Author Topic: My Little Pony  (Read 2324 times)

Legacy_Blue-Wizard

  • Newbie
  • *
  • Posts: 2
  • Karma: +0/-0
My Little Pony
« on: July 24, 2010, 04:44:44 am »


                Just how buggy are the standard nwn horses? Would it be a bad idea to include them in an online server without modification or adjustment? What kind of problems are generally associated with them?
               
               

               
            

Legacy_GhostOfGod

  • Hero Member
  • *****
  • Posts: 1490
  • Karma: +0/-0
My Little Pony
« Reply #1 on: July 24, 2010, 09:32:33 am »


               We haven't had any problems implementing the NWN horses. There are a few settings/variables you made to tweak to your liking though.



We made ours work like WOW rides. You summon one and are automounted. Then you dismount and your ride vanishes. But that is just one of many ways of doing it.



Some problems you may encounter would be someone spamming horses in areas. And then there is the problem of another player coming up and jumping on someone else horse and stealing it.



Some people like to mess with the mounted speed increase. I think this is especially the case for monk characters.



Some don't like to use the saddlebags. Some do.



You many need/want to adjust where horses are allowed to be spawned. Etc..



Really most of these things are a matter of preference. I suppose you would just have to play around with it and figure out what works best for your server.



Hope that helps a little. Good luck.
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
My Little Pony
« Reply #2 on: July 24, 2010, 10:31:23 pm »


               Personally if player would ask for horse I would give him "Hobby Horse". Im against horses because:
- they are lagging client, their animations are too heavy and NWN wasnt build fot it, so each time you first see horse in any area you get graphic lag. Even on my GT 9800...
- their scripting is poor - heartbeats, and mess with all events seems not good implementation to me. For many pre 1.69 this wass main reason to not add them (cos they had custom scripts and must have sync in with new 1.69).
- you must set up variables on each area otherwise you will see horses in your tavern/dungeons
- they uses various skins, might conflict with your already present PC skin script.
Also Ride skill and feats around horses - Summon Mount, Mounted Combat/Archery seems very poor to me. They are almost unused by players, and Summon Mount is in 90% cases banned by builders.

+ there was some issues with summons/custom appearances etc. but since I never used them I don't know more about this.
               
               

               


                     Modifié par ShaDoOoW, 11 août 2010 - 03:45 .
                     
                  


            

Legacy_TSMDude

  • Hero Member
  • *****
  • Posts: 1515
  • Karma: +0/-0
My Little Pony
« Reply #3 on: July 24, 2010, 10:44:06 pm »


               

Blue-Wizard wrote...

 Just how buggy are the standard nwn horses? Would it be a bad idea to include them in an online server without modification or adjustment? What kind of problems are generally associated with them?


Just a guess, but if your from Mistledale and you guys use the CEP Horses you would be better off. Less lag and make sure players know to dismiss them when not using them. Yes this makes immersion a bit of a knock but at one point we had 22 people at a Server Event and all of them tied thier horses up outside....

It sucked till we switched to the CEP Horses....
               
               

               
            

Legacy_Builder_Anthony

  • Hero Member
  • *****
  • Posts: 786
  • Karma: +0/-0
My Little Pony
« Reply #4 on: July 25, 2010, 03:22:31 pm »


               I dont know i use them they seem fine to me.
               
               

               
            

Legacy_soignee

  • Newbie
  • *
  • Posts: 2
  • Karma: +0/-0
My Little Pony
« Reply #5 on: July 25, 2010, 03:28:23 pm »


               I saw this topic come up on recent posts and was all disappointed when I clicked '<img'>

'Posted



PONIES OMG
               
               

               
            

Legacy__six

  • Hero Member
  • *****
  • Posts: 1436
  • Karma: +0/-0
My Little Pony
« Reply #6 on: July 25, 2010, 04:31:59 pm »


               Just to clarify one point, there are two causes of the lag people frequently experience with the horses. Firstly, there's loading the extensive animation sets, which can potentially totally freeze the screen for about a second. This can be avoided to a large extent by being careful with the mounting scripts (eg by not destroying the horse model until after you've mounted the PC) and by keeping horses lying around close to area transitions. It may also help to keep an invisible mounted NPC and horse around in areas too, as I've found this removed mounting lag completely by keeping the animations in NWN's cache. It's really nothing more than an annoyance in any case, as it won't break anything ingame, and shouldn't persist for more than a second.

Secondly, due to how detailed the models and their animations are in general they may also slow framerates a little just by being around - particularly with mounted NPCs where two different and complex animation sets are being executed simultanously. So I guess it depends on players hardware - though I rarely get noticeable slowdown, on a pretty old system.
               
               

               
            

Legacy_Builder_Anthony

  • Hero Member
  • *****
  • Posts: 786
  • Karma: +0/-0
My Little Pony
« Reply #7 on: July 25, 2010, 05:50:08 pm »


               I want a pony  model for all those people that ask if theres horeses.
               
               

               
            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
My Little Pony
« Reply #8 on: July 25, 2010, 08:12:51 pm »


               We had lots of bugs with horses and subrace scripts conflicting.
               
               

               
            

Legacy_Genisys

  • Hero Member
  • *****
  • Posts: 961
  • Karma: +0/-0
My Little Pony
« Reply #9 on: July 25, 2010, 11:39:02 pm »


               1.69 Animations are horrible for horses
Horse Scripts mess with Using Custom Appearances for PCs (Fixable)
Horses will lag everyone's video performance due to POORLY Created Models & Animations for the 1.69 Horses, even CEP is this way too, unfortunately... (Fixable? Maybe...)

