Your module, I'm afraid, is corrupt.
Adding a tileset that adds to an existing one, such as creating a new tile with ruins or a new 2x2 tree, as examples, placing them in an area and then removing the HAK content, causes "access violation" errors. The area has these new tiles, but it can't find the references any longer - due to being removed from the HAK list, files removed from a HAK, or overwritten by something else - and thus, errors occur.
To get around the play button being disabled, my suggestion is to load up your module in the toolset - make a backup of it first - and remove the troubled area causing the access violation. Resave the module to a new name _TEST.mod, and try loading it again. Place your start location into a default Bioware tileset if possible.
If it's still disabled, load the module up in the toolset.
File - Export each area, minus the area causing the problems.
Create a new module.
File - Import each area.
Place your starting location in a default Bioware tileset. Save.
Try again.
EDIT: Additionally, when you have the tileset open, COPY and PASTE all the files from the modules/temp0 directory to a directory of your making. This will grab all the scripts, conversations and everything else from the module. Indivudually unselect the *.are, *.gic, *.git .
When you create a new module to IMPORT the areas as noted above, it will create a new /temp0 directory. Once you've imported those areas into the new module, COPY and PASTE all the files back into the /temp0 directory (minus *.are, *.gic and *.git).
Lastly, if you have a backup before these problems started, it might be worth going back to that if a lot of work has not been lost.
FP!
Modifié par Fester Pot, 07 août 2013 - 05:26 .