Very interesting and insightful thoughts you guys provided, everyone, thank you for your input, truly..
I have a few questions, and comments to the above post..
Haste Uber? Let's see here, it gives +4 AC & + 1 Additional Attack, that's pretty damn good yes, but uber, I'm not so sure about that..
A note for the above poster, the Traditional PNP / D&D Rules extended into Advanced Rules which clearly taught DMs how to handle Levels 40+ up into the level of 100 adventures, these Campaigns, which is obviously well beyond the scope of the original D&D Books, were quite fun to play, for both DMs and Players, as it got quite hilarious when these "God Like" Players would interact with "Moral Like" NPCs or monsters.. (Oh that brings back some very fond memories)
I definitely don't think +6 AC Items are Uber, though anything over that, tends to lend to a very unbalanced campaign, seriously fast too...
Though, when you start adding properties to Weapons beyond +8 AB / EB, you start taking away from the value of certain builds, like a buffing cleric / monk, or buffing bard build, because buffs only stack up to +20, and that include the weapon bonus too. Therefore if you hand out say a +12 weapon, it's definitely going to start weakening builds, significantly..
Forges, if improperly set up, to avoid uberness (like 8 bonus spell slots to all items), or properties you clearly do not want on your module, aren't uber in the slightest, to me.. Again, that truly depends on how they are setup..
Gold doesn't lend to uberness, even if you had 400 billion gold, if you had nothing worth purchasing all you have done, as a Dev, is made gold 100% useless.. However, if they had a vent for all that gold, to make uber stuff, or buy it, it's not the fault of the player in one bit.. And even if things get carried away, we can always undo anything through scripting. (with on equip or on activate)
When I think uber, I think anything over 50% concealment is definitely uber, especially when the player using it has, for example, 80-100 AC (Depending upon the AB of the monster), monsters will swing all day and do nothing, for the most part..
Concealment effects some spells, especially ranged attack spells, like for example, Vampiric Touch..
I once read a poster state resistance is uber..
Yes, I can agree with this statement to some extent, for some spells are more or less nullfied if the player has say 20 Resist to the damage... Improved Evasion is definitely an item property I consider uber, and by handing it out, you more or less make Shadow Dancer / Monk / Rogue classes a lot less desirable, for sure.. (That's 50% automatic immunity to area effect spells that allow a reflex save, and 100% immunity if the player makes the save)
Immunity to spells by level, definitely uber in my book... (Especially if it's over level 3) For entire builds are built around the spell Ice Storm specifically.. (A 4th level spell which doesn't allow a save)
Immunity to Spell School, also extremely uber, especially evocation or necromancy.. Which would then of course render some builds entirely worthless...
I don't like handing out immunities, if I can get away with it, for many players complain gear is weak, if you don't give them some standard immunities like mind & death immunity, I'm not saying you gotta hand out immunities, I'm just saying it really blows to get stunned and die from being stunned, or dying instantly to a lame bodak, every time... (Those bodaks love to spam death spells)
I found a great way to hand someone an uber property, is to make it a potion, like the Spell Shadow Shield, definitely uber, because it gives +5 Natural AC, 100 % immunity to negative Damage, and Immunity to Necromancy Spells, however, it's a potion, so it don't last forever, and those potions should cost an arm / leg / & possibly more to obtain.
I completely agree with the above posters, about balancing items vs the challenge of the monsters in the module is critical to balancing items and even your world, Well said! Balancing gold by putting the great items in store, which cost you a major amount of gold is great too, for this is an obvious way to keep those PCs working for more!
Please continue to give feedback and post your opinion, this is a great post, I love it..
and thanks again to the above posters for posting on topic..
Modifié par Genisys, 20 août 2010 - 12:20 .