Author Topic: New NWN online game not a rumor anymore!  (Read 3312 times)

Legacy_SuperFly_2000

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New NWN online game not a rumor anymore!
« Reply #45 on: August 30, 2010, 09:35:22 am »


               Just hoping that they don't make a "Diablo" of this new Neverwinter game.



Still...it is odd that Cryptic don't have a forum at all....
               
               

               
            

Legacy_Shia Luck

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New NWN online game not a rumor anymore!
« Reply #46 on: August 30, 2010, 12:34:12 pm »


               

SuperFly_2000 wrote...

Shia Luck wrote...
Actually, nwn was always designed with the DM client as focus, specifically for small groups to MP together. It was the SP parts of the release that were added in late in the day. BW didn't officially support PWs, (or mini MMOs we might as well call them), but MP was always the design concept.

Actually, No. The focus on NWN1 was primarily to make a single player campaign and to sell copies of the game. You are right in a way though. Multiplayer was also in focus but it wasn't the primary focus....which is the big difference compared to the announcment of Cryptic's new Neverwinter game.


Source with quotes from Dev
               
               

               
            

Legacy_Jez_fr

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New NWN online game not a rumor anymore!
« Reply #47 on: August 30, 2010, 01:47:50 pm »


               

Shia Luck wrote...

SuperFly_2000 wrote...

Shia Luck wrote...
Actually, nwn was always designed with the DM client as focus, specifically for small groups to MP together. It was the SP parts of the release that were added in late in the day. BW didn't officially support PWs, (or mini MMOs we might as well call them), but MP was always the design concept.

Actually, No. The focus on NWN1 was primarily to make a single player campaign and to sell copies of the game. You are right in a way though. Multiplayer was also in focus but it wasn't the primary focus....which is the big difference compared to the announcment of Cryptic's new Neverwinter game.


Source with quotes from Dev


yeah totally pnp conversion to PC. The idea was such a blast at the time, for pnp DMs ^^.
In the first magazine articles they published at the time it was clearly stated (was it in Dragon mag, or PC gaming world... by Ray Muzika). Anyway, later in development surely the total craze about Diablo II at the time influenced some NWN final content.
Shia thanks for the link!
               
               

               
            

Legacy_SuperFly_2000

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New NWN online game not a rumor anymore!
« Reply #48 on: August 30, 2010, 03:44:24 pm »


               

Shia Luck wrote...

SuperFly_2000 wrote...

Shia Luck wrote...
Actually, nwn was always designed with the DM client as focus, specifically for small groups to MP together. It was the SP parts of the release that were added in late in the day. BW didn't officially support PWs, (or mini MMOs we might as well call them), but MP was always the design concept.

Actually, No. The focus on NWN1 was primarily to make a single player campaign and to sell copies of the game. You are right in a way though. Multiplayer was also in focus but it wasn't the primary focus....which is the big difference compared to the announcment of Cryptic's new Neverwinter game.


Source with quotes from Dev

Yes...I read that quote and it pretty much supports what I said.

Just because MP is "supported" doesn't mean it was the main focus for the game developers.

The main focus was the single player campaign provided with the game. This is what took the mayor part of the time and cost to make because this was the main focus. Then multiplayer "support" was added. (A little simplified but thats basically what they did).

Bioware also said that 90% of all who bought the game did it only for the single player campaign. Not a coincidence really....as probably the same amount of development costs went into that part of the game.

Well..actually...probably a little less...as multiplayer was not something that Bioware was going to return to any time soon...
               
               

               


                     Modifié par SuperFly_2000, 30 août 2010 - 02:46 .
                     
                  


            

Legacy_Shia Luck

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New NWN online game not a rumor anymore!
« Reply #49 on: August 30, 2010, 05:15:15 pm »


               

SuperFly_2000 wrote...

Shia Luck wrote...

SuperFly_2000 wrote...

Shia Luck wrote...
Actually, nwn was always designed with the DM client as focus, specifically for small groups to MP together. It was the SP parts of the release that were added in late in the day. BW didn't officially support PWs, (or mini MMOs we might as well call them), but MP was always the design concept.

Actually, No. The focus on NWN1 was primarily to make a single player campaign and to sell copies of the game. You are right in a way though. Multiplayer was also in focus but it wasn't the primary focus....which is the big difference compared to the announcment of Cryptic's new Neverwinter game.


Source with quotes from Dev

Yes...I read that quote and it pretty much supports what I said.

Just because MP is "supported" doesn't mean it was the main focus for the game developers.

The main focus was the single player campaign provided with the game. This is what took the mayor part of the time and cost to make because this was the main focus. Then multiplayer "support" was added. (A little simplified but thats basically what they did)....


Well, I am not going to argue about it further than this. People can read the full quote with the link I provided but when the developer of the game says

...the original intention was for small groups of players to get together
and play through modules as a party. Giving people an experience very
close to pen and paper D&D, but on the computer.

, then I can't see how it supports your argument that it is an SP game with MP added on.

