I am trying to merge the popular Pretty Good Character Creator module with another module so players can access the functionality of the PGCC mod while adventuring. What I have done is simply copy the PGCC mod file and renamed it according to toolset filename protocols and changed the extension from .mod to .erf. Then I simply imported the newly created PGCC.erf into the desired module, built a few portal transitions and compiled.
Of course, the areas and creatures and whatnot are all present and accounted for but the primary functionality of the PGCC is not available. No leveling functionality, no alignment functionality, no gold-giving functionality, no item forging functionality, etc. About the only things that seem to work properly are the stores and the appearance modifiers.
As you can imagine, this renders the objective rather pointless.
So.... I guess my question is why does the functionality of the PGCC not work when imported into the player module?
Do I need to import the player mod to the PGCC instead? (I hope not!!)
What scripts/events need to be accounted for?
Ideally what I would like is to be able to modify the PGCC into a simple erf that I can import into _any_ hosted module, but I do not know what changes or scripts need to be updated when doing so.
Any ideas?
Thanks!
~