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Bioware Archive
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Bioware Archive V2
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Builders - Toolset
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Heads and haks
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Topic: Heads and haks (Read 1228 times)
Legacy_Who said that I
Hero Member
Posts: 931
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Heads and haks
«
on:
April 29, 2016, 11:57:00 am »
Okay here is something I am wondering....do I need to put heads in a hakpak for the module or does it work similar as with portraits?
Simply wondering as I am working on a barber/hairdresser system for this so players can change their heads
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Legacy_Grymlorde
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Heads and haks
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Reply #1 on:
April 30, 2016, 04:29:52 am »
In a hak.
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Legacy_Proleric
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Posts: 1750
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Heads and haks
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Reply #2 on:
April 30, 2016, 08:25:48 am »
Hak is good. AFAIK only heads 000-049 can be selected during character generation, but heads 100-255 can be selected by script.
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Legacy_Who said that I
Hero Member
Posts: 931
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Heads and haks
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Reply #3 on:
April 30, 2016, 01:09:14 pm »
Well basically the barber lets you select a head via a script but its good to know I made a good guess there. Thanks for the info guys!
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Heads and haks