Have fun '<img'>
               
               

               
            

Legacy_SuperFly_2000

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« Reply #50 on: August 30, 2010, 07:20:15 pm »


               

Shia Luck wrote...
, then I can't see how it supports your argument that it is an SP game with MP added on.

That is because I used the wrong word...and I'm glad you're pointing it out now. Of course it was not "added" to the game....but of course the MP was always in mind for the developers and they probably had to go around big obstacles to not accidently drop the MP part.

Still...the SP and its campaign was in the front seat. It was what took most of the time (or at least was expected to rake in the most cash when the game was released).

MP was really small to begin with but gained momentum as module makers bagan popping up their PW's on the internet.

About the pure multiplayer part (PnP thingie)....sure...there was this playsstyle...but it was a considerably smaller than the guys running through the original campaign solo.

Again I will point to the quote that 90% of the people who bought the game didn't touch anything MP. That is not a coinsidence....
               
               

               
            

Legacy_Genisys

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« Reply #51 on: August 30, 2010, 07:24:58 pm »


               

B_Harrison wrote...

What'd concern me most is having one, narrow view of what is "correct" roleplay or gameplay forced onto me in an RPG, by developers (or judgemental players) who likely couldn't roleplay their way out of a paper bag.

And that's why I'm not optimistic about this new "Neverwinter" game -- besides the likelihood of it being a rushed release by a developer no gamer on the internet seems to respect -- we won't, apparently, be able to develop and host our own PWs from scratch. Take away single player adventures(?) and what have you got left to be optimistic about? 4th edition D&D?

Maybe I'm wrong and it'll be the hobbyist modder's ultimate versatile RPG platform to end all RPG platforms, but we seem to have more reasons to doubt it than not.


That's a very solid point Ben, let's hope this new Neverwinter isn't like this...

I think the major focus will be group cooperation & storyline surely....
               
               

               
            

Legacy_SuperFly_2000

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« Reply #52 on: August 31, 2010, 12:22:26 pm »


               Just realised I hadn't posted this link yet
http://www.gamasutra...nter_and_a_.php
Its yet another interview yes.
               
               

               


                     Modifié par SuperFly_2000, 31 août 2010 - 11:22 .
                     
                  


            

Legacy_Genisys

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New NWN online game not a rumor anymore!
« Reply #53 on: August 31, 2010, 05:18:38 pm »


               This means something significant to this discussion, thanks for sharing this SuperFly..

Taken from the interview...

The game is..

the Dungeons & Dragons license-based PC co-op RPG Neverwinter.


The head designer clearly states..

It's not going to be an MMO, like WOW..

& That the major focus here is story, not quest...

To me, that was music to my ears...

Group Cooperation / Great Storyline (R.A. Salvatore, that's all you got to say there)

Man My mouth is starting to water here, I can't wait to test this game out, seriously.. '<img'>

I just hope it's NOT a pay to play game, because that would more or less throw it in the trash..
(As many players have stated in the past:  "If I have to pay to play a game, why not just play the best?")
               
               

               


                     Modifié par Genisys, 31 août 2010 - 04:35 .
                     
                  


            

Legacy_Malagant

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New NWN online game not a rumor anymore!
« Reply #54 on: August 31, 2010, 11:41:59 pm »


               One glance at every Cryptic development thus far doesn't bode well for the hope of not having to pay to play. City of Heroes/Villains (before NCSoft's purchase of the intellectual property), Champions Online, and Star Trek Online are all subscription based properties.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #55 on: September 01, 2010, 09:11:25 am »


               I can't see how subscriptions are a problem. Actually that is probably how ANY company controlled persistent world of any kind can have an ongoing support.
Besides...they didn't say that it is subscription yet.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #56 on: September 01, 2010, 12:13:49 pm »


               Yet another link with some information:
http://www.pcworld.c...aying_game.html
               
               

               


                     Modifié par SuperFly_2000, 01 septembre 2010 - 11:14 .
                     
                  


            

Legacy_Jez_fr

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« Reply #57 on: September 01, 2010, 01:36:47 pm »


               Thanks for the 2 last links. Interesting reads.



The thing that puzzle me is it really seems to me they are redoing DDOnline (party exploring dungeons basically), with the addition of The Forge tool. A notable addition, but unless it's really cutting edge, I don't see how a DDO remix set in FR instead of Eberron will succeed given DDO was so miserable. Or maybe I'm just wrong about DDO. Has anyone real numbers about DDO?

               
               

               
            

Legacy_SuperFly_2000

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« Reply #58 on: September 01, 2010, 09:15:03 pm »


               The problem with DDO is not that the numbers are not big enough. It is because the game doesn't interest me and people similar to me (from NWN for example). It is very different. More like an arcade game. Guess thats what the kids call roleplay theese days :-o



It is probably doing ok. Nr 1 in numbers is still probably WoW though.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #59 on: September 01, 2010, 11:11:29 pm »


               And a couple more interviews:

http://www.facebook....ug-2010&h=b0f33

http://www.facebook....hy.html&h=b0f33

I'm getting all theese of Facebook. So go look for "Neverwinter" there if you got it...
               
               

               


                     Modifié par SuperFly_2000, 01 septembre 2010 - 10:12 .