Author Topic: Will there ever be another NWN?  (Read 7896 times)

Legacy_xXDWARFAREXx

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Will there ever be another NWN?
« Reply #45 on: July 19, 2010, 02:57:12 pm »


               I would do shameful, terrible things to see Bioware at the helm of NWN3.  '<img'>   With great regret, however, I don't see that happening any time in the near future.  There may be a 'possibility' some time after 2013 when both the Mass Effect 3 and Dragon Age 3 are done and there is little more to be done with that IP... but as was said with the poor handling of licensing these days and what negotiations between WotC and EA would be like, as wonderful as it would be to see NWN3 by Bioware, the chances are incredibly slim, I think.   '<img'>



As for Dragon Age, I don't feel it would really make a good replacement for Neverwinter Nights due to it's non-D&D system.  The character customization just isn't expansive enough to keep it varied and interesting on all accounts.  It doesn't have the hundreds of feats and spells and the multitude of skill types that really give D&D it's flavor.







Honestly, I would bribe/blackmail a kid with the Make A Wish Foundation to get this to happen.  xD   Terrible, shameful things...
               
               

               
            

Legacy_Tyndrel

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Will there ever be another NWN?
« Reply #46 on: July 19, 2010, 04:24:14 pm »


               With Atari's financial problems it may not be too long before the D+D licence is on the market again.
               
               

               
            

Legacy_ChaosInTwilight

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Will there ever be another NWN?
« Reply #47 on: July 19, 2010, 09:59:11 pm »


               

xXDWARFAREXx wrote...

Honestly, I would bribe/blackmail a kid with the Make A Wish Foundation to get this to happen.  xD   Terrible, shameful things...


I'd sell said child..  or at least his soul..

But by the same token, I believe(I don't have the PC version to check it) DA has the same options of adding to classes, talents, skills and such as NWN does.

With the combat engine being open to modification..   DA:O Has essentially Pistol-whipped, Castrated, And Incinerated NWN in that regard.  What you want is a bunch of "someone else did it" customization options.  Not in DA yet to my knowledge(admittedly poor), but DA has a LOT more potential for good things to come in that regard.
               
               

               
            

Legacy_Lord Sullivan

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Will there ever be another NWN?
« Reply #48 on: July 19, 2010, 10:58:25 pm »


               DA is far from the platform of choice to have ourselves an evolved NWN. Note, I'm not talking D&D as I frankly don't care what mechanics are used as long as they are elaborate, fun and work. Heck, even NWN2 is not a viable solution, never been.



What we really need is at minimum is an open source platform to work on and plug-in to. Then we can create "Games" and "Worlds" to our satifaction with their own new custom resources all created by the open source community (Project Communities) and we'll finally get what we want. Waiting for any video game company to bring it, is a waste of precious time.



We are never better served then by ourselves. This is not a ditch nor a bash on video game companies, but it is the truth regardless.



Once we create such a platform for ourselves, it does not mean we would stop purchasing new games that are of interest, not at all. But it is crucial that we do it if we want it.



My half penny

               
               

               
            

Legacy_AndarianTD

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Will there ever be another NWN?
« Reply #49 on: July 20, 2010, 01:23:53 am »


               

Lord Sullivan wrote...

What we really need is at minimum is an open source platform to work on and plug-in to. Then we can create "Games" and "Worlds" to our satifaction with their own new custom resources all created by the open source community (Project Communities) and we'll finally get what we want. Waiting for any video game company to bring it, is a waste of precious time.

We are never better served then by ourselves. This is not a ditch nor a bash on video game companies, but it is the truth regardless.

Once we create such a platform for ourselves, it does not mean we would stop purchasing new games that are of interest, not at all. But it is crucial that we do it if we want it.


I very much agree with this.
               
               

               
            

Legacy_LeeMer47

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Will there ever be another NWN?
« Reply #50 on: July 20, 2010, 02:58:45 am »


               Maybe Ossian will make the next one. In any event I vote for an oriental-themed project, whoever makes it. Bit tired of touring Europe.
               
               

               
            

Legacy_Knight_Shield

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Will there ever be another NWN?
« Reply #51 on: July 20, 2010, 03:36:07 am »


               Read all the comments here..undestand some.Im a player and now helping build a mod.I like the way NWN looks.NWN2 doesnt have the look .I would say if people put together .I would think one thing like someone mentioned earlier is to have any update or hak have to confirm to a certain protocol.So someone could go to that web page and click on what they want.If Im not making sense ignore me and keep gaming. Cheers!
               
