Author Topic: The future belongs to you...  (Read 705 times)

Legacy_Genisys

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The future belongs to you...
« on: September 08, 2010, 09:47:18 pm »


               I know what your probably thinking, "what is this crackpot about to talk about now?", however, I do have something important to say here, in the liberation and defense of all players abroad the nwn multiverse...

FACT:  If there are few players left to play with online, then NWN online will eventually fade into nothingness.

Learn to be kind to the players, after all, tis why we host a server, to invite friends to come play & to entertain others...

OPINION:  I think players should lose X when they die.....  I think it would be cool to have this monster that pick pockets the PCs killing their inventory, it's not like they can do anything about it.. (That's just wrong.)

FACT: Players don't like losing!  Anyone that tells you diferently should have their characters placed in hell and left there till they wake the hell up! (literally)  But toward the Server Admins who think differently, I'll make a very solid case/point here..

I noticed one server, which was loaded with lots of players, which started implementing new systems, changed things around, like nerfing spells, cause they THOUGHT it was too powerful, and shortly thereafter the server quickly fell to 0 players.  Another server, which I loved dearly, chose to start playing with hardcore, players just vanished, immediately too, within less than 2 weeks, the server was dead..

I say this all for a good reason, because only you can harvest good will in the nwn community, for it's very important for the future of nwn to continue to survive, for our numbers are slowly dwindling away, so you (meaning everyone) need to do your part to make the game the most enjoyable experience possible FOR ALL & especially for the future of NWN!

If you inflict bad things on players, will that improve the nwn community as a whole?  I'd dare say not, but if you continue to stab a player long enough they will get tired of being stabbed and go play some other game, however you may be stabbing them, consider what is being said here, for it not only effects your server, but effects ALL of the NWN community as a whole.

Enough said..
               
               

               


                     Modifié par Genisys, 11 septembre 2010 - 04:33 .
                     
                  


            

Legacy_SuperFly_2000

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The future belongs to you...
« Reply #1 on: September 08, 2010, 11:17:49 pm »


               Yeah...lets turn all servers into Action servers *irony*



It is more complicated than that dude. Some of the most popular servers out there have terribly slow level progression and horrible death penalties.
               
               

               
            

Legacy_Genisys

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« Reply #2 on: September 08, 2010, 11:30:15 pm »


               You may have a good point SuperFly...



I could be wrong 100%...



But then, there is the possibility that these "Popular" servers are the ones killing the player's love for the game.  Is that possible?  (Now that would be non-closed minded thinking)

               
               

               
            

Legacy_kenween

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« Reply #3 on: September 09, 2010, 12:05:55 am »


               it's such a huge variety of servers? i don't think nwn 1 will ever dwindle to nothing but probably fewer number of regularly popular servers may come to pass.



however, i think a lot depends on whether Atari(?) the owner printso ut more CDs and CD keys. MAny players just find it very hard to buy them to play. And now Atari doesnt want to because nwn3 is coming,.
               
               

               
            

Legacy_Shia Luck

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« Reply #4 on: September 09, 2010, 12:14:58 am »


               Shouldn't this have been posted in Death and Dying Penalty thread?

I think you pressed the create new topic button by mistake?



Genisys wrote...

OPINION:  I think players should lose X
when they die.....  I think it would be cool to have this monsters that
pick pockets the PCs raping their inventory, it's not like they can do
anything about it.. (Can you say jerk?)


This bit especially, no?
               
               

               


                     Modifié par Shia Luck, 08 septembre 2010 - 11:16 .
                     
                  


            

Legacy_Genisys

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« Reply #5 on: September 09, 2010, 07:49:52 am »


               I think you have your sniper sights on the wrong man Shia Luck, with your comment in the other post, it's become crystal clear in your point in even bothering to post in this thread here at all...

Or did you think I was all-together blind to crafty words with (read between the line) comments, no?
               
               

               


                     Modifié par Genisys, 09 septembre 2010 - 06:51 .
                     
                  


            

Legacy_Genisys

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« Reply #6 on: September 09, 2010, 07:52:29 am »


               

kenween wrote...

it's such a huge variety of servers? i don't think nwn 1 will ever dwindle to nothing but probably fewer number of regularly popular servers may come to pass.

however, i think a lot depends on whether Atari(?) the owner printso ut more CDs and CD keys. MAny players just find it very hard to buy them to play. And now Atari doesnt want to because nwn3 is coming,.


Neverwinter is the name of the new game, not NWN3, it's a co-operative storyline multiplayer game, and NOT a MMORPG, I wanted to make sure you were aware of these two simple facts...

It may not be in Atari's interest to allow NWN 1 to remain the preferred RPG world, otherwise the door closes..
               
               

               


                     Modifié par Genisys, 09 septembre 2010 - 07:05 .
                     
                  


            

Legacy_Redunct

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« Reply #7 on: September 09, 2010, 07:59:33 am »


               I think a group of players that like a certain type of server may stop playing on that server if they make changes that don't match that group of players preferred play style, however, that's not necessarily a representation of the entire player base.



