Has anyone tried this out yet? I have a very rudimentary knowledge of graphics and engines and graphic engines, but, the ever-dreaded "freezing/blurry textures" that seems prevalent in most graphical engines, should be theoretically minimized by installing the game in an SSD. Supposably, it does wonders for Mass Effects, Elder Scrolls, Dragon Ages and any other games that load a lot of high-res and high poly resources on enter. SO, since NWN has this terrible thing where it freezes for a second every time a model is loaded (a creature comes into view or is spawned) I figured it could either be the ultimate solution, or at least should heavily diminish it. Anyone tested this yet? Preferably, with a heavily modified NWN, lots of high-poly models and high-res textures?