Author Topic: [solved?] Crash NWN and newest ATi/AMD drivers  (Read 623 times)

Legacy_Galnospoke

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[solved?] Crash NWN and newest ATi/AMD drivers
« on: October 28, 2012, 04:31:01 pm »


               Try change name EXE: nwmain.exe -> nwmain_game.exe.

If it works for You:
1) ATi drivers has hardcoded something for "nwmain.exe"
2) ATi/AMD drivers are simply piece of sh*t.
               
               

               
            

Legacy_Just-Me

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[solved?] Crash NWN and newest ATi/AMD drivers
« Reply #1 on: October 28, 2012, 05:15:28 pm »


               Almost no one uses OpenGL graphics for much of anything any more; it is specifically that omission from both the hardware and the software from AMD that causes incompatibilities with KotOR / NWN1 graphics.  Older model Radeons with matching older model drivers work just fine.  

NWN, after all, is ten years old now.
               
               

               
            

Legacy_HipMaestro

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[solved?] Crash NWN and newest ATi/AMD drivers
« Reply #2 on: October 28, 2012, 09:42:53 pm »


               

Galnospoke wrote...
2) ATi/AMD drivers are simply piece of sh*t.

Well, they perform wonderfully for the rendering systems they were designed to process... not so well for outdated hard and soft components.

The only one that seems to work reliably for the more recent ATi cards is the version 11.4 for Catalyst.  However, on the older Radeon cards, the Catalyst doesn't work at all, not that you really need it with an older, adequate driver at your disposal (as JustMe inferred above) but in an attempt to grab a leading edge driver package I and others with legacy cards have attempted to install the Catalyst series with no success.

Also, the demands of the newer OSs like Win7 & Win2K et al. forces one to migrate to high-capacity graphics hardware that pretty much assures a future of driver juggling and adjustments to get these old games to perform as intended.  With all the possible permutations of OS-processor-box generations, it should become obvious that acceptable performance on the newer systems is more the exception than the rule and the reason for the threads dedicated to investigating which graphics components work within the current community.

As has been mentioned in another thread, unless you can hang onto the legacy boxes and run splitter cabling for the monitor and keyboard (or a suitable wireless switch) , those ancient games are doomed to be used as beverage coasters, eventually.

Just remember:  NWN's omni-persistent popularly will never be equaled, thanks in large part to the easy-to-use toolset, diverse on-line environments and staunch community that has wrung every possible application out of the basic game dynamic.  The game just refuses to give up the ghost. '<img'>
               
               

               


                     Modifié par HipMaestro, 28 octobre 2012 - 09:46 .
                     
                  


            

Legacy_Just-Me

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[solved?] Crash NWN and newest ATi/AMD drivers
« Reply #3 on: October 29, 2012, 12:04:44 am »


               Read the other thread about what hardware and software does work for NWN1.  I've added a sad conclusion note for X86 computing as we know it now.  

social.bioware.com/forum/1/topic/187/index/8994469/2#14690132
               
               

               


                     Modifié par Just-Me, 29 octobre 2012 - 12:20 .
                     
                  


            

Legacy_Deleee

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[solved?] Crash NWN and newest ATi/AMD drivers
« Reply #4 on: November 30, 2012, 09:31:36 pm »


               this worked for me, thanks.
 have had this problem for ages with newer drivers, looks like they have some special stuff going on when you run nwmain.exe which crashes the game
               
               

               


                     Modifié par Deleee, 30 novembre 2012 - 09:33 .
                     
                  


            

Legacy_Pearls

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[solved?] Crash NWN and newest ATi/AMD drivers
« Reply #5 on: December 02, 2012, 04:35:17 pm »


               the fixes for nwmain.exe were to correct support for environment mapping and shininess iirc

also its untrue that nobody uses ogl, just not the old versions of ogl, there are some new and popular games which support or exclusively use it

personally im not having any problems w/ the latest drivers on a dual 6990 setup but its good that we have fixes for people that are
               
               

               


                     Modifié par Pearls, 02 décembre 2012 - 04:37 .