As far as the MMORPG argument goes, there is WOW, and then every other game that tries to compete with WOW ends up going down in flames in short order too.. I'm glad as well that Neverwinter will not be a MMORPG...
Auto-play / click to kill needs to be taken out of the gaming world entirely, games need more intelligence based decision making style of game-play, that I suppose is what separates some RPGs from others games. Watching a film / cut-scene is indicative to watching a TV show, the point is, it's not a game anymore, it's now become a game of watching movies / cut-scenes. Where is the intelligence in that?
If a game is going to be successful, no matter which type it is, it has to induce player interaction in a way that gets all of the players involved in the game-play, and the best way to do this is to stimulate the player's intelligence by making them think to do, rather than click to do or other automated action based styles of game-play.
Storyline always bodes well with players, for it can give them a reason to do what they do, and it CAN immerse them into the game further, I say can because many stories fail on this part... If I don't have a reason to do what I do, why do it? It's only a matter of time before I say, what is the point in all of this? I'm just walking around doing the same thing, with no clear meaning or end in sight...
Not all games end, literally, some are infinite games, like many games that constantly reload, and these aren't always bad, but they need to be fun through and through to hold the audience's attention to continue to rinse & repeat..
I think many of the players left NWN because they got tired of certain styles of gameplay, however, if other builders catch on to this "Stimulating the player's intelligence by making them think" then we may continue to grow as a community... Click & watch or read = boring, and that's the bottom line..
Just my 2 Cents..
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Modifié par Genisys, 08 septembre 2010 - 04:20 .