Author Topic: Errors in folder "logs.0" on Dedicated Server  (Read 513 times)

Legacy_WhiteTiger

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Errors in folder "logs.0" on Dedicated Server
« on: April 15, 2014, 04:58:27 pm »


               

logs.0/nwserverlog1.txt 



No Walk Mesh For Placeable: plc_u02
No Walk Mesh For Placeable: plc_c04
No Walk Mesh For Placeable: plc_p03
No Walk Mesh For Placeable: plc_t01
No Walk Mesh For Placeable: plc_o01
No Walk Mesh For Placeable: plc_o04
No Walk Mesh For Placeable: plc_k09
No Walk Mesh For Placeable: plc_t04
No Walk Mesh For Placeable: plc_t06
No Walk Mesh For Placeable: plc_t03
No Walk Mesh For Placeable: plc_t05
No Walk Mesh For Placeable: plc_x0_pla
No Walk Mesh For Placeable: plc_net
No Walk Mesh For Placeable: plc_t02
No Walk Mesh For Placeable: plc_k10
No Walk Mesh For Placeable: plc_u01
No Walk Mesh For Placeable: plc_c09
No Walk Mesh For Placeable: plc_k05
No Walk Mesh For Placeable: plc_o02
No Walk Mesh For Placeable: plc_c08
No Walk Mesh For Placeable: plc_o03
No Walk Mesh For Placeable: plc_o05
No Walk Mesh For Placeable: plc_u03
No Walk Mesh For Placeable: plc_c06
No Walk Mesh For Placeable: plc_v10
No Walk Mesh For Placeable: plc_h09
No Walk Mesh For Placeable: plc_t07
No Walk Mesh For Placeable: plc_t09
No Walk Mesh For Placeable: px2_g01
No Walk Mesh For Placeable: plc_v02
No Walk Mesh For Placeable: plc_v08
No Walk Mesh For Placeable: plc_x0_rg4
No Walk Mesh For Placeable: plc_u05
No Walk Mesh For Placeable: plc_t08
No Walk Mesh For Placeable: plc_w01
No Walk Mesh For Placeable: plc_v07
No Walk Mesh For Placeable: plc_u04
No Walk Mesh For Placeable: px2_d03
No Walk Mesh For Placeable: plc_v01
No Walk Mesh For Placeable: plc_v06
No Walk Mesh For Placeable: plc_x0_pot
No Walk Mesh For Placeable: plc_t10
No Walk Mesh For Placeable: plc_c07
No Walk Mesh For Placeable: plc_x0_grs
No Walk Mesh For Placeable: plc_v03
No Walk Mesh For Placeable: plc_x0_rpb
No Walk Mesh For Placeable: plc_trgbed
No Walk Mesh For Placeable: plc_x0_grw
No Walk Mesh For Placeable: tnp_torch_001
No Walk Mesh For Placeable: tnp_bush_001
No Walk Mesh For Placeable: tnp_bush_002
Placeable Object (tnp_cage_a01) has an invalid use node!
Placeable Object (tnp_cage_a01) has an invalid use node!
Placeable Object (pwc_sieg_002) has an invalid use node!
Placeable Object (pwc_sieg_002) has an invalid use node!
Placeable Object (tnp_stocks_001) has an invalid use node!
Placeable Object (pwc_tabl_001) has an invalid use node!
Placeable Object (pwc_tabl_001) has an invalid use node!
Placeable Object (tnp_rowb_001) has an invalid use node!
Placeable Object (tnp_rowb_001) has an invalid use node!
Placeable Object (tnp_barrel_003) has an invalid use node!
Placeable Object (tnp_barrel_003) has an invalid use node!
Placeable Object (tnp_scaf_a02) has an invalid use node!
Placeable Object (tnp_scaf_a02) has an invalid use node!

It's a NO-HAK module with Diamond Edition (Shadows of Undrentide & Hordes of the Underdark).


We have no problem playing module with these errors.


What can it be? 



               
               

               
            

Legacy_Zwerkules

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Errors in folder "logs.0" on Dedicated Server
« Reply #1 on: April 15, 2014, 05:16:42 pm »


               

It means that the walkmeshes for those placeables are missing. For most of them that doesn't matter because placeables like carpets, visual effects, etc shouldn't block movement anyway. For others it is a real error but one that has been there for years. You can for example walk through corpse placeables. Those are so big that they should have a pwk (a walkmesh for placeables) but they haven't got one and never had and now people are probably so used to being able to walk through those corpses that nobody would like this to be fixed.


Invalid use nodes are use nodes placed on a part of the placeable that can't be reached because it isn't walkable. Those placeables probably had two use nodes so players could use them from two different sides and then were imported into (g)max and one use node got moved to 0,0,0 because there's a bug in the import scripts that sometimes moves one of the use nodes to 0,0,0 if there are two use nodes.


One of the use nodes will still work so it's not a bug that is obvious in game.



               
               

               
            

Legacy_Shadooow

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Errors in folder "logs.0" on Dedicated Server
« Reply #2 on: April 16, 2014, 08:51:39 am »


               


It means that the walkmeshes for those placeables are missing. For most of them that doesn't matter because placeables like carpets, visual effects, etc shouldn't block movement anyway. For others it is a real error but one that has been there for years. You can for example walk through corpse placeables. Those are so big that they should have a pwk (a walkmesh for placeables) but they haven't got one and never had and now people are probably so used to being able to walk through those corpses that nobody would like this to be fixed.


Invalid use nodes are use nodes placed on a part of the placeable that can't be reached because it isn't walkable. Those placeables probably had two use nodes so players could use them from two different sides and then were imported into (g)max and one use node got moved to 0,0,0 because there's a bug in the import scripts that sometimes moves one of the use nodes to 0,0,0 if there or two use nodes.


One of the use nodes will still work so it's not a bug that is obvious in game.




thanks for explanation, will try to fix this for my CP project


 


nvm



               
               

               


                     Modifié par Shadooow, 16 avril 2014 - 08:27 .
                     
                  


            

Legacy_Shadooow

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Errors in folder "logs.0" on Dedicated Server
« Reply #3 on: April 20, 2014, 05:37:42 pm »


               

Status report: I fixed the use nodes. Find even some more of them between 1.69 placeables. The problem is not what you suspected Zwerk, the problem is that engine is only using use01 and use02 and these placeables has more use nodes than these twos. Not that big problem since game simply ignores them, but after I deleted them there is no error in log anymore. Two more placeables I found had use nodes incorrectly named - 03 when it should be 01 - in this case my fix had a real effect.


 


I wasnt been able to fix the walkmesh error report. Empty pwk node didnt worked and adding some plane - even though walkable seems contraproductive to me. Its not that big deal anyway, has no impact on gameplay.