A lot of players enjoy the risk, and find modules with no risk boring.
               
               

               
            

Legacy_Genisys

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« Reply #8 on: September 09, 2010, 08:03:41 am »


               

Redunct wrote...

I think a group of players that like a
certain type of server may stop playing on that server if they make
changes that don't match that group of players preferred play style,
however, that's not necessarily a representation of the entire player
base.

A lot of players enjoy the risk, and find modules with no risk boring.


This is a good point, but there is also reward, another factor which must be considered in risk, for risk without reward, or worse penalty for taking risk, seems worse than boring...
               
               

               


                     Modifié par Genisys, 09 septembre 2010 - 07:04 .
                     
                  


            

Legacy_Wensleydale

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« Reply #9 on: September 09, 2010, 08:06:58 am »


               

Shia Luck wrote...

Shouldn't this have been posted in Death and Dying Penalty thread?

I think you pressed the create new topic button by mistake?


He does that a lot I've noticed. ':mellow:'
               
               

               
            

Legacy_SuperFly_2000

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« Reply #10 on: September 09, 2010, 09:43:43 am »


               

Genisys wrote...
I could be wrong 100%...

The scary part is that you aren't totally wrong here. That is what most of the kids are screaming for actually.

If you look at all games being produced now they are all fast paced, easy and dumbed down. In short....games have become mainstream.

So...to get a lot of players the game have to look this way.

Usually if you go into like the forum for SW:ToR or any similar you will see kids screaming that they just want to have fun without the grind. By grind they usually mean everything that is even slightly time consuming and slightly repetetive.

Imagine being a game developer now. So...you have to make a game that actually lasts more than 2 hours and still get thoose masses of kids not to scream in frustration.

Enough of this rant.

So yes you are right. Sometimes making it easy will get you more players. The other qestion we could ask ourselves is it thoose players we want?

Let's not turn Neverwinter Nights into a fast paced game to get more players. Let's keep Neverwinter Nights as it is because it is the last isle of fresh air.
               
               

               
            

Legacy_Genisys

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« Reply #11 on: September 09, 2010, 03:51:02 pm »


               Now that SuperFly is an anwer to the thread, thank you for sharing that..  '<img'>
               
               

               
            

Legacy_Blue_dodo

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« Reply #12 on: September 10, 2010, 04:03:31 am »


               

SuperFly_2000 wrote...

Genisys wrote...
I could be wrong 100%...

The scary part is that you aren't totally wrong here. That is what most of the kids are screaming for actually.

If you look at all games being produced now they are all fast paced, easy and dumbed down. In short....games have become mainstream.

So...to get a lot of players the game have to look this way.

Usually if you go into like the forum for SW:ToR or any similar you will see kids screaming that they just want to have fun without the grind. By grind they usually mean everything that is even slightly time consuming and slightly repetetive.

Imagine being a game developer now. So...you have to make a game that actually lasts more than 2 hours and still get thoose masses of kids not to scream in frustration.

Enough of this rant.

So yes you are right. Sometimes making it easy will get you more players. The other qestion we could ask ourselves is it thoose players we want?

Let's not turn Neverwinter Nights into a fast paced game to get more players. Let's keep Neverwinter Nights as it is because it is the last isle of fresh air.


I sorta agree and sorta don't. not all games coming out are "dumbed down" rather the are meant to appeal to a wier interest of potential players, why ?  because the gaming industry is well alot larger then it was ten years ago, and in order for a developer and even a publisher the have appeal to as possible.

but on the other hand I have grown a bit jaded espiaciall with rpgs released now a days, and have found a great love for rpgs made around 1998-2004   I mean damn there were so many great rpgs released in between those dates including this gem that I have recently gotten into,I was about 12  when the OC was released and wouldnt have understand a  damn thing about neverwinter nigts (to transfixed into  my n64 lol )
 
               
               

               


                     Modifié par Blue_dodo, 10 septembre 2010 - 03:09 .
                     
                  


            

Legacy_Genisys

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« Reply #13 on: September 10, 2010, 07:00:23 am »


               lol n64, x-box 360s, wii, & sony playstations have always been the rave amoung kids..

As long as they make these consoles the kids will still want them, even if they know how to use a computer.  For the graphics on them are quite stellar, and a joystick is much easier than a keyboard.

However, when they grow up, they will no doubt turn to RPGs and more Strategy type games, for shooting 40,000 enemies get's boring rather quickly..

The more we learn about players, the more we learn as game designers, DMs, or what have you..

Watching my 4 year old taught me A LOT, he would cry when things didn't go his way, he would get utterly upset to the point of walking away from the computer when his character died..

He just wanted to have fun, but the games kept making him frustrated or mad...

THIS was a real eye opener for me.. '<img'>
               
               

               


                     Modifié par Genisys, 10 septembre 2010 - 06:00 .
                     
                  


            

Legacy_TSMDude

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« Reply #14 on: September 10, 2010, 12:48:24 pm »


               Edited by myself. 'Posted
               
               

               


                     Modifié par TSMDude, 10 septembre 2010 - 12:02 .