Hey Leo
'>
Nice to see you on the boards..
First off, let me say this, this post has little to do with your server, I am trying to gauge the general communities desires of game play.
Balance is a very difficult thing to obtain, if it is indeed possible...
Even the best builders struggle to obtain a balanced module..
Now as far as making your module appealing to the general public / nwn community, I suppose the above replies to this post should answer most of your questions, undoubtedly.
I think your steering in the wrong direction, gear / level / and build have little to do with how rough it is, unless of course your talking about uber gear, and levels beyond 40, then of course it's going to be difficult to make it rough for the PCs, no doubt..
If I give a monster 4d6 Magical damage, and there is no way for the player to resist it, then yes, that's pretty rough, becuase no character can resist it, but If I stack that with 3 other monsters dealing the damage, then yes, it's going to be very rough...
You have to look at the amount of damage the players are taking (per round), how often they die, and determine where you can make improvements based upon the results, this is where hopping on as a DM comes in, because you can clearly see where the PCs are struggling, and make adjustments as needed..
Roughness has mostly to do with the challenge you present the PCs, spamming uber spells on a party is going to lend toward frustrations if those spells are constantly hurting players significantly, or worse, killing them consistently, and roughness has a lot to do with the amount of damage a PC takes every round..
If a PC has say, 1000 HP, and they die in just one round from combat wounds (not spells), then I'd say it's time to turn the damage down significantly, if the spells are owning the PCs, it could be high time you add some more Bonus Saving throws, or consider removing the spell from the monster, or maybe reassign it to the big boss or something.. (Bosses are meant to be a great challenge, not his lackeys)
You can make monsters tougher, so the game play isn't click and kill..
Furthermore, parties for the most part are extremely difficult to challenge, and building a module based upon the results of a large party is a very bad Idea I have found, from previous mistakes I made in building, (The Underworld)
I'm sure you can contest to a lot of information here having relevance to your questions, the discussion, and may even help you find solutions to any roughness in your game play.. On an ending note, as a tip, you can turn down the difficulty settings while on as a DM and see if this helps gameplay, if so, you can set it permanently in your ini file.
I hope this was helpful to ya Leo...
Sincerly, your friend,
Genisys / Guile..
Modifié par Genisys, 24 août 2010 - 06:25 .