Author Topic: Windows XP crashing Issues!  (Read 1764 times)

Legacy_Rolo Kipp

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Windows XP crashing Issues!
« Reply #30 on: August 16, 2013, 05:02:59 pm »


               <asks pertinent...>

Do you use any of the tiles I've mentioned above, that you know of? If CM can't load them, I am sure NwN is choking on them as well...

<...but impertinent questions>
               
               

               
            

Legacy_Dark

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Windows XP crashing Issues!
« Reply #31 on: August 16, 2013, 05:10:12 pm »


               Everything I sent you is what is being currently used. These tilesets original came from the Vault. The Catacombs especially are robs dungeon on the vault.

So, I would have to say yes, those are all being used. If I understand you correctly.

Is there something you are looking for in particular?

If you are wondering what tileset is used for the Catacombs its this one  Eotb2-Tile-Tro06.hak
               
               

               


                     Modifié par Dark, 16 août 2013 - 04:20 .
                     
                  


            

Legacy_Rolo Kipp

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Windows XP crashing Issues!
« Reply #32 on: August 16, 2013, 05:35:44 pm »


               <scraping a bit of mud out of his eyes...>

What I meant was are any of those *specific* tiles used in any of the areas you've built? For instance, did you use fla01_l02_w2 in the castle anywhere? Or any of the mbq30 problem children in the Aqua areas you've built?

<...to see clearer>
               
               

               
            

Legacy_Dark

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Windows XP crashing Issues!
« Reply #33 on: August 16, 2013, 05:42:56 pm »


               Crap dude, I just used the haks that where already put together. I didn’t build these up myself. So I can’t really answer that one. But I see what you are getting at.

Are you thinking that some of the same tiles are being reused in the other tilsets? Since these all came from the vault it’s hard to say what was done or possibly reused. But Ill guess that yes that is a big possibility.

I’m not to up on how the haks work; I’ve never built one myself. I just use what’s out there. Sorry, I f I can’t answer you better on this one Rolo.

This part of the modding in a bit out of my realm.

BTW, the Agua Tileset so far, has not been an isuses. its been in the Catacombs tilesert that has the crashing going on.
               
               

               


                     Modifié par Dark, 16 août 2013 - 04:44 .
                     
                  


            

Legacy_Rolo Kipp

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Windows XP crashing Issues!
« Reply #34 on: August 16, 2013, 05:54:18 pm »


               <plugging away...>

*nod*
Didn't really expect you to know, just was kinda hoping. When you paint an area in the toolset, the name of the tile your mouse is over is shown in the bottom left corner. So if you can identify the exact problem area, then you can (laboriously) compile a list of every tile used to build that area.

Eventually, that's what will have to be done, if this doesn't fix your immediate problem.
Also, of course, every model (tile) that won't load into CM will need to be looked at in a modeler and fixed. That is not something I'm going to do any time soon :-P

But if we can identify certain tiles that are causing the problem(s), then you can rebuild those areas, *avoiding* the tiles in the above list.

Just because an area doesn't crash on loading doesn't mean it doesn't have performance issues or cause crashes in combination with spell effects or other player-generated visual mayhem.

I'm going through *all* the tilesets. I'll get to the Catacombs, too. After Crims, in fact.

<...as long as he's got fingers to stick in>
               
               

               
            

Legacy_Dark

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Windows XP crashing Issues!
« Reply #35 on: August 16, 2013, 06:39:26 pm »


               Rolo, in your log you posted earlier form CM. are those files being fixed when it runs that or is that just a log of what its finding wrong?

How long does it take to fix stuff like this?  I’m trying to get a feel so I can figure out a time to try and release the mod.  I was kind of hoping to release it in the next couple of weeks.

What could I do to try and fix some of this?  I do not have a modeler so I will not be able to do any of that.

There are so many different parts in the levels that I really think trying to avoid those specific tiles is going to be very difficult.  

This is really aggravating that these levels are so bad off. Is there any other tilesets out there that we can use that are not bugged and transfer over the textures for them?
               
