I haven't touched NWN for 10 months (boy, gamespy finally stopped supporting us eh?). I was developing a Module, but I gave up... things were getting out of hand, it was very unorganised scripting wise, blueprint wise and a load of other things. I just chucked hakpaks in there with no though thought. It looked awesome, so I'd chuck in there for no reason other then to have it.
So, I made a load of mistakes, it started getting stressful and just threw it apart in furious frustration...! But that's okay, I guess. At least I can learn from those mistakes and hopefully things won't get out of hand. I'm basically doing the same project again.
I've tried and failed 2 modules now, so this will be my third attempt and I will be taking on board all that I learned from my mistakes. However, I need to know your opinions... does this task seem a little too ambitious for me? What I'm trying to develop, is a level 1-20 module that at first takes a very linear path with 5 big dungeons. But, as you get furthur and furthur into the module, it becomes less and less linear. The main storyline itself remains linear, but you are able to go off path to explore a little and do a whole lot of side quests.
Idealistically, most of the world would not be avaiable after the 4th dungeon. So, if you follow the linear structure you would finish at say, level 14-15. However, if you go off path you may finish at level 20. There are four henchmen and you meet each in the bits in bettween dungeons. I want to allow the PC to give their henchmen equipment etc, so I guess I'll have to make my module suitable for 5 classes... (The module is ranger-based) I've also done a crafting system, where to get good equipment you'll basically need to collect items and craft the stuff yourself. So yeah, when I think about it, it probably is too ambitious, but its an ambition I desperately want to complete...