Author Topic: To hak or not to hak?  (Read 2533 times)

Legacy_SuperFly_2000

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To hak or not to hak?
« Reply #60 on: August 02, 2010, 12:35:05 pm »


               On the original topic I must say I have not really been a "hak"er. Maybe my first impression wasn't so good. I usually ended up downloading the wrong hak's because of inconsistent information on cluttered up forums vs homepages.

When I finally entered the server it usually looked horrible. I mean just because something is looking cool doesn't mean it needs to be pasted all over the maps. That could be trees or whatever that builder thought looked cool. Also there wasn't a minimap and there where small bugs everywhere...all from transitions to monsters not being able to follow...

For me...server hopping is vital. I guess if you are living in a shallow world where there is only one server maybe you're ok about somehow finding the right hak's and then be content with playing on that one and only server.

I guess evolution has continued though and many hak's are better today and even more importantly, builders have learned how to use them. Because let's face it. It doesn't matter what hak's your server is using if you are not using them in the right way.

There are perfectly good examples of servers that look totally new and different just using the standard NWN. Take Escaped from Underdark for example. They totally rebuilt their server using no haks whatsoever.

Don't get me wrong here. I love that people produce content for this game...but they need to stop and think about how it is going to be used...if that is what they want that is...

What I am coming to really...is that hak paks are of uttermost importance. CEP being the leading hak pak I am really hoping that more tileset creators can get in touch with them.

I know..some time ago there was a discussion about tilesets being "killed" when being put into a hak pak. I don't think that is true anymore. The tilesetcreator does however need to get connected with the CEP people to get the correct procedure for updating the tileset if needed.

I am pretty sure this is feasable.
               
               

               


                     Modifié par SuperFly_2000, 02 août 2010 - 11:37 .
                     
                  


            

Legacy_SuperFly_2000

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To hak or not to hak?
« Reply #61 on: August 02, 2010, 12:43:18 pm »


               Oh yeah...one more thing...servers deciding to use a downloader is a really bad idea I think.



The thing with theese downloaders/injectors is that in worst case they will replace new hak's that you have with older versions of theese.



Perhaps solving the problems for that particular server but possibly destroying for a lot other servers. Not to mention if you're a builder like me and that if you can't control what is in your haks you can get into serious problems...
               
               

               
            

Legacy_AndarianTD

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« Reply #62 on: August 02, 2010, 02:16:51 pm »


               

SuperFly_2000 wrote...

What I am coming to really...is that hak paks are of uttermost importance. CEP being the leading hak pak I am really hoping that more tileset creators can get in touch with them.


For the record I take the opposite view. As time has gone by I've become much more inclined toward building with selective CC packages, carefully chosen by me for their quality and stability, than toward throwing everything including the kitchen sink into my mods. If that means that my players have to do some downloading in order to try them, then that's just the way it is.
               
               

               


                     Modifié par AndarianTD, 02 août 2010 - 01:18 .
                     
                  


            

Legacy_ChaosInTwilight

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« Reply #63 on: August 02, 2010, 03:49:45 pm »


               

olivier leroux wrote...

Yeah, if all PW owners did that I could probably hop from one to the next without downloading anything anymore. You don't want to know how big my hak folder has grown over the past three years...
':lol:'


Cannot be stressed enough.  I think I've download worms seasonal forest some 7 or 8 times now, because people are dolts.

Yes, its really that simple of an explanation.  People are dolts.

Edit: Heh, try and make something like this without hak's.  Just can't be done.
               
               

               


                     Modifié par ChaosInTwilight, 02 août 2010 - 10:21 .
                     
                  


            

Legacy_omen_shepperd

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To hak or not to hak?
« Reply #64 on: August 02, 2010, 05:41:35 pm »


               Personally I cant play the game without haks.  I use the PRC in OC and expansions and I am building my PW with the PRC in mind. In addition I plan on using the CEP 2.3,worms tile sets, and the ctp. I do know this is a larger number of haks to use for a PW but I have a vision and in order to make that vision happen I need to use the different haks. I kept all my haks so far as original as I can find them. I do understand that makes more downloading,but I think it will also make for less updating. I can understand not wanting to fill up a hard drive just to play on a pw but seriously most hard drives are over 50 gig now and most haks are less than 10 meg.    





