Couple questions on things
1. How do I get the Torturers/Slaves to fire there ai
2. this isnt related to gigaschatten but how would i get a group of 6 npcs to fire custom animations based on there tags and to fire them to each other this is what i have so far
it is for nwm animations ia hak trying to get it too operate with gs_a_enter script
#include "int_anim_incl"
void main(){
object oPC = GetPCSpeaker();
int nAnimation = ANIMATION_LOOPING_CUSTOM4;
object oNPC1 = GetNearestObjectByTag("NPC1");
object oNPC2 = GetNearestObjectByTag("NPC2");
IntAnim_SetupAndRunAnimation(oNPC1, oNPC2, nAnimation);
int nAnimation2 = ANIMATION_LOOPING_CUSTOM6;
object oNPC3 = GetNearestObjectByTag("NPC3");
object oNPC4 = GetNearestObjectByTag("NPC4");
IntAnim_SetupAndRunAnimation(oNPC3, oNPC4, nAnimation2);
int nAnimation3 = ANIMATION_LOOPING_CUSTOM5;
object oNPC5 = GetNearestObjectByTag("NPC5");
object oNPC6 = GetNearestObjectByTag("NPC6");
IntAnim_SetupAndRunAnimation(oNPC5, oNPC6, nAnimation3);
( just a snippet of my code )
I can get it to work fairly well from a convo but would rather it worked on area enter or perhaps perception of pc be nice to have them do diff random animations besides the same one over and over
Modifié par Hushmoons, 16 mars 2013 - 05:24 .