Jedijax wrote...
Ok, this is weird! I did as you said, Inayity, save for the "only grass" part, since I have no "only grass" tile due to my overriding tileset for rural, but I figured MY "default grass" tile (which has terrain accidents and two types of flowers dotting the tile) would serve the test. So, I started my module, and guess what? Amid a sea of endless, high res, flowers and grass, a single unassuming beggar laid, and HE DIDN'T CAUSE ANY LAG! I ran from the four corners of the area towards the center, several times, to see if there was a micro-framing my eyes didn't perceive, but there was none. No matter how many times he went out of view and came back into view, not once did the game lag.
What that means, I do not know, but I hope it does to you!
I will start adding haks to see if the module lags, but I suspect it won't...
Well, if it were me I would add creatures until one of them started causing the problem again. Then remove it and add some other creature, trying to get a profile of the similarities the lag-inducers have.