would not be able to finish it. Will you public what you have done so far, in order someone else would be able to finish it? Theoretically.
               
               

               
            

Legacy_Vansen Elamber

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« Reply #112 on: December 01, 2010, 03:46:45 pm »


               

ElgarL wrote...

I was just in the middle of adding default event script code hooks when I had an accident and put my back out. (typing this flat out on my bed). It's going to be a couple of days before I can get to my dev pc to have a play, but I will be sure to have a look at psionics.


OMG! I know that feeling, the day it started to snow I went outside to get my car cleaned off and did not notice one of my front tires was flat because of the snow hiding it. So on my way to the laundramat I notice my steering was way off and I had to keep the wheel cranked over so the car went straight, ie a flat tire. I got out to change it and in the process of getting my spare out of the trunk I tweaked my back. Had to drive back home on flat tire because there was no way at that point I could finish changing the tire. Spent the next four days on my back, getting up once in a while to check out forums and play a little NWN....'Posted

This really does look like an impressive project and I can't wait to see it when you release! 'Posted
               
               

               


                     Modifié par Vansen Elamber, 01 décembre 2010 - 03:49 .
                     
                  


            

Legacy_ElgarL

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« Reply #113 on: December 01, 2010, 10:00:44 pm »


               

ShaDoOoW wrote...

Hey, thanks for BIF editor, thats itself probably the best ulitily that came up this year. And I understand the delay, I have just the same problem with my project...

Anyway, if the worst scenario happened, and you would not be able to finish it. Will you public what you have done so far, in order someone else would be able to finish it? Theoretically.


If it came to that, yes. The code at current isn't tidy, but it's extremely well commented.
               
               

               
            

Legacy_Trentoster

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« Reply #114 on: December 01, 2010, 10:38:32 pm »


               Impressive!

You've done very well dealing with some of the quality challenged areas of the NWN codebase.



-Trent
               
               

               
            

Legacy_Talia Kirana

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« Reply #115 on: December 03, 2010, 05:46:48 am »


               Good to see you post again, ElgarL.
               
               

               
            

Legacy_the.gray.fox

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« Reply #116 on: December 21, 2010, 05:14:30 pm »


               I am keeping an eye on this topic -- like many others, I am sure.

Is there any update?
               
               

               
            

Legacy_ElgarL

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« Reply #117 on: December 22, 2010, 08:28:20 am »


               Sorry, not at the moment. Not had time to do any on it of late. With RL bits and Xmas comming up close.



It's still here though. Not forgotten.
               
               

               
            

Legacy_NorthWolf

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« Reply #118 on: December 22, 2010, 02:36:20 pm »


               Glad to hear!
               
               

               
            

Legacy_cokeCan

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« Reply #119 on: January 13, 2011, 03:50:25 am »


               Any progress?