Sharona Curves wrote...
Here's my 2 coppers on this.
I think just about every setup or system will work for this game given the vast diversity of the crowd of players that are out there. Some people like and some people dislike tough death penalties. Some people want fast leveling and some people want slow leveling, some people want high magic and some want low magic, and so on. In my opinion, its the diversity of the players and not by consequence the diversity of the servers out there that has continued to provide unending challenges and fun to this fantastic game.
If a server wishes to change its rules mid-stream and you dislike such changes, don't even begin to think the door to your fun in NWN is closing because if you look to your left or right I can guarantee there is a window of opportunity standing wide open with a server beyond the glass just waiting to provide you the same or similiar entertainment factor with a HUGE bonus. Now that you've had fun on this server that has changed, you can now make a whole new batch of friends at this next server.
Change is good, all server setups are awesome. EXPLORE your options, NEVER get hog-tied into playing a single server all the time, and you will NEVER have to worry when the "change" digs into your fun.
The only problem I see in the statements above Sharon, is, Change is Good...
That's really an opinion, as often is the case, players like to "stick" with servers & build their characters (long term).
If we look at the case of changes like a server wipe, severe changes in rules, or the nerfing of multiple spells, then your going to not really hear much grumbling, because the players will just leave. Too many rules & rule thumpers can spoil game play fast..
I'm not saying everyone does, but it's more common than not.
Though, you make some great other points, like the game being vastly diversified, of that, I'd say your 100% correct.
I think many servers want to provide a huge entertainment window, and essentially you nailed it correct there too.
Modifié par Genisys, 12 septembre 2010 - 04:58 .