               

               
            

Legacy_rogueknight333

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Will there ever be another NWN?
« Reply #52 on: July 20, 2010, 11:14:23 am »


               The reason why NWN was such a great modding platform was because it found such a great balance between ease of use on the one hand and power and versatility on the other, providing the perfect toolset for amateur modders who would sometimes be lacking in technical skills and probably always limited in the time they could devote to projects. This is why there is so much reason for pessimism about a successor to it: it was a very delicate balancing act indeed. No matter where you set that balance, not everyone is going to be happy with it, with some wishing for additional complicating features and others wishing it were simpler and easier to learn and use. Finding a perfect compromise, from everyone's point of view, is impossible, and an adequate compromise is difficult. The only way a true successor game could work is if whoever were producing it were willing to make some very hard choices about what to include. If ease of use is not to be fatally compromised, it will have to leave out some features that some builders at least would very much like to have. To take my own case, for one example, I do not see how I could use a toolset that used NWN2-style painted areas rather than NWN's tilesets. The former requires time I simply do not have. But of course I am sure others would be quite upset to be denied the theoretically greater versatility of painted areas.

A possible alternative to ruthlessly cutting out anything likely to be a time-sink might be to come up with new tools to specifically address these ease-of-use issues. With regard to area-building, to continue that example, I suppose it might be possible for someone to come up with some feature that would randomly generate terrain of a certain type according to some parameters the builder entered. The builder could then fine-tune particular sections of the randomly generated area as needed with painting tools rather than having to make the whole thing from scratch. I do not know whether anything like that would really be feasible, though, and it might come with its own complications and problems even if it were.

I also do not think it was an accident that the ultimate modder's game was also a D&D game. While there are certainly plenty of difficulties with the D&D rules, and I do not deny that if necessary one could get by without them, a complex yet ready-made ruleset certainly has its advantages for a builder. Also D&D brings with it "pre-fab" universes like Faerun, with allowance for a DM's extrapolation and adaptation within said universes, and a tradition of module-based play, all of which I think contributes to a helpful environment for modding.

On the other hand, to look at the half-full part of our glass, one of the reason people are so pessimistic about a successor is simply that two games that many hoped would fill that role, NWN2 and DA, turned out to be disappointments on that score. Two points do not make much of a line. Games still routinely include toolsets or game editors of one kind or another, and though most suffer from various deficiencies, there is always a chance someone will eventually hit the jackpot again.
               
               

               
            

Legacy_Lord Sullivan

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Will there ever be another NWN?
« Reply #53 on: July 20, 2010, 11:59:28 am »


               

rogueknight333 wrote...

The reason why NWN was such a great modding platform was because it found such a great balance between ease of use on the one hand and power and versatility on the other, providing the perfect toolset for amateur modders who would sometimes be lacking in technical skills and probably always limited in the time they could devote to projects. This is why there is so much reason for pessimism about a successor to it: it was a very delicate balancing act indeed. No matter where you set that balance, not everyone is going to be happy with it, with some wishing for additional complicating features and others wishing it were simpler and easier to learn and use. Finding a perfect compromise, from everyone's point of view, is impossible, and an adequate compromise is difficult. The only way a true successor game could work is if whoever were producing it were willing to make some very hard choices about what to include. If ease of use is not to be fatally compromised, it will have to leave out some features that some builders at least would very much like to have. To take my own case, for one example, I do not see how I could use a toolset that used NWN2-style painted areas rather than NWN's tilesets. The former requires time I simply do not have. But of course I am sure others would be quite upset to be denied the theoretically greater versatility of painted areas.

A possible alternative to ruthlessly cutting out anything likely to be a time-sink might be to come up with new tools to specifically address these ease-of-use issues. With regard to area-building, to continue that example, I suppose it might be possible for someone to come up with some feature that would randomly generate terrain of a certain type according to some parameters the builder entered. The builder could then fine-tune particular sections of the randomly generated area as needed with painting tools rather than having to make the whole thing from scratch. I do not know whether anything like that would really be feasible, though, and it might come with its own complications and problems even if it were.

