Bioware Archive V2 > Builders - Toolset

Skill checks in Conversation

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Legacy_Pentagon:


               Hi there,
 
I've been able to get conversations where you can Bluff: bla bla, and it will come up as a valid option IF you have the valid skill requirement.

Is there a way to be able to have a option regardless, then a success/failure response if the stat is indeed high enough.

Thx in advance,
 
Pentagon

               
               

               
            

Legacy_Grymlorde:


               Yes, the logic is as follows:
 
PLAYER tab: The PC selects the bluff option {no scripts}
     NPC tab: SUCCESS - NPC Response {Text Appears When Script -- conditional check for PCSpeaker's bluff skill}
     NPC tab: FAILURE - NPC Response {no text appears when script}
 
If the skill check is successful, the NPC will respond accordingly and the failure response will never run. If the skill check fails, then the failure response will run.

               
               

               
            

Legacy_Pentagon:


               Thankyou, most obliged

               
               

               
            

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