Jenna WSI wrote...
_six wrote...
Anyone who cares more about getting more players than realizing their vision has already lost my interest.
I'm going to go against the grain here. There's more than one way to share a vision. Many of us used NWN when it didn't have so many haks and CC options, and we still shared (a very good) vision. The quest, the story... that doesn't require a country road that looks nicer than the one in 1.69. The story still works.
I understand what you're saying, but two points. One of them is that you
did also write that...
There's a few new tilesets (worms, wild woods) that I've been drooling over.. but I'm not sure how much work the average player really wants to put into testing a server. Thanks for the imput.
So you've already established as part of the context of your question that at least to some extent, you're developing a vision that involves using better visual custom content. Otherwise, these tilesets wouldn't be making you drool and you wouldn't be thinking of using them. And to share a vision that involves better visuals, you need better visuals.
A perhaps more subtle point about storytelling, though, is that you can't really separate it from style -- which in turn you can't really separate from medium. Gaming is a visual, audible, and interactive medium, and to excel at telling a story in such a medium you have to make these all a part of the process. They're not just "eye-candy," and they're not separate from the process of telling a good story. Rather, good use of them is part and parcel of the
process of telling a good story. It's not just a matter of getting fancier-looking ones, but choosing the right ones for the right context and scene. It's a matter of setting a mood and creating an immersive experience in which everything is chosen to work together to make the story vivid and compelling.
And sometimes, that
does require a country road that looks better than the one in 1.69. Or at least, one that better creates the right kind of mood for what your story needs
there and at that moment to create a more compelling experience. That's why I don't hesitate to look for a broad selection of quality custom content for my own work. I'm sure it scares off many players, since Sanctum of the Archmage is one of the hak-heaviest of the NWN SP mods. But I think of that as the price for being able to tell my story and to realize its vision in the best possible way: with quality sound, music and visuals, and custom scripting, carefully chosen and developed for the purpose.
Also, I feel that if I've shared a vision but no one else is there to enjoy it, it's been something of a waste. I am -certainly- not saying I want to cater to the masses. I don't want to be another Amia or Arelith. But I want someone other than me to enjoy it, and since players literally make and shape the story in a good rp PW... it's pretty nessecary.
That's a fair point, and I grant that things may be somewhat different for a PW than for an SP mod. But at least as I've seen it, I don't think that it's a tradeoff that has to be made. If your work develops a reputation for being worth the investment, players
will come to you. But that can only happen if you set the bar high enough.
Modifié par AndarianTD, 31 juillet 2010 - 01:43 .