I also do not think it was an accident that the ultimate modder's game was also a D&D game. While there are certainly plenty of difficulties with the D&D rules, and I do not deny that if necessary one could get by without them, a complex yet ready-made ruleset certainly has its advantages for a builder. Also D&D brings with it "pre-fab" universes like Faerun, with allowance for a DM's extrapolation and adaptation within said universes, and a tradition of module-based play, all of which I think contributes to a helpful environment for modding.

On the other hand, to look at the half-full part of our glass, one of the reason people are so pessimistic about a successor is simply that two games that many hoped would fill that role, NWN2 and DA, turned out to be disappointments on that score. Two points do not make much of a line. Games still routinely include toolsets or game editors of one kind or another, and though most suffer from various deficiencies, there is always a chance someone will eventually hit the jackpot again.


Well this is the "Neverwinter Nights" forums exclusivly and mostly filled and visited by "Neverwinter Nights" players, so an expended/updated "Neverwinter Nights" or pseudo "Neverwinter Nights"  would not be frowned apon even if it would be Tileset based still. As for the mechanics, D&D is not a necessity.
               
               

               
            

Legacy_AndarianTD

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Will there ever be another NWN?
« Reply #54 on: July 20, 2010, 12:58:06 pm »


               

rogueknight333 wrote...

The reason why NWN was such a great modding platform was because it found such a great balance between ease of use on the one hand and power and versatility on the other, providing the perfect toolset for amateur modders who would sometimes be lacking in technical skills and probably always limited in the time they could devote to projects...

...for one example, I do not see how I could use a toolset that used NWN2-style painted areas rather than NWN's tilesets. The former requires time I simply do not have. But of course I am sure others would be quite upset to be denied the theoretically greater versatility of painted areas.

A possible alternative to ruthlessly cutting out anything likely to be a time-sink might be to come up with new tools to specifically address these ease-of-use issues.

I agree with a lot of what rogueknight is saying here. I touched on some of it in my previous post on the thread, particularly in my observations about NWN's ease of use, ease of area building, and how these empowered solo modders. I do think it's worth emphasizing my final comment, though:

However, if you're an SP modder who's willing to organize and work in a team to create a high-quality product, then NWN2 or Dragon Age are good environments to work in... The main difficulty to overcome seems to me to be the need for modders to learn to cooperate and coordinate in teams to handle more ambitious projects with more powerful and sophisticated building tools, and Bioware has built that functionality right into the social site to encourage and facilitate it.

Precisely because of its comparative simplicity and ease of use, NWN was and will likely remain the modding environment of choice for beginner or serious solo modders working on significant projects. What I think the increasing complexity of the newer toolsets indicates is a paradigm shift in modding away from solo and towards team-based development. We started to see this shift with NWN2, and it's built into the very design of Dragon Age (for example with the toolset's facilities for checking resources in and out and the Social Site's features for finding available modding talent for teaming). This empowers the serious modder who's willing and able (and as rogueknight points out, has the time) to learn more complex tools and to coordinate with others in designing and developing a project.  But it doesn't empower solo or hobbyist modders like rogueknight (and until recently, myself) in the way that NWN did.

I think it's understandable that companies like Bioware would take the route toward more complex and professional development  tools emphasizing team collaboration. After all, that's how they build their games. But I think it means that to mod successfully for these newer games will require more serious commitment on the part of people with the time and willingness to develop new skills, including the ability to work and organize effectively in teams. And I know from many years of professional experience that the latter is indeed a skill and not something to be taken for granted. The result for games like DA (as it was the trend for NWN2) will be fewer, possibly shorter, but mostly higher quality mods, typically put out by collaborating groups rather than individuals.

Whether that will work successfully for them remains to be seen, and I think it will depend mostly on whether or not the modding community can adapt effectively to the idea of building in teams. I still think the jury is out on this. But I also think it's important not to judge the newer games by the older standard. It's likely a fool's expectation to think that DA modding, for example, will ever be as extensive as it was for NWN, with thousands of mods to download from the Vault. However the average quality of DA mods will likely be higher, even adjusting for obvious factors such as the better graphics and greater power of the toolset.

