As far as I know, it used the subrace system made by Shir'le E. Illios. After opening up Witch's Wake in the toolset, I found the subrace system. Although, I'm not sure how assimar is included, unless it was updated for the Remastered version of the module to include it.
if( nRace == RACIAL_TYPE_DWARF)
{
if (sSubRace == "Gold Dwarf")
{
sSRItem="golddwarfsubrace";
nValid=1;
}
if (sSubRace == "Shield Dwarf")
{
nValid=1;
}
}
if( nRace == RACIAL_TYPE_ELF)
{
if (sSubRace == "Moon Elf")
{
nValid=1;
}
if (sSubRace == "Sun Elf")
{
sSRItem="sunelfsubrace";
nValid=1;
}
if (sSubRace == "Wild Elf")
{
sSRItem="wildelfsubrace";
nValid=1;
}
if (sSubRace == "Wood Elf")
{
sSRItem="woodelfsubrace";
nValid=1;
}
}
if( nRace == RACIAL_TYPE_HALFLING)
{
if (sSubRace == "Strongheart Halfling")
{
sSRItem="strongheartsubrace";
nValid=1;
}
if (sSubRace == "Lightfoot Halfling")
{
nValid=1;
}
}
FP!