I also would like to say that when using haks for a PW please build you mod with your haks in mind. If you are only using a hak for a couple of things when it offers a few thousand new things then you are wasting time. The haks made by the community add so much to the game that honestly keeps making this game re-playable for so long IMO.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #65 on: August 02, 2010, 09:56:31 pm »


               I think thoose playing in single player are more prone to hak.



Even though...as I am using CEP myself (at least most than half of the time) that is some kind of hak.



Also I downloaded some tilesets to try out but nothing I am using really...
               
               

               
            

Legacy_Calvinthesneak

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« Reply #66 on: August 03, 2010, 03:57:39 am »


               

AndarianTD wrote...

SuperFly_2000 wrote...

What I am coming to really...is that hak paks are of uttermost importance. CEP being the leading hak pak I am really hoping that more tileset creators can get in touch with them.


For the record I take the opposite view. As time has gone by I've become much more inclined toward building with selective CC packages, carefully chosen by me for their quality and stability, than toward throwing everything including the kitchen sink into my mods. If that means that my players have to do some downloading in order to try them, then that's just the way it is.



I'm in agreement with Andarian here.  The CEP has gotten massively big.  There are a lot of great things in it, I don't knock the job the CEP team has done.  I think they should look at a modular approach though.  The CEP is simply too big and now covers too much content.  Some people only want clothes, or placables or heads or tileset extentions.

It probably wouldn't be too hard to do even, or maybe it could be done now, their haks are fairly organized and seperated, it would be a matter of probably having a few more top haks.  Most builders simply will never take advantage of even half of the 2 gigabytes of content that's there.  Most builders don't even desire certain features that are there.

At any rate that is generally why servers compile their own haks, to reduce the amount of material and keep it managable and more importantly organized enough so they can find the resources should they need to alter them.  Giving builders a choice about what parts to use from the CEP might be interesting.   At any rate I'm rambling, just a thought.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #67 on: August 03, 2010, 09:28:37 am »


               Well, actually Calvinthesneak, the builder doesn't have to use all the stuff because it is there. I think the CEP has lately done a fairly good job of cleaning up the palette. There is still a lot of stuff but not to the extent that it feels overhelming.



So..the only con of it being big is the download time...which isn't that of a biggie after all.



The module only gets bigger if you use any of the stuff. This is a server side and client side issue...and it is not really an issue.



If appearence crafting hasn't been turned of the players will have variety of looks to choose from without the builder having to do squat.



So..to summarize...even though the CEP is big in content it doesn't force any of this content on you.



So still...as I mentioned...I see this type of co-operation very important to the continued life of NWN.



The community has become a lot smaller...and any CEP member is free to correct me here...but I am pretty sure they are interested in talking with and probably co-operating with pretty much any custom content author that wants to put their stuff into the CEP.



There is really no downside of having your stuff in it.
               
               

               
            

Legacy_Jenna WSI

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« Reply #68 on: August 03, 2010, 05:11:40 pm »


               "Yes, its really that simple of an explanation.  People are dolts."



I love you guys, but this is true.
               
               

               
            

Legacy_Shadooow

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« Reply #69 on: August 03, 2010, 06:29:21 pm »


               

SuperFly_2000 wrote...

So..to summarize...even though the CEP is big in content it doesn't force any of this content on you.

You are right, that builder dont have to use it just because its there however CE P volume two reached limits of NWN and cause lots of issues for builders and DM. Also loading time of server gets bigger and possible that loading game for player is longer (as they have to preload at least placeables.2da).

Also there is exception, you are actually forced to use some content in CEP, namely new weapon/shield models. I dont like 90% of them so I had to disallow players to craft the visage of their gear. I know that from other server, player will wander around with jedi blades etc. I dont like it at all.
               
