Author Topic: Multiplayer Help  (Read 495 times)

Legacy_BuilderOfLegend

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Multiplayer Help
« on: June 07, 2012, 08:13:56 pm »


               I was wondering if anyone had a solve for a problem I am getting on Multiplayer. I try to load it up and it comes up with this error message:

"Could not connect to Master Server, some multiplayer servers may not be available"

I am assuming this is due to the Master Serve going down some years ago, but I was wondering how I am meant to play this multiplayer with anyone out of the reach of my LAN???

I now have version 1.69, if that's important.
               
               

               


                     Modifié par BuilderOfLegend, 07 juin 2012 - 07:30 .
                     
                  


            

Legacy_ehye_khandee

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Multiplayer Help
« Reply #1 on: June 08, 2012, 12:12:40 am »


               Yes, it is exactly what you suspect. Just click through, select a server and sign in. Most servers have their own verification systems in place by now.

Be well. Game on.
GM_ODA
http://playnwn.com
nwn server 24x7 @  66.232.100.90  cep2.1 or better required
               
               

               
            

Baaleos

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Multiplayer Help
« Reply #2 on: June 08, 2012, 04:51:23 pm »


               

try
{
Memory m = new Memory("nwmain"); // <- A custom wrapper class.
if (m.ProcessLoaded)
{
IntPtr i = m.ProcessHeld.Handle;
IntPtr i2 = new IntPtr((uint)m.ProcessHeld.MainWindowHandle + 0x004D4AF7);
byte[] b = { 0x84, 0xF2, 0x06 };
m.WriteByteArray(m.ProcessHeld.Handle, i2, b);
}
m = null;
}
catch (Exception eA)
{

}


0x004D4AF7 = the offset where the master server connection is configured from.
If you change the 3 bytes at that location to be
84 f2 06     it will stop you from getting that long delay.

If you are scripting savvy, or programmer savvy.
You can use this code, to actually disable the Master Server connection.
I use it in a personal application of mine, that runs at the same time as NWN.
It modifies the active memory, to disable the server authentication.

You should be able to set this up in Visual Studio c# express
               
               

               


                     Modifié par Baaleos, 08 juin 2012 - 03:52 .
                     
                  


            

Legacy_Empyre65

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Multiplayer Help
« Reply #3 on: June 09, 2012, 03:46:21 am »


               This post has a simpler solution, using the hosts file:
http://social.biowar...8265052#8308602
               
               

               


                     Modifié par Empyre65, 09 juin 2012 - 02:47 .