               

               
            

Legacy_Rolo Kipp

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« Reply #36 on: August 16, 2013, 06:52:50 pm »


               <laying out...>

It's fixing what it can. I am almost finished cleaning/re-compiling the models. Then I rebuild the haks and make a run at the toolset to see if I broke something grievously :-P

Then, if it looks decent here, I send the haks and modified mod back to you for testing on XP systems.

If the issue was fixed by CM, then that's good enough. If not, then we need to look at the individual tiles in question, which means figuring out which is causing it. All of this assumes it's a tileset issue, but with the repivoting I've seen, it's almost certainly a shadow problem with the tilesets.

So, maybe another hour to get you some clean haks to test...

<...his nefarious scheme>
               
               

               
            

Legacy_Dark

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« Reply #37 on: August 16, 2013, 07:00:41 pm »


               Rolo, once you got this ready, please email me so I can test it.  I’m not always on the forums during the weekend or later hours.

Can’t thank you enough for this.  Sorry to garble up your day. '<img'>
               
               

               
            

Legacy_Rolo Kipp

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Windows XP crashing Issues!
« Reply #38 on: August 16, 2013, 10:18:19 pm »


               <panting...>

I saw a marked improvement in loading times with the cleaned haks, and no issues running around in either temple or catacombs that I could see. But I'm running Win8 on a nVidia 305m card with spanking new drivers, so I'm interested in what the XP people experience ;-)

Dark has the cleaned haks and the modified mod (v31a, I guess) for distribution.

<...with effort>
               
               

               


                     Modifié par Rolo Kipp, 16 août 2013 - 09:31 .
                     
                  


            

Legacy_TimG

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Windows XP crashing Issues!
« Reply #39 on: August 16, 2013, 10:59:17 pm »


               I can try to test over the weekend, I can't promise tonight but maybe tomorrow during work (9-4 est) but that would depend on workload, too.  
I'd like to add my thanks to you all for working so hard on this.  I am sure it is frustrating to have to dig back into things but it is appreciated by us lowly players!
               
               

               
            

Legacy_Dark

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Windows XP crashing Issues!
« Reply #40 on: August 17, 2013, 12:46:42 am »


               No problem Tim, and thanks.  We have been testing this thing for the past few hours.  After the fixed files Rolo made.  We are still getting crashing. Rolo is now looking at the mdl files in question. most likely this is the issue.

No need to do any testing on you End Tim except with Win 7 like you have been .  We will let you know when its fixed.
               
               

               
            

Legacy_Rolo Kipp

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Windows XP crashing Issues!
« Reply #41 on: August 17, 2013, 01:32:55 am »


               <making one last...>

Ok, I did a simple import/export of the problem tiles in Marble Redux. They pass CM now and are compiled. Add this to the other cleaned haks I sent Dark.
Download from my Dropbox ( Eotb2-Tile-Marble, 3.31MB )

<...adjustment>
               
               

               
            

Legacy_Dark

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Windows XP crashing Issues!
« Reply #42 on: August 17, 2013, 09:09:33 am »


               Rolo,

I just gave it a try and it still failed.  maybe we are missing a few files?
               
               

               
            

Legacy_Knight_Shield

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« Reply #43 on: August 17, 2013, 01:00:49 pm »


               In testing did you duplicate the map and then delete all placables and encounters , then try that map?
               
               

               
            

Legacy_Rolo Kipp

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Windows XP crashing Issues!
« Reply #44 on: August 17, 2013, 03:00:42 pm »


               <handing it off...>

It's hard to test something that doesn't crash on my own system. I skip merrily back and forth without a hitch ;-P

There is a noticeable improvement with the cleaned haks, but I can't duplicate the crashes, so I'll bow out for now.

I do suggest trying a copy of the mod without placeables, encounters & music/sounds. If that works you've narrowed it down some more. if not... I am at a loss.

When I ran NwN on my old XP thinkpad, with such an old gfx card I had to keep all video settings at minimum, I never had consistent crashes like are being reported here.

As far as missing files, doing a build of the mod I did notice a lot of "Object 287 is missing resource untitled000.dlg" which I thought odd. You might do a build and grab the list of missing resources to make sure they are in there somewhere...

<...to people with more xp>