Author Topic: New NWN online game not a rumor anymore!  (Read 3310 times)

Legacy_WebShaman

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New NWN online game not a rumor anymore!
« Reply #75 on: November 08, 2010, 02:46:00 pm »


               Oh yeah?  Where are all the abilities and skills for OUTSIDE of combat?
               
               

               
            

Legacy_SuperFly_2000

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« Reply #76 on: November 08, 2010, 03:41:45 pm »


               Hmm....didn't look that far into it....



Probably not that big kind of super problem though. I mean lets face, there are many skills in NWN that we almost never use.



I've never seen anyone use intimidate for example. Pursuade is very rare...and so on. I know some servers add even more of theese kind of skills.



Besides...as I said...they don't HAVE to follow 4e exactly (because AGAIN...this is a computer game). Why is everyone thinking that they are forced to do everything exactly like in 4e?



Did NWN1 do EXACTLY as in 3.0?



Did NWN2 do EXACTLY as in 3.5?



The answer is no.



I'm feeling like a parrot now...repeating the same things....









So that is one fear aside. Let us not asume that Cryptic will do everything wrong. Why can't we at least hope for or assume that they will do some things right?

               
               

               
            

Legacy_WebShaman

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« Reply #77 on: November 10, 2010, 01:30:46 pm »


               You seem to be forgetting that not all players play as you seem to be describing.  Have I played in NWN Online games where we used skills not used in the OC?  Yes, I have.  We also swam, climbed, flew, and jumped.  You see, with RP (especially in a closed DM session with a real party in a campaign) one can do just about everything.

This is the main point of contention that I have with 4E.  It is just not suited for RP, it is really just a set of rules cannibalized from the D&D ruleset designed for a MMO environment.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #78 on: November 10, 2010, 02:22:53 pm »


               There is nothing wrong with an MMO environment...in fact....we LIVE in one :-P

Jokes aside...just cause all companies managed to turn MMO into something that is only mainstream and for kids does not mean that all MMO games also in the future must be like this.

I mean...I think you can pretty much say that NWN PW's are MMO's....I mean why not?

But yeah..I get your point...what you meant to say is that 4e looks more like WoW-MMO style.

You did not get my point though....so I'll say it again....they don't have to follow 4e exactly...

....AND...there COULD be some kind of possibility to make customiziation to this also....like adding the skills that you want.....so....
               
               

               


                     Modifié par SuperFly_2000, 10 novembre 2010 - 02:26 .
                     
                  


            

Legacy_BardKesnit

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« Reply #79 on: November 10, 2010, 05:11:08 pm »


               

Snottling wrote...



The new Neverwinter game sounds like a kind of D&DO from what I've read. That particular game was, to me, ruined by rushers and power gamers and people with no desire to role play at all. I want to believe that Neverwinter will be a good RP game, but I fear that it will only be another D&DO clone.

I really hope I'm wrong.




I fear the same. I was really excited for DDO when it came out because I had not yet found a PNP group. Once it came out, I got disillusioned very quickly. (Though I know several of the issues I had have been fixed, like a lack of classes.) I'm shy by nature, and found it very difficult to get a group together to run dungeons. Then you had to run the same dungeon so many times. But what really killed the game was when an early questgiver asked my Paladin to break into a building and steal something. Doing the quest did not affect being a Paladin.



WebShaman wrote...



Almost everything that allowed one to do RP etc in D&D was hacked out in the 4e rules. If it does not deal with combat, action, etc, then it is gone.




This is one of the complaints that pisses me off abotu 4e. Who needs rules to RP?
               
               

               
            

Legacy_Kail Pendragon

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« Reply #80 on: November 11, 2010, 01:56:11 am »


               

BardKesnit wrote...

This is one of the complaints that pisses me off abotu 4e. Who needs rules to RP?

You still need rules for outside of combat actions which is what 4e is basically lacking.
               
               

               
            

Legacy_WebShaman

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« Reply #81 on: November 11, 2010, 01:58:14 pm »


               

This is one of the complaints that pisses me off abotu 4e. Who needs rules to RP?


It is not about "needing" rules to RP that is the problem, it is the LACK of such that is.  Having rules lets one shape his character according to the RP - one can invest in such skills, abilities, etc that aid RP situations!  A great Orator, Persuader, etc, for example.  Or one that studies ancient, lost lore.  Relics.  Whatever.  Perhaps a suave Rogue type that can manipulate social events.  Being able to advance and enhance such skills and abilities with rules allows for character building not based on combat.

Without rules, one can do this, but it often ends up just being a real sham.  Just how good is that character at what he/she does?  Dunno.  

It would be like having combat without rules.  One can do it, but it will be really goofy.  But following this train of thought logically, this is where it heads.  Who needs combat rules?  Throw them out! 
               
               

               


                     Modifié par WebShaman, 11 novembre 2010 - 02:03 .
                     
                  


            

Legacy_BardKesnit

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« Reply #82 on: November 11, 2010, 03:05:15 pm »


               

WebShaman wrote...

Having rules lets one shape his character according to the RP - one can invest in such skills, abilities, etc that aid RP situations!  A great Orator, Persuader,


Bluff, Intimidate, and Diplomacy are still skills in 4e.

etc, for example.  Or one that studies ancient, lost lore.  Relics.


History and Religion are still skills in 4e.

Perhaps a suave Rogue type that can manipulate social events.


Back to Bluff and Diplomacy. Maybe Insight to determine what will work to influence a person.

Without rules, one can do this, but it often ends up just being a real sham.  Just how good is that character at what he/she does?  Dunno.


Good thing there are still skill ranks and rules, then, eh?
               
               

               
            

Legacy_WebShaman

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« Reply #83 on: November 15, 2010, 01:42:14 pm »


               Try using those outside of combat.
               
               

               
            

Legacy_Vansen Elamber

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« Reply #84 on: November 24, 2010, 04:24:23 pm »


               One of the only problems I can see with this project is that it might leave out some of the long time fans of NWN because they are still playing it on a system that was new when NWN was released, and the new version from Cryptic may not run well or at all on these older systems....
               
               

               
            

Legacy_BardKesnit

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« Reply #85 on: December 19, 2010, 04:25:53 am »


               

WebShaman wrote...

Try using those outside of combat.


That's the only time I do use them.  They work quite well when talking to NPC's. There's descriptions for skill check DC's in the PHB and a guide to making skill challenges in the DMG.
               
               

               


                     Modifié par BardKesnit, 19 décembre 2010 - 04:27 .
                     
                  


            

Legacy_bhaal123

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« Reply #86 on: December 29, 2010, 04:31:25 pm »


               The only question on my mind is, will this game have a subscription fee?



If so, I will not be playing it.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #87 on: December 29, 2010, 04:48:31 pm »


               Why? ...you short on cash?
               
               

               
            

Legacy_NorthWolf

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« Reply #88 on: December 29, 2010, 08:49:09 pm »


               Eh, I personally won't play games with subscription fees either.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #89 on: December 29, 2010, 09:19:05 pm »


               Even if the game is good?



Ok...so what kind of business model do you suggest for a game that will get development and other throughout its life? ....or perhaps you are totally against games that continue to be developed by the same company after their initial release except from patches?