               

               
            

Legacy_Estelindis

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« Reply #70 on: August 03, 2010, 11:00:35 pm »


               

SuperFly_2000 wrote...
I think the CEP has lately done a fairly good job of cleaning up the palette.

I don't think this is actually about the palette.  (I happen to like the CEP's blueprints, but I appreciate the efforts the CEP Team has made to cut down on them or make them optional for the sake of those who find them too much.)

I think this is actually more about the organisation of the CEP haks.  CEP1 was organised by type of custom content and hak names indicated what was in each hak (e.g. cepanatomy, cepbaseitem, etc.), whereas CEP2 has core0, core1, core2, etc.  I feel that taking the CEP1 approach would allow for easier modularisation, so builders could just use one hak or another as needed - they were clearly delineated and it was easy to know what was in each hak.  (That said, I am simply making this observation as an ordinary builder.  The people involved with CEP2 might be able to name many good reasons for taking their approach rather than CEP1's.)
               
               

               
            

Legacy_AndarianTD

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« Reply #71 on: August 03, 2010, 11:21:36 pm »


               

Estelindis wrote...

I think this is actually more about the organisation of the CEP haks.  CEP1 was organised by type of custom content and hak names indicated what was in each hak (e.g. cepanatomy, cepbaseitem, etc.), whereas CEP2 has core0, core1, core2, etc.  I feel that taking the CEP1 approach would allow for easier modularisation, so builders could just use one hak or another as needed - they were clearly delineated and it was easy to know what was in each hak.


I couldn't agree more with this.
               
               

               
            

Legacy_Karvon

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« Reply #72 on: August 04, 2010, 01:49:43 am »


               I suspect the change to a numbered based system was to simplify knowing which order the core haks were supposed to be loaded in the tool kit.  That being said, I suspect most builders would rather have the named based system for the reasons outlined by earlier posts.



Karvon
               
               

               
            

Legacy_Knight_Shield

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« Reply #73 on: August 10, 2010, 09:51:57 pm »


               I will be the one to disagree with you guys and gals.I played and tried alot of servers and was not very good with a computer .So in that reguard other than putting the cd in and pushing update you would loose me.So to players of a game it is frustrating to try to login in somewhere and it tell you you need more stuff to play there .And CEP ,dont even get me started ,it seem like some started it then someone else ran the other way with it.It is wild how yuor computer runs loading all that content compared to no CEP.

I have been building on this mod now for about a year and learned alot .The people helping wanted CEP so I put it in basically for the heads ,armor, and placables.

If CEP is going to be in it then no HAKs or vice versa. I guess CEP is may be a better choice since maybe more people have it.


Seem to me they should have one commity to allow material to be added and with optional update buttons .Like option heads *push this button* so on.

I suppose if you want to Hak yuor module beyond regular people capable of loging  in who wont see it anyway then go ahead.


To close now I will give you my short opinion ,if I were to build a mod completely on my own .Part of me wants people to see it and part of me does enjoy custom content .I would choose to have standard game with one or two (optional) haks with clear instructions for people that are not computer oriented.There is a server out there that has been around for awhile and has optional head -hands. It is full 95% of the time .
               
               

               


                     Modifié par Knight_Shield, 10 août 2010 - 09:08 .
                     
                  


            

Legacy_Genisys

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To hak or not to hak?
« Reply #74 on: August 11, 2010, 11:36:36 pm »


               

Jenna WSI wrote...

As a player, do you have a problem with downloading haks in order to try a server? Would you rather just be able to login and give it a go... or does all that custom content appeal to you more? 

There's a few new tilesets (worms, wild woods) that I've been drooling over.. but I'm not sure how much work the average player really wants to put into testing a server. Thanks for the imput.


I'm glad you build for Player Jenna, surely you must have a good player base, all builders who build for players, tend to keep players around.  With that said, ask your players, if you want someone to answer for the general public, I'd say your risking losing potential customers (players) by making it harder for them to enter your server...

I personally detest using haks, especially custom haks...

CEP is something we all agree to download to use on many server modules...

I don't know about the rest of the community, maybe you should do a poll..?