The biggest exposure that the newer games have is losing much of the ability to draw new talent into modding in the first place. As I wrote in my previous post,

I can say flatly that if I had had to collaborate with others on my first modding project for NWN, it would never have happened and I would never have become a NWN modder. I didn't know anyone and needed to be drawn into NWN modding as an individual before I could become a member of the community. I suspect this was true for many other builders as well.

Hopefully, NWN will live for a very long time, not only continuing to be a viable modding environment in its own right, but helping to draw new builders into RPG modding -- some of whom may eventually move on to the newer games as well.
               
               

               


                     Modifié par AndarianTD, 20 juillet 2010 - 12:09 .
                     
                  


            

Legacy_Karvon

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Will there ever be another NWN?
« Reply #55 on: July 20, 2010, 01:48:07 pm »


               

Lord Sullivan wrote...

 As for the mechanics, D&D is not a necessity.


I would disagree with that actually. I have neither the time nor inclination to learn a whole nother set of rules, and have never bothered buying or playing a lot of otherwise popular RGPs, precisely because of that.  The fact that NWN is based on D&D is the primary reason I took it up, and will stick with it, long after today's current fads have disappeared.

I don't begrudge those who wish to expand or change the game to suit their tastes, as that's one of the cool things about what you can do with NWN.  Just don't expect everyone to leap whole-heartedly into your version, if you go too far away from the D&D basics.

I think you'll find more success if whatever variation you create is a shadow of a PNP rule system folks are already familiar with.  Thus, for example, a system built to mimic Traveller for SF, is likely to be better received and played than one with a completely new and unique set of classes, skills and such, but which no one has had any PNP experience with.

My two coppers, your mileage may vary,

Karvon
               
               

               
            

Legacy_Lord Sullivan

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Will there ever be another NWN?
« Reply #56 on: July 20, 2010, 02:06:39 pm »


               Ok well, let's just say that, as a possible open source project to create a pseudo "NWN" I'm not inclined to have to license(if that is even possible) D&D and have to deal with the owners rules for a free for all open source game platform(which was what I was talking about). But obviously, if ATARI or should a new licensee should arise, were to create a 3rd NWN(or the likes) installment, sure D&D is a good choice.

In my case anyhow, mechanics is not what makes me chose to buy a game nor is it what attracts me to it.
               
               

               


                     Modifié par Lord Sullivan, 20 juillet 2010 - 01:08 .
                     
                  


            

Legacy_SuperFly_2000

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Will there ever be another NWN?
« Reply #57 on: July 20, 2010, 03:00:15 pm »


               Yeah..it doesn't have to be D&D but something similar (not WoW:ized) would be nice...



(even Dragon Age uses something that is way to simple and just made to fit into the MMO role..)
               
               

               
            

Legacy_AndarianTD

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Will there ever be another NWN?
« Reply #58 on: July 20, 2010, 03:19:32 pm »


               

Lord Sullivan wrote...

Ok well, let's just say that, as a possible open source project to create a pseudo "NWN" I'm not inclined to have to license(if that is even possible) D&D and have to deal with the owners rules for a free for all open source game platform(which was what I was talking about).


I think this is a major part of the reason why an open-source modding system should not (and arguably, could not) rely on D&D. Even Bioware walked away from the franchise, to instead create something over whose IP they had full control. While I don't pretend to be privy to their reasons I would be extremely surprised if it had nothing to do with the hassles and creative stifling associated with having to satisfy WotC's licensing requirements for D&D.

Speaking personally I don't really care for the D&D system even in terms of game mechanics (leaving aside licensing issues) and would not mind leaving it behind.
               
               

               
            

Legacy_AndarianTD

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Will there ever be another NWN?
« Reply #59 on: July 20, 2010, 03:22:50 pm »


               

SuperFly_2000 wrote...

Yeah..it doesn't have to be D&D but something similar (not WoW:ized) would be nice...


A fellow modder once mentioned GURPS to me as a suggestion for this. That's just an idea, but a more generic, flexible and customizable system would, I think, be the way to go.

(even Dragon Age uses something that is way to simple and just made to fit into the MMO role..)

This is likely a matter of taste, but here I don't agree. One of the things I like best about the DA system is its simplicity, and one of the things I most dislike about D&D is that it is (to my mind) overly and unnecessarily complicated.
               
               

               


                     Modifié par AndarianTD, 20 juillet 2010 - 02:26 .