Shia Luck wrote...
I think it's reasonable and normal to find another person's server rules annoying or without enough justification, taking into account your own beliefs.
Since when did the penalty of death become a rule?
I find it incredibly prejudicial to start saying decisions are "asinine" or "stOOpid" if you disagree with losing your XP or gear. To then vote 1 on NWVault is the height of egotestical arrogance. I know Genisys used to vote that way.
Your talking about 2 entirely different things here, one which applies to this thread, and one which is about something that happened on the nwvault.ign.com, um, how long ago? If you got something against me that's fine, but that doesn't mean your right here either...
Yet my opinion is death has to carry some penalty else there is no challenge in the fight.
The challenge isn't found in failure, the challenge is found in trying, regaurdless if you fail or succeed.
(And if you don't want to party with anyhone else ever, there is no reason to be playing MP.)
Many players I've met are not very sociable, that doesn't mean they can't play in a world without being penalized for not having a party member with them, nor should Multi-Player be 100% about partying either...
Half your arguments concern the way you have to please all players,
which is not actually going to be possible, and yet often you're
assuming all players are like you, no?
I didn't say you have to please them, but I did say you need to consider them, if nobody like a setting (like hard core for example) it is not kissing the player's behind to turn off hardcore, though, if you like it and leave it on, but your the only person on the server and you can't understand why nobody is playing on your server, then that's not any player's fault.
I was trying to be factual, and though I may have said asinine & stOOpid about a few "ideas" they were not directed at any one person in particular, I just don't like the ideas...
Furthermore, how do you know what is possible untill you try?
I assumed nothing, I have observed players as a Server Admin / DM & listened to countless players say things about different aspects of the game, therefore a person can come to learn what many & in some cases most players do not like and more importantly what they do like. I definitely do not think all players are like me, nor do I think they are all the same, but I do know what many players do not like, and that helps me to understand many fellow players.
If you read the Dungeons & Dragons advanced books, the quickest thing you learn what is very important about being a good DM, and that is captivating your audiences attention & HOLDING IT... There is nothing fantastical or fun about dying or death penalties, in fact you read that if you overchallenge the PCs you can correct that... In fact, as a DM you have the power to do anything you want, but if you abuse that power you will HEAR the complaints, and if your hearing complaining and you turn a deaf ear to it, then what? I'll let you deduce the answer to that one..
I like to maintain a good balance between challenging & fun, but not to allow the PCs to be overchallenged to the point that they have to chug heals left and right to stay standing... (A mistake I made in my first module) If ONE player likes this style of play, that's ok, but that doesn't mean all players will like that style of play, in fact, it's best to consider the others who don't otherwise your only catering your module to a select handful of players, and that would be a mistake.
So, to answer the original poster and the remaks made by SHia, it's not the penalty that matters, nor does death matter, but if players don't like it, and you hear a lot of people complain about it, doesn't that mean something?
Surely we can see the meaning of player's actions. If a player is farming a boss & area over and over, as I've seen some do repeatedly, that doesn't mean we pull out the DM rule book and lay it across their head sideways, it means we need to do something to change WHY the player is doing this...
For you can put out the fire all you want, but if you don't stop and look at the source of the problem, you will never see the critical question WHY... Therefore I'll leave this thread with this...
You can't beat a player and expect them to be happy about it, you simply can't, and if players aren't happy they will just leave, and that's the bottom line...
Modifié par Genisys, 09 septembre 2010 - 06:42 .