Allright, i'll try.
Name: Whack-a-hole
Seed: Summoned
Story: On a sunny day, you walk on the dusty road. Birds sing merrily as the wind blows in the trees. A river flows not far away and there is a lovely farm right next to a small bridge. This sight reminds you that your last meal took place long ago. Perhaps the farmer could sell you something to eat.
Custom content:
We will see... Perhaps some Tarot RedHand Blood pools and some secret custom monsters. But i will do a "no haks" version too.
Update 07 may:
- 2 or 3 days! How foolish i was... Even if not starting anew (this old mini-project had some work previously done). At least i am making progress. I've got the concept defined, all the few needed areas, convs, npc, creatures but i need to custom script a lot to make it happen.
Update 22 may:
- Working on it (had to stop for RL stuff)... Module is close to 70% done.
04 june:
- Not too much progress lately (80%). Working on monsters and VFX.
28 june:
- Big RL interruption. Maybe 85% completed. Doing some custom monster behaviour scripts lately, no easy. But there is hope for fun monsters...
27 september:
- Scripting the grenade system. I am happy with monsters capabilities. Added a new area. Release approaching (95 % done? but last 5% is usually the most difficult dev part).
Modifié par CaveGnome, 27 septembre 2013 - 11:27 .