I tried this and, unless it is something I am doing, it did not work. Still retained 14-18 fps.
To show what I did, the bottom section of the .ini looks like this after adjustment:
PluginData
{
BaseDir = "C:\\Program Files (x86)\\GLIntercept0_5\\Plugins";
Plugins
{
//
// Name of plugin | Plugin load location
// { Plugin specific options. (See the plugins' config.ini file for options) }
ExtensionOverride = ("GLExtOverride/GLExtOverride.dll")
{
//VendorString = "Custom vendor string";
//RendererString = "Custom renderer string";
//VersionString = "1.1.0 - Custom version string";
//ShaderVersionString = "1.0.0 - Custom shader version string";
// ExtensionsString = (GL_EXT_A, GL_EXT_B, GL_EXT_C, GL_EXT_D);
// AddExtensions = (GL_ARB_shading_language_100,
// GL_ARB_shader_objects,
// GL_ARB_fragment_shader, GL_ARB_vertex_shader);
// RemoveExtensions = (GL_NV_vertex_array_range2, GL_NV_vertex_program);
// WGLExtensionsString = (GL_EXT_A, GL_EXT_B, GL_EXT_C, GL_EXT_D);
// WGLAddExtensions = (GL_EXT_A,GL_EXT_;
// WGLRemoveExtensions = (WGL_ARB_buffer_region,WGL_ARB_extensions_string,WGL_NV_render_texture_rectangle);
}
}
}
Modifié par Olano, 14 juin 2011 - 10:44 .