SuperFly_2000 wrote...
And no...you are wrong....roleplaying is not something you can separate from the gameplay.
Yes, it is. Let me tell you about the RP guild I was in in AoC...
Guilds in AoC could set up their cities, which were instanced locations that only members of the guild or invited guests could enter. My guild's city was set up with it's own government (seperate from guild leadership), and each PC belonged to a section of the city (chosen by the player when they joined). Sections included the military, merchants, spies, and slaves. Leadership in each caste was seperate from PC level, and it wasn't uncommon to have a senior member of a section be a low level PC because the player used that PC for RP and not for playing the game. Slave PCs could be owned by any PC who wanted to be a Master, and again, level did not matter.
The guild city was run as a city. The military did drills. Spies did recon on other cities (which had to be RP-ed because of course, we couldn't enter other cities. This was mostly done by meeting OOC with "traitors" from another guild and passing along infomation.)
In no way did any of this affect the gameplay. As I said, leadership in the city was based on player preference, not PC level. If the player went into the world to play the game, there could no RP at all. (If there was, it was in the guild chat channel and did not affect the gameplay.)
SuperFly_2000 wrote...
BardKesnit wrote...
But it still comes back to what can be made. If user-made content is as restrictive as it looks like it will be, where is the incentive to play user-made when the main game has more variety and options?.
You are just not visualizing this in a positive maner.
Let's just say I am cynical, and am basing my comments on things said by Cryptic and by people who have played CoH.
SuperFly_2000 wrote...
BardKesnit wrote...
As I said before, I played DDO ...
DDO is an arcade game the way I see it. It is just so fast paced that every roleplaying feelig for me would be out the window.
Because you choose to play it that way. It would be possible to RP in DDO, the same way you can RP in any multi-player game, but it requires the players to actually do it. Being an MMO does not mean it has to be "hack and slash" with no RP.
Also you're loaded up with phat l3wt from the start already. Another atmosphere breaking element.
Maybe now, but when it came out, WBL was about what it would be in a PnP game.
Also I am just guessing you actually never played Neverwinter Nights 1 in multiplayer on PW servers?
I have, actually. I tried a few, and they were all the same. I found it horribly dull because it was just like an MMO - do as much as you can solo, then stand around and look for people to group with. Maybe occasionally, I'd be lucky enough to stumble across people RP-ing in town. During quests, there was no RP, just run through the quest and finish as fast as possible.
And these were on a servers that labled themselves RP servers. (I can't remember which ones, as it was several years ago.)