Custom Content is sometimes buggy or lame... (It's an unfortunately fact)

I just wish they would have done a nicer job on the 1.69 Models & animation for Horses..

Case / Point In Hand...
HOU Combat Animations never got fixed by it's original makers (*Ahem), though someone has created a fix for the HOU Combat Animations, since using them I've never had any problems with graphics since, but if you add horses though, you can just flat forget about quality video performance (For All Viewing Horses in the Area)

They don't cause lag server wide, they cause horrible video performance (including instant video pausing & bottlenecking) for all in the area viewing the poorly designed horses / animations..

Mounting is not the issue, as soon as the player with the horse enters the area, everyone in the areas screams LAGG!!!, it's their video card freezing over the bug in the animations &/or model.  I'm quite positive it's a model &/or animation issue..

My 2 Cents (Appreciated or Not)
               
               

               


                     Modifié par Genisys, 25 juillet 2010 - 10:44 .
                     
                  


            

Legacy_Khuzadrepa

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
My Little Pony
« Reply #10 on: July 26, 2010, 03:23:30 am »


               

Genisys wrote...
Case / Point In Hand...
HOU Combat Animations never got fixed by it's original makers (*Ahem), though someone has created a fix for the HOU Combat Animations, since using them I've never had any problems with graphics since

What about them didn't get fixed?  I'm pretty sure they did something with this for 1.69.
               
               

               


                     Modifié par Khuzadrepa, 26 juillet 2010 - 02:24 .
                     
                  


            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
My Little Pony
« Reply #11 on: July 26, 2010, 03:50:17 am »


               

Genisys wrote...

HOU Combat Animations never got fixed by it's original makers (*Ahem),

They actually were in last official patch.

Genisys wrote...

1.69 Animations are horrible for horses
Horses will lag everyone's video performance due to POORLY Created Models & Animations for the 1.69 Horses, even CEP is this way too, unfortunately... (Fixable? Maybe...)

Actually they are too good, thats why it lags. CEP horses are bit poor (which does lesser lags).
               
               

               
            

Legacy_SuperFly_2000

  • Hero Member
  • *****
  • Posts: 1292
  • Karma: +0/-0
My Little Pony
« Reply #12 on: July 26, 2010, 09:43:23 am »


               The standard NWN horses are not not buggy at all....as far as I know. There is just this thing with the ride skill...but even that can be fixed.

You just need to read a little about how to set it all up to fit your need.

A tip is to use painted down or door transitions for all your transitions. This is to avoid players bringing horses to places where you decided there shouldn't be horses.

Personally I prefer the standard NWN horses over the CEP ones. They are lot better documented thanks to Proleric's Horse Guide (you can find it on the old forums), they are prettier, they are easier to handle...and probably more...

Edit: The only better thing about the CEP horses is that you have ponies also...that fit small stature PC's better...
               
               

               


                     Modifié par SuperFly_2000, 26 juillet 2010 - 08:46 .
                     
                  


            

Legacy_Khuzadrepa

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
My Little Pony
« Reply #13 on: July 26, 2010, 01:04:09 pm »


               Since scripts were mentioned, if someone dislikes the standard horse scripts, you could check out this system done by The_Krit:
http://nwvault.ign.c....Detail&id=3524

And for ponies... I see in section 1.2 of Proleric's guide in the Lexicon that you can create properly pony scaled NPCs... we can't do the same for PCs?
               
               

               


                     Modifié par Khuzadrepa, 26 juillet 2010 - 12:09 .
                     
                  


            

Legacy_Khuzadrepa

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
My Little Pony
« Reply #14 on: July 26, 2010, 01:17:30 pm »


               

Genisys wrote...

I just wish they would have done a nicer job on the 1.69 Models & animation for Horses..

They don't cause lag server wide, they cause horrible video performance (including instant video pausing & bottlenecking) for all in the area viewing the poorly designed horses / animations..

Mounting is not the issue, as soon as the player with the horse enters the area, everyone in the areas screams LAGG!!!, it's their video card freezing over the bug in the animations &/or model.  I'm quite positive it's a model &/or animation issue..

This is a quote from Brian Chung on the old forum:
 
"It's client side loading of 13+mb of horse animations. Since the NWN client by default only caches like 16mb in resources, so whenever a horse appears, it causes a momentary stutter as the client has to clear out the resource cache, then load the animation data off the HD. The standard humanoid animations cause no hiccup because you're almost always guaranteed to have it in memory being a PC so it's always loaded. 

You can up the amount by changing the nwnplayer.ini setting under [Game Options] and adding "Max Memory Usage=32". Up to a max of 64mb, beyond that there wasn't much performance benefit according to some tests we did internally. So there might be a small initial pause on the first horse load, but afterwards it might not be as bad even if you transition areas."

Have your players applied the .ini setting described here?  If not, then yes, they will almost certainly experience client-side lag.  I've supplied this fix to everyone I know, and none of them have had any trouble with lag from horses since.  I personally use the 64MB setting, and I haven't experienced a problem like that.

I personally think the 1.69 horses and animations are incredible, and am glad they included them in the patch!

Hope that helps!
Cheers,
Khuzadrepa
               
               

               


                     Modifié par Khuzadrepa, 26 juillet 2010 - 12:19 .