1. All classes are now fully defined in 2da's, so they can be edited/changed/removed. Even the base 11.
2. Spellbooks opened up for any class to use, not limited to the base bioware casters.
3. Added new spellbooks for new classes and enabled custom books to be added to spells.2da.
4. Added a few new columns to both spells.2da and classes.2da to control the expanded classes/spellbooks.
5. Added a seperate CastAbil so now casters can have a seperate casting ability from their PrimaryAbility.
6. Non starter classes are now hidden in the class select at creation. Only those available at the creation are visible.
7. Creation classes unlocked so upto 256 classes can be available at creation.
8. Fixed a bug where the client was using classID for it's package index, instead of the proper Default PackageID.
9. Unlocked BIF's so originals can be altered/added to/deleted. New bifs can also be created (with Keys) and added to the client.
10. Added a whole NEW caster type. Spontaneous/All. This type of caster gains ALL spells he can at level up without having any annoying popup to train spells, yet casts as a Sorcerer does.
11. Unlocked familiars/companions (configured in classes.2da) so any class can have them. Now your wizard can have a companion or familiar, depending on how you set the 2da.
12. Scroll learning can now be set per class. So you can now have learnable scrolls for any caster types.
13 integrated the whole PRC so it operates as if it we're part of the base client. No need to patch a mod to have the PRC available. Yet, if you don't want the PRC for something the unaltered client is just a click away.
With the beta release (or soon after) I should be including a BIF/KEY editor/creator. It will allow you to add/create new bifs/keys and alter the existing ones.
I still have to do a modified toolset, server (win) and server (linux) to handled these patches, but those are quick and easy to do.
Modifié par ElgarL, 02 octobre 2010 - 04:43 .