Author Topic: The structure of this new forum.  (Read 2562 times)

Legacy_B_Harrison

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The structure of this new forum.
« Reply #15 on: July 21, 2010, 10:27:54 pm »


               

Helekanalaith wrote...

A structure such as this would immediately point the players towards the appropriate forums. And while add it I would also make some changes to the other categories, ensuring a better overview of the entire NWN1 section.

NWN General Discussion (No Spoilers Allowed)
NWN Official Modules (Spoilers Warning)
NWN Modules
NWN Persistent Worlds
NWN Server Admin
NWN Guilds
NWN Builders: Toolset
NWN Builders: Scripting
NWN Builders: Custom Content
NWN Builders: Tools and Plugins
NWN Technical Support (Self help for all versions and expansions)

In this example NWN Official Modules (Spoilers Warning) would house all the relevant discussions for the official campaigns and the premium modules.


Agreed, this would be perfect (and much easier on the eye).
               
               

               
            

Legacy_olivier leroux

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« Reply #16 on: July 21, 2010, 10:48:34 pm »


               Good suggestions everyone. I wrote Chris Priestley a PM to bring this thread to his attention. Let's hope something comes of it.

:happy:

One question to clarify: With the simple solution, where would you expect people to post about looking for fellow players interested in Multiplayer sessions? Modules? Guilds?

I wouldn't mind dropping the name 'Ye Olde Tavern" but what I liked about it is that it implies it's a place to find like minded adventurers, organize groups for Multiplayer (be it playing mods together or log onto a PW). From the name it was clear to me that it's not about technical questions but about recruiting people.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #17 on: July 21, 2010, 10:59:51 pm »


               @Helekanalaith I only have minor quibble with your suggestions and that is instead of your NWN Modules I much prefer olivier leroux's NWN 1 Single Player Modules. OK so we can drop the '1'. Then it might revert to what the original intent on the old bioboards was for that particular part of it.

TR
               
               

               


                     Modifié par Tarot Redhand, 21 juillet 2010 - 10:02 .
                     
                  


            

Legacy_Hel

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« Reply #18 on: July 21, 2010, 11:27:50 pm »


               The problem therein lies is that there are both singleplayer and multiplayer modules available. And the multiplayer modules aren't necessarily persistent worlds. As for the NWN tag without the 1 added to it, oops... I must have overlooked that detail.
               
               

               
            

Legacy_NWN DM

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The structure of this new forum.
« Reply #19 on: July 21, 2010, 11:40:30 pm »


               

Helekanalaith wrote...

The problem therein lies is that there are both singleplayer and multiplayer modules available. And the multiplayer modules aren't necessarily persistent worlds.

Thanks for mentioning that.
As someone who has run campaigns in NWN and NWN2 going back to 2004, it's always irked me that in general people seem to equate MP to PW.
There's a big difference between a PW experience and being part of an ongoing DMed campaign, with the same players (and DM) session over session, all building on the same storyline.
               
               

               
            

Legacy_TSMDude

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« Reply #20 on: July 22, 2010, 12:24:44 am »


               

Helekanalaith wrote...
NWN General Discussion (No Spoilers Allowed)
NWN Official Modules (Spoilers Warning)
NWN Modules
NWN Persistent Worlds
NWN Server Admin
NWN Guilds
NWN Builders: Toolset
NWN Builders: Scripting
NWN Builders: Custom Content
NWN Builders: Tools and Plugins
NWN Technical Support (Self help for all versions and expansions)
In this example NWN Official Modules (Spoilers Warning) would house all the relevant discussions for the official campaigns and the premium modules.


That would be perfect I think though combining toolset and scripting would be fine with me as well. People as often post in the wrong thread anyhow why not combine it into a placeable, scripting  catch all? It might actually lead to some exciting ideas when discussed between a great modeler and a great scripter. (Not always the same thing I assure you.) 

Honestly MP Modules vs SP Modules combined would also be fine. The reason being is it would give a place for people to demo both and I have seen people snag a SP Mod and switch it out to a MP mod and just often do it the other way. This way BOTH the official Modules are combined and Custom Modules are also represented.

As for it being NWN1 vs NWN we all know what we are talking about when we say NWN as when we talk about NWN2 we always add the 2.

I also agree that Ye Old Tavern should be kept as it was. A place for all things NWN Community. Even a kinda off topic if you will for things like the Forgotten Realms Fantasy Football or what not. I have found I dig quite a few of you as people...some not so much, lol....and would love to have a place to shoot the dung and chew the granola with gaming folks. About the important topics like how much Sparkly Vampires from Twilight anger me not as a gamer but as a person. Or that the World Cup Refs need an overhaul or even more importantly that beer really is the nectar of the Gods.

*shrugs* There is my two coppers for whatever they are worth.
               
               

               


                     Modifié par TSMDude, 21 juillet 2010 - 11:27 .
                     
                  


            

Legacy_Shia Luck

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« Reply #21 on: July 22, 2010, 12:56:47 am »


               

Helekanalaith wrote...
NWN General Discussion (No Spoilers Allowed)
NWN Official Modules (Spoilers Warning)
NWN Modules
NWN Persistent Worlds
NWN Server Admin
NWN Guilds
NWN Builders: Toolset
NWN Builders: Scripting
NWN Builders: Custom Content
NWN Builders: Tools and Plugins
NWN Technical Support (Self help for all versions and expansions)
In this example NWN Official Modules (Spoilers Warning) would house all the relevant discussions for the official campaigns and the premium modules.


I really like that, tho I am not sure how much Bioware will want to combine all their work into one. But for someone new coming to the forums it can't be any clearer imho. '<img'>


TSMDude wrote...

I also agree that Ye Old Tavern should be kept as it was. A place for all things NWN Community. Even a kinda off topic if you will for things like the Forgotten Realms Fantasy Football or what not. I have found I dig quite a few of you as people...some not so much, lol....and would love to have a place to shoot the dung and chew the granola with gaming folks. About the important topics like how much Sparkly Vampires from Twilight anger me not as a gamer but as a person. Or that the World Cup Refs need an overhaul or even more importantly that beer really is the nectar of the Gods.

*shrugs* There is my two coppers for whatever they are worth.


Well, now we have the off topic forum   Mine's a Rioja ':wizard:'
               
               

               
            

Legacy_Drewskie

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« Reply #22 on: July 22, 2010, 01:22:54 am »


               

Helekanalaith wrote...

NWN General Discussion (No Spoilers Allowed)

NWN Official Modules (Spoilers Warning)

NWN Modules

NWN Persistent Worlds

NWN Server Admin

NWN Guilds

NWN Builders: Toolset

NWN Builders: Scripting

NWN Builders: Custom Content

NWN Builders: Tools and Plugins

NWN Technical Support (Self help for all versions and expansions)

In this example NWN Official Modules (Spoilers Warning) would house all the relevant discussions for the official campaigns and the premium modules.




Toolset and scripting could be combined as toolset questions usually turn into scripting questions.  Custom content and tools and plugins can be combined.



               
               

               
            

Legacy_AndarianTD

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« Reply #23 on: July 22, 2010, 01:35:04 am »


               I'm going to dissent from the consensus and recommend the following, which is a combination of several other suggestions:

NWN General Discussion (No Spoilers Allowed)
NWN Official Modules (Spoilers Warning)
NWN Single Player Modules
NWN Persistent Worlds & Multiplayer: Ye Olde Tavern
NWN Server Admin
NWN Guilds
NWN Builders: Toolset
NWN Builders: Scripting
NWN Builders: Custom Content
NWN Builders: Tools and Plugins
NWN Technical Support (Self help for all versions and expansions)

Salient points:
  • I think the NWN forums should continue to be referred to as "NWN", and not as "NWN 1." I really dislike the idea of renaming the original NWN after the fact. It's NWN, and NWN2 is NWN2.
  • I would recommend that the modules forum be specifically identified as a forum for Single Player. In practice, that's what it's traditionally been for. MP modules are few, and if they have to go somewhere I think they have much more in common with PWs than SP mods.
As Bannor put it,

That way, we'd keep "Ye Olde Tavern" as what it was on the old board, mainly a place to advertise your PW and find participants for multiplayer campaigns while at the same time making it clear for newcomers also in the title that it's for PW & MP. Noone who can read would have an excuse for posting about these in General Discussion or Modules anymore. And we'd get "Server Admin" back.


               
               

               


                     Modifié par AndarianTD, 22 juillet 2010 - 12:38 .
                     
                  


            

Legacy_Hel

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« Reply #24 on: July 22, 2010, 01:49:41 am »


               Add to that the (forgotten) Dungeon Masters category and we should have this:

NWN General Discussion (No Spoilers Allowed)
NWN Official Modules (Spoilers Warning)
NWN Singleplayer Modules
NWN Multiplayer Modules and Persistent Worlds (Ye New Tavern)
NWN Dungeon Master's Realm
NWN Server Admin
NWN Toolset and Scripting
NWN Custom Content and Tools Development
NWN Technical Support (Self help for all versions and expansions)

Dropping the builders tag makes sense, as there's no tag for players either. I took out the guilds section too as I'm not entirely sure it serves a purpose there. And look, we have "Ye New Tavern" to reflect the move over to the SocialNetwork and the shift in the purpose of this category.

Yes, I thought that one through. 'B)'


Edit: Changed some things around and fixed the layout.
               
               

               


                     Modifié par Helekanalaith, 22 juillet 2010 - 12:58 .
                     
                  


            

Legacy_Drewskie

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« Reply #25 on: July 22, 2010, 01:57:25 am »


               

Helekanalaith wrote...

Add to that the (forgotten) Dungeon Masters category and we should have this:

NWN General Discussion (No Spoilers Allowed)
NWN Official Modules (Spoilers Warning)
NWN Singleplayer Modules
NWN Multiplayer Modules and Persistent Worlds
NWN Guilds (Ye New Tavern)
NWN Dungeon Master's Realm
NWN Server Admin
NWN Toolset and Scripting
NWN Custom Content and Tools Development
NWN Technical Support (Self help for all versions and expansions)

Dropping the builders tag makes sense, as there's no tag for players either. And look, we have "Ye New Tavern" to reflect the move over to the SocialNetwork and the shift in the purpose of this category.

Yes, I thought that one through. 'B)'


Close to perfect now though I'd maybe re-name dungeon master's realm "DM Client", since that's really what it is.
               
               

               
            

Legacy_Hel

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« Reply #26 on: July 22, 2010, 02:00:45 am »


               A possibility, the names are up for debate, I was merely attempting to have it mimic the old boards. Also, uhm, I removed the guilds section from my own post and put "Ye New Tavern" behind the multiplayer section. (Faulty initial post on my end since I misread AndarianTD's post.)
               
               

               
            

Legacy_SHOVA

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« Reply #27 on: July 22, 2010, 02:04:10 am »


               Server admin and Dungeon Master could be joined into one. While all DMs are not server admins, nearly all server admins are DMs. perhaps it could be called Multiplayer admin and Dming.
               
               

               
            

Legacy_Drewskie

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« Reply #28 on: July 22, 2010, 02:21:15 am »


               

SHOVA wrote...

Server admin and Dungeon Master could be joined into one. While all DMs are not server admins, nearly all server admins are DMs. perhaps it could be called Multiplayer admin and Dming.


I don't think I'd go that far.  With server admin you will get into hardware topics, OS topics (Linux and such), that should remain seperate from all else...
               
               

               
            

Legacy_HipMaestro

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« Reply #29 on: July 22, 2010, 02:59:04 am »


               

Helekanalaith wrote...

Dropping the builders tag makes sense, as there's no tag for players either. I took out the guilds section too as I'm not entirely sure it serves a purpose there. And look, we have "Ye New Tavern" to reflect the move over to the SocialNand the shift in the purpose of this category.

So which forum would I